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  • 13 ore fa
Un nuovo videodiario per Life is Strange intitolato "The Butterfly Effect".
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00:00www.mesmerism.info
00:15www.mesmerism.info
00:15www.mesmerism.info
00:15One of the main features of the game
00:17is of course the power of Max.
00:19She is able to rewind time.
00:21We knew we wanted to do something
00:23with the rewind mechanic
00:25that we had explored in Remember Me
00:26and we started thinking of
00:28what can it mean in another context
00:31and we started to bounce ideas around.
00:34Very soon this idea
00:35of choice and consequence
00:37and being able to rewind them
00:39came about.
00:40What does choice mean
00:42when you are able to
00:44rewind through them.
00:53We really wanted
00:55to have the player feel powerful
00:57also with this power and to really
00:59feel that he can change
01:02the scenes and
01:03come back in time.
01:05The game could exist without the rewind.
01:07It could be an adventure classic adventure game
01:09very interesting I think that
01:11this new layer allows the player
01:13to have a different experience
01:15be able to see the direct consequence
01:17of a different choice.
01:19You could be happy with the outcome of the
01:21the first episode, how it ends
01:23and re-grade maybe later
01:25your choices and we should
01:27do something different.
01:28The player will want to have
01:29several walks through to make sure
01:31they see all the outcomes.
01:33When you are dealing with some time
01:35throuvel you need to define clear rules
01:37in order to be sure that it's working
01:39within the frame of your story of your game
01:41and also we need to create those rules
01:43to have some really fun uses
01:45with puzzles and mechanisms for the player.
01:48Chloe, you're stalling.
01:50I'm changing, give me a minute.
01:52Just don't let me in, now.
01:55Please.
01:55One second.
02:00I'm changing, give me a minute.
02:03Please.
02:03One second, my bra is stuck.
02:06I'm not screwing around soldier.
02:08Chloe, open this door.
02:12So the idea is when Max is rewinding
02:14she's keeping every knowledge she has.
02:18A bit like in the movie
02:20Grunhawk Day, when I just spoke to you
02:22I rewind, I remember everything you told me
02:25and I can use it again when talking to you.
02:27Max is also keeping everything
02:29in her inventory.
02:31If she puts an item in her bag
02:33she's keeping it with it.
02:34So I can grab something,
02:37go back with it, just rewind
02:39and I still have the item
02:40even if I rewind it back in time.
02:42This kind of rules,
02:44we use it a lot for puzzles
02:46and also to tell something
02:47about also the characters.
02:49Even in the dialogue puzzles
02:50you will have some information
02:52but those information
02:53will be related to the character.
02:55We've made a lot of tests
02:57about the rewind
02:57and should Max keep those information,
03:02should Max keep those items,
03:03should Max be rewinded herself
03:07when she rewinds.
03:09We have made a lot of tests about this
03:11and we finalized those rules.
03:13It allows us to have very interesting puzzles
03:16and also very funny situations
03:19in the game with those rules.
03:22Max is not moving when she rewinds.
03:24This is also for the player
03:27something much more powerful
03:28to be in a scene,
03:30to rewind the scene
03:31and to see all rewinded
03:33instead of being rewinded.
03:35Of course we keep this rules
03:37since the beginning,
03:38nearly the beginning.
03:39The guys in the beginning
03:40were saying perhaps
03:41it could be better
03:42not to have it in the game
03:44but we insist
03:45and we find the proper solution.
03:47And also for the artistic style
03:49it's great.
03:49It's so crazy to see it
03:51and Max also
03:53from the beginning
03:54and what she is now
03:55she is now is amazing.
03:58The work they have done
03:59is just happy.
04:02It was my little input
04:04and they have done something great.
04:05So it's magic.
04:07It's all about
04:08finding solutions to problems
04:10because you know
04:11when you design a mechanic
04:13it never works
04:14for the first time.
04:16So even though it might sound cool
04:18like the rewind gameplay
04:21it's only when you put it in the game
04:23and you test it
04:24and then you find that it's flawed
04:27that you can iterate again on it
04:29and that's really cool
04:31to improve stuff
04:33that we designed before.
