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Vediamo questo nuovo video di Dragon Age: Inquisition in cui gli artisti di Bioware ci spiegano brevemente il processo che porta dalla concettualizzazione di un personaggio alla sua realizzazione in gioco. Vi ricordiamo che il terzo capitolo della serie Dragon Age è disponibile per PC, PlayStation 4, Xbox 360, PlayStation 3 e Xbox One.
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00:00PEGI DICIOTTO
00:35We could work in a bubble, I suppose, and write what the character is, the story, and so forth, and
00:41I think it's always better when we work as a team.
00:45We start working with the writers and the designers to really get an idea of the world, get an idea
00:49of how the characters are going to react to each other, their personalities, and then we take that to the
00:53concept artists, we start sketching it up.
00:54The visual appearance of the characters takes a lot of work and, again, takes a lot of iteration, so it
00:59could be hair, or it could be the shape of the face, making all these things look realistic enough for
01:04players to be able to get attached to.
01:06It's very, very difficult, but you definitely see it, it sort of moves along and moves along, and then suddenly
01:12it's like bang, and it's unreal, and you're like, wow, that's amazing.
01:16Aren't you charming?
01:18So you have that eureka moment where the character just sort of appears?
01:21I think, you know, you really do, and it's actually quite late in development, when there's a lot of tech
01:27that's been built, and a lot of animation's been done, and the voice actors have been working, and then at
01:33some point they, it just, you look at it one day, and you're like, eh, you know, you look at
01:38the next thing, and you're like, wow, that's actually amazing.
01:39The key is to try and get inside the character, and figure out what their personality is, and how that's
01:44going to manifest itself in a physical way.
01:46We have a great new character in Dragon Age Inquisition called Iron Bull, he's a Qunari warrior, and being Qunari,
01:52he's, you know, he's huge and muscular.
01:53Iron Bull, I presume?
01:55Yeah, the horns usually give it away.
01:57And he has some wonderful lines as well, he's voiced by Freddie Prinze Jr., and he's brought a wonderful amount
02:02of personality to the character.
02:04And all these things go into the kind of iterative melting pot that the artist can work with.
02:09So for instance, Iron Bull has a, he only has one eye, he has an eye patch, so it instantly
02:13suggests that there's a backstory around Iron Bull, how did he lose it, why does he adopt the patch?
02:17And those kind of little sort of creative tweaks can really influence people's perceptions of a character, and they can
02:25go all the way through from just his physical manifestation, to the clothing that he wears, to the equipment that
02:29he carries, and of course, when you get actually into the game and playing it, the moves that he makes.
02:34They'll like put a detail on a piece of concept art, and like some part of their clothing, which they
02:39thought, that might be interesting, and then we'll see that, and we'll go, hey, that's kind of neat, and we'll
02:43sort of springboard off of that.
02:44There's a lot of stress that builds up as you make these games, and everyone's working so hard, and you
02:49want everything to be perfect, so when you see things finally come together, whether it be characters, or whether it
02:54be environments, or story, or acting, whatever that thing is that you just really want to nail, finally gets there,
03:01it's incredibly rewarding.
03:16Thank you.

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