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Wolfire Games ha diffuso un nuovo trailer di Overgrowth per mostrare le modifiche apportate con la versione alpha 208 . In generale sono stati ottimizzati diversi aspetti del gioco, dagli script dell'intelligenza artificiale alla fisica, alle animazioni e così via. Insomma, la lunga gestazione di questo action simulativo sembra stia portando a un prodotto sempre più bello da giocare. Vi ricordiamo che si tratta di un titolo esclusivo per PC, preordinabile dal sito ufficiale.
Trascrizione
00:00In questo video, I'll show the changes for Overgrowth Alpha 208,
00:04che you can try if you've preordered.
00:06Now that YouTube officially supports 60fps,
00:10I'm going to try to use it for all my videos,
00:12so be sure to change the quality settings to 60fps.
00:16Since last time, we hired Jill as a part-time designer
00:19to help prototype level ideas,
00:21combining the game mechanics in interesting ways
00:23to see what works and what doesn't.
00:26It's always inspiring to see what kind of levels modders create
00:29to take the combat and platforming mechanics as far as they can go,
00:32so it seemed helpful to have someone on the team focusing on this as well.
00:36It can be harder for Aubrey or myself to focus on levels consistently,
00:40because we can get sidetracked by technical or visual issues.
00:43The more interesting prototypes tend to have a lot of different objects and characters,
00:48so I had to do some optimization to make them run nicely.
00:51The most difficult situation is when a lot of characters fall over at the same time,
00:55so I started by creating more efficient and accurate ragdoll colliders.
01:00These improved collision shapes also help make sure flexible parts,
01:04like ears and tails, never clip through the environment.
01:09To make sneaking more interesting,
01:11we're testing the idea of giving each species a different kind of stealth.
01:15So rabbits use jumping and surprise attacks,
01:17rats use visual camouflage,
01:20and cats move very quietly.
01:22In this alpha, the cats are much quieter than other races,
01:26and move faster while sneaking.
01:28Large characters like dogs and wolves have louder and deeper footsteps.
01:34I also fixed a number of issues with the animation retargeting system,
01:38so that movements look correct for characters even with very different proportions.
01:42While optimizing for larger numbers of characters,
01:44I found that the procedural animation details are now fast enough to use on NPCs as well.
01:51So they also have arm tail and ear physics,
01:53correct foot contacts,
01:55and even animated breathing to tell if they're alive or dead.
01:59In any stealth game, you see a lot of guards in various idle poses,
02:02so I used some overlapping procedural techniques to create automatic idle animations,
02:08using weight shifts, luck targets, and so on.
02:11This will also be useful for dialogue scenes to add more life to characters as they hold various expressive poses.
02:18I haven't been interacting enough with the Overgrowth community recently,
02:21so I teamed up with the Overgrowth Weekly stream to do a live video Q&A session last Sunday,
02:26and I'm planning to do that every other week.
02:30Please visit the forums and post to the Q&A thread
02:33if you would like a response to a question or comment in the next session.
02:36That's it for this video.
02:38If you'd like to pre-order and try the alpha for yourself,
02:41and get a free copy of Receiver and Lowlight Combat,
02:44you can do that at wolfire.com slash pre-order.
02:47If you'd like to hear about development news as soon as it happens,
02:50you can follow me on Twitter at Wolfire.
02:53when we're doing the best-groups of the road,
02:54and you can do that!
02:57If you'd like to hear about that,
02:58You can do that!
02:58Move it close by if you take a deep look at your leg.
02:59And you can do that next,
03:00It may be the best-rule,
03:01and you can do that...
03:01And, you can do that.
03:05It may feel that it may be the best-waste of your life,
03:05but you are not so much more.
03:07You can do that.
03:08It may not be it,
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