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Videodiario di annuncio per Sid Meier's Civilization: Beyond Earth - Rising Tide.
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00:00Good afternoon, everyone, and welcome to a special live stream from Firaxis Games.
00:05My name is Pete Murray, and I'm joined today by Will Miller and David McDonough,
00:09the co-lead designers of Sid Meier's Civilization Beyond Earth Rising Tide.
00:14Thank you guys for coming on today.
00:16My pleasure.
00:17So, big announcement today.
00:18We are announcing Rising Tide, and what is Beyond Earth Rising Tide?
00:24Well, Pete, we're really excited about Beyond Earth Rising Tide
00:26because it's a Firaxis expansion in the truest sense.
00:29So, in addition to adding a ton of new content to the game,
00:32to the systems that we introduced in Beyond Earth,
00:34we're also adding some new features that we think really changes how the game plays.
00:38As the title suggests, one of the big features we're adding is the ability to play on the water.
00:44Water gameplay is a huge focus for Rising Tide.
00:47And this includes settling on the water, a slew of new aquatic units, new aquatic aliens,
00:52really differentiated gameplay on the water.
00:55So, for the first time, the entire map becomes exploitable terrain, strategic terrain.
01:01We've also overhauled the diplomacy system.
01:04We've taken the old diplomacy system out, put a brand new diplomacy system in.
01:07This has implications for many parts of the game.
01:11The AI, how your personality progresses over the course of the game.
01:15Lots of changes related to diplomacy in Rising Tide.
01:18We've also added new biomes, two new biomes, and four new leaders,
01:23along with an expanded quest catalog, artifacts, and lots of balancing changes in AI improvements.
01:29Okay.
01:30That's, um, there's a lot there.
01:31We're going to kind of unpack some of this a little bit.
01:35So, you're talking about making some changes to the game itself.
01:38Will some of that percolate back to Beyond Earth itself?
01:43Yes, absolutely.
01:44So, whenever we make a big move like this with an expansion,
01:48there inevitably is some updates and some improvements that we can make to the core game.
01:52Not all of it.
01:53A lot of it just cannot be translated back.
01:55Okay.
01:55But everything that we have done that can be part of the core experience
01:58and that we think belongs there will be put there as soon as the expansion comes out.
02:03So, there's going to be a sizable patch for base BE as well.
02:05Cool.
02:07Let's talk a little bit about the water gameplay because that's a piece that's easy to talk about
02:12and fun to show off and things like that.
02:14So, you've talked about a lot of things that you're going to be able to do on the oceans and
02:17beyond Earth now.
02:18So, settle cities.
02:20That's right.
02:21Naval units, new kinds of ones.
02:24Yes, absolutely.
02:25Okay.
02:25Bring back the submarine, for one thing.
02:27All right.
02:28So, we're actually going to put up an image, Sue, we're looking at right now.
02:32There's a lot going on there.
02:33Let's, can we, there's a city shooting and stuff, which cities tend to do.
02:39Looks like you've got a couple new aliens on there.
02:42Mm-hmm.
02:42And then a bunch of boats in kind of like the 7 o'clock position there.
02:46That's one of the new surface combat units?
02:50Yeah, that's the patrol boat.
02:51It's a new light squad-based naval melee, similar to your marine on land.
02:56It'll be sort of your frontline shock troop, your basic naval unit.
03:00Okay.
03:01And that then, I assume, works with gunboats in an interesting way.
03:04The gunboats become ranged?
03:06Well, they were always.
03:07Okay.
03:07But, yeah, no.
03:08They take on more of a cavalry, artillery role.
03:11And then, of course, there's carriers in your submarines.
03:13I think it's important to kind of step back a little bit and talk about what our approach
03:17to water gameplay was and where it fits in the Beyond Earth experience.
03:21We didn't want this to be an afterthought.
03:24We wanted this to be a core part of the Beyond Earth experience.
03:27And we also didn't want water to be just blue tiles that you settled on.
03:32So one of the first orders of business was to challenge our art team to come up with a way
03:38to visualize the things that are going on underwater.
03:41This screenshot is very illustrative of this.
03:44There's lots of new resources, new terrain that you have to deal with.
03:48So there's a lot of information we needed to convey about what's going on under the surface.
03:51So that was our first big challenge.
03:53Cool.
03:53And then there's some mechanical differences between how you play on land and how you play
03:58on water that also further differentiates the gameplay there.