04:35The rewind power
04:36is giving nightmares
04:38to developers
04:39and to level designers
04:40but at the end
04:41it's a very powerful tool
04:43for Max
04:44and also of course
04:45for the player.
04:46I remember a lot of
04:47design discussions
04:48the guys had
04:49very complex discussions
04:51about the impact of the rewind
04:55what you can do
04:56what you cannot do
04:57how the player
04:58will understand the rewind
04:59and yeah
05:00it's a challenge
05:01because it
05:02as this is something that
05:04doesn't exist
05:05it's science fiction
05:06you have to make it consistent.
05:08At first
05:09when I started production
05:10the scope of the game
05:11was pretty small
05:13and we were like
05:14only two or three designers
05:16on the team
05:18and by the time
05:20when time passed on
05:21we were like
05:22ten designers
05:23and we cranked really
05:25the quality of the game.
05:26For the player
05:26using this power
05:28is really something unique
05:30because you can rewind
05:32all a scene
05:32so all the animation
05:34of a scene
05:34all the particles
05:35all the effects
05:37of a scene
05:38all the sound of the scene
05:39Can you give me an example
05:41of a photographer
05:41who perfectly captured the human condition
05:43in black and white?
05:45Okay
05:45if I'm crazy
05:46I might as well go all the way
05:48Bueller
05:49can I actually reverse time?
05:52Since Max is a photographer
05:53and the visuals of the game
05:55are linked to this photographic feeling
05:57and also nostalgic feeling
05:59for the rewind effect
06:00we developed some new
06:02some new post processes
06:03and new visual effects
06:04looking like the film is burning
06:05when you reach the limit
06:07of your power
06:08when Max is getting some headaches
06:11because she cannot rewind further in time
06:13or when she's rewinding
06:15we have this double exposure
06:17feeling like
06:18two different times
06:20are overlapping
06:22or framing at the same moment
06:23so we are using
06:24all those visual effects
06:26to give a nice feeling
06:28with the rewind
06:28to really show the player
06:29that is going back in time
06:31and to be something
06:33quite rewarding
06:34and really cool
06:36to look at
06:36when you're rewinding
06:37the camera burn effect is present
06:40and there is an overlay
06:42of light
06:43light leaks
06:44like in a broken camera
06:45and it presents a twirl effect
06:49as if the celluloid
06:51in the film
06:52is twisted away
06:53before burning
06:54we add on top of that
06:56a layer of burning
06:57and this is achieved
07:00by using screen space particles
07:02that overlaps
07:04during this effect
07:05Max is rendered
07:06as a blurred ghost
07:08and the blurred effect
07:09is composited
07:10on top of the scene
07:12but slightly offset
07:14like it was a composition
07:16of photography
07:18what we want to achieve
07:19is to see
07:21a reminiscence
07:22of Max
07:23it's not the actual Max
07:25but to overprint
07:28a ghost
07:29of what she has done previously
07:31it's still a story
07:33of a character
07:34with a rewind power
07:35so there is this story arc
07:37that is quite sci-fi
07:38but there is also
07:39all those elements
07:40of real life
07:42that we wanted to deal with
07:43and that's why
07:44the game is called
07:44Life is Strange
07:45it's also something
07:47that's really important
07:48for us
07:48to talk about
07:50those real characters
07:51and real issues
07:52that some of our players
07:54might have experienced
07:56themselves already
07:57Seeing people
07:57play the game
07:58will be the best reward
08:00we've made some play tests
08:01we've seen people
08:01giving us their feedbacks
08:03and as soon as you see
08:04someone doing a specific thing
08:06that's a part of the gameplay
08:07that's not mandatory
08:08you see people explore
08:10people enjoying small stuff
08:11smiling
08:12having fun
08:12it's the best feeling you can have
08:14Life is not always so easy
08:16something
08:17life is strange
08:17and so you have to grow
08:19and I think
08:20the game will help people grow
08:22and I think it will help also
08:24video game to grow in a way
08:25perhaps pretentious
08:27but we want to bring
08:28the game is an independent video game
08:30to our industry
08:32and I think
08:32there is a huge place
08:33for it
08:34and I think it will be
08:35very successful
08:36thanks to Square Enix
08:37who are the first
08:38to believe in the project
08:40you're going to be able to be
08:51who is teaching
08:51that is well
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