04:02But it's important to note that it stands on equal footing with terrestrial gameplay.
04:06So you can have, you can start in the water.
04:08You can settle in the water very early.
04:09You can start on land still, of course.
04:11And you can have a civilization that spans land and water or just land or just water.
04:16And those are perfectly valid ways to play.
04:18Okay.
04:19All right.
04:20Well, let's step away from the water gameplay for a second.
04:22and talk a little bit about diplomacy.
04:24So you said you've torn out the diplomatic system and you're putting a new diplomacy kind
04:29of engine system into it.
04:32That's right.
04:32That's going to change a lot of things.
04:34What does that do in terms of how people are going to be interacting with other factions?
04:38Well, this is still something that's very much in the works right now.
04:42We're working very hard on this feature right now.
04:44So I'm not going to get into real specific detail, but I can kind of describe this from
04:49a philosophical level, approach level.
04:52To say we took out Beyond Earth diplomacy is to say we took out Civ V's diplomacy.
04:58One of the things that we learned from releasing Beyond Earth is that the Civ V diplomacy just
05:04did not work in that game.
05:06It relied very heavily on these characters from history that a player brings their own knowledge
05:12of into the game, and we needed a better platform to kind of show off our characters' personalities
05:18because they're invented from whole cloth.
05:20Okay.
05:20So the very first goal for the new diplomacy system was personality.
05:24Okay.
05:24How do we build the personality as a part of the game?
05:27How does the personality progress?
05:28How does that personality drive gameplay?
05:31Mm-hmm.
05:32So we've made a game out of building the personality.
05:35The AI plays this game.
05:36The player plays this game.
05:38And how you negotiate and how you evolve your personality over the course of the game depends
05:42or gives you lots of buffs and special abilities and things like that.
05:47Specializes your Civ.
05:48Okay.
05:48So that was the first part.
05:51The second part was that the output of Civ V diplomacy was mainly trading resources.
05:59So you could trade resources with other Civs, and you could go to war and make peace.
06:04And the things in between, the steps in between.
06:06Right.
06:07And that was about it.
06:08And we thought that that was sort of a missed opportunity.
06:10We wanted to make diplomacy more important to many more parts of the game than it currently
06:14is.
06:15Okay.
06:15And to make it a way that you can solve problems in the game.
06:18So if you have a deficit in your Civ and you want to solve that problem now, you can do
06:23it in the diplomacy system by reeling and dealing, by exchanging power with other Civs.
06:27Okay.
06:27So that was another important pillar of the system.
06:29But it's much more of a game, I would say.
06:32We've taken a lot of the core inner workings of how the AI is handling things, how the player
06:37is handling things, and put them up front so that there's more transparency and there's
06:40more opportunity for play.
06:41Okay.
06:42That sounds cool.
06:43We've got some new leaders.
06:44So there's going to be, like most expansion packs, this has some new people in it.
06:48And one of the ones you guys have talked about are Alpha Law.
06:54Yeah.
06:54So all four of the new factions we had a really great time designing because they're really
06:59designed to sort of fit with and at the same time stand against the core eight.
07:05Okay.
07:05So we took an angle of these people who are coming into the seeding, into the ascending
07:10colony ships from a different perspective, from one that's probably harder, more treacherous
07:14perhaps, more extreme.
07:16So they're going to be disruptive elements.
07:18They're going to land on the planet's surface and not necessarily have the same perspectives,
07:22the same agendas, maybe not even all of the same rules.
07:26So we like that because it's another interpretation of the title of the expansion, Rising Tide,
07:31that these characters represent sort of rising stakes, sort of increased power, increased
07:35danger on the surface of the planet.
07:37So Alpha Law has a really interesting backstory.
07:41In a little bit when we describe the backstory of the game, we describe the Middle East as
07:44being a region that suffers an awful lot, ecological catastrophe, depopulation, many, many bad things.
07:50And we don't really say much about what happens to the people who live there except that many
07:54of them leave.
07:55But Alpha Law represents the people who didn't leave, the people who stayed and who fought
07:59through the disasters and who reclaimed their homeland.
08:02And so when they are ready to send ships into space, they're doing so after having already
08:07gone through this incredibly punishing process.
08:09They've got an awful lot of grit and determination.
08:12And that's expressed by one of the key signature ideas in their faction, which is that the colony
08:17ships that they send don't have cryogenics.
08:20All right.
08:20They're generation ships, which is a cool sci-fi concept.
08:23Yeah, yeah.
08:23Yeah.
08:24So multiple generations living and dying in space while the ship is en route.
08:28And that's cool in a sci-fi sort of empirically.
08:31But if you think about what it means in the game of Beyond Earth, it means that when they
08:34land on the planet, the people who are landing there have never seen a planet.
08:39Any planet.
08:40Yeah.
08:40They've never seen Earth.
08:41They don't have any idea how to live in any environment except for space, except how they've
08:45been trained or the legends that have been told to them by their forebears.
08:49So even just that alone, you can imagine how Alphala is going to have a different spin
08:54on what to do on the planet and why they're there.
08:56Do they think the llama is a mythical animal?
08:58They may.
09:00You're the five mythical creatures.
09:03The five mythical creatures.
09:04From Ganesh Edmund.
09:05Absolutely.
09:06So assuming that they had a copy of that text on board.
09:10Do you want to make a canonical decision on that now?
09:13No, no, no.
09:13Actually, I'll always try to avoid making canonical decisions until we have to.
09:16It's more fun for everyone.
09:18Okay.
09:18So their leader, Arshia Kish, is who you're looking at here.
09:21She's one of our youngest leaders and a really interesting character.
09:25And so Alphala and the three other counterparts from the expansion set are really interesting.
09:30We're very excited to show them off.
09:32And we'll talk about that more as we go along.
09:34And one of the other new features you guys have are additional biomes as well, too.
09:38And we've got a cool example of a biome to show off for you.
09:42This is, you're going to be showing off the primordial biome.
09:47And this is kind of cool because this is, this is a lot different than either fungal or arid in
09:53a real sense.
09:54This is a, this is a younger world.
09:57This is a really kind of a volcanic planet.
10:01Yeah.
10:01When we came up with this one, we had to keep reminding ourselves over and over and over again
10:06that this is not volcano world, it's young world.
10:08Okay.
10:09That comes with a lot of, a lot of interesting connotations, right?
10:13It's not, it's, it's like the Genesis planet.
10:16And that's, that's kind of what it appears in my head as.
10:20It's a very tumultuous, evolving place, very dangerous place.
10:25Very primitive.
10:26Very primitive and very beautiful as well.
10:28There are things on this, on this shot that I like that the artists were able to work in.
10:31And so these, if we look down in the lower left corner, we see these kind of like folded landscapes
10:36like the Deccan traps in India.
10:38And it's very kind of an indicative volcanic landscape, the, the double, the double crater
10:43kind of environment.
10:44That's very cool.
10:45But you, you've made some gameplay changes for the biomes as well too.
10:48Yes.
10:49So in Beyond Earth base game, the, the biomes didn't come with any gameplay differences.
10:57They were aesthetic.
10:58Right.
10:59And what we wanted to do was to change slightly how the game plays per biome.
11:05So that select, the selection of the biome is actually a very important decision that
11:08you would make at the beginning of the game.
11:11And again, we're not going to go into too much detail about exactly how this works, but
11:15it will be, it will have some impact on your game, not just aesthetically.
11:19Mm-hmm.
11:19All right.
11:20And then we've got one last thing that we're going to talk about, which is the affinity system.
11:25And you've made some changes to that.
11:26And I think affinities was one of the ideas that people could kind of gravitate to and
11:30understand pretty readily on Beyond Earth.
11:33and now you've changed it up and now you're introducing the idea of hybrid affinities.
11:37Mm-hmm.
11:37So these represent what, kind of the intersections of these major affinities?
11:42So if you're a overlap of a, of a supremacy and a harmony faction, if you're heading hybridized
11:49that way, it means you totally reject the, the purity path.
11:52Well, not exactly.
11:53Away with the old human form?
11:54Um, yeah.
11:55I mean, not exactly.
11:56They, they do represent ideas that come from the two sort of adjacent affinities, but actually
12:01when we, when we designed them, we were really excited to make sure that they're independent
12:04interpretations.
12:05One of the best things about the affinity system, I think, is that it's made out of sort of digestible
12:10parts that kind of make sense.
12:11Right.
12:11Like, how do we survive?
12:12How do we prevent disease?
12:13How do we, uh, handle extreme environments or hostile life?
12:17And so on.
12:18And the affinities represent different answers to that problem.
12:20And the hybrids represent even more different answers to that problem that borrow some of
12:24the sort of ideas of their, like I said, of their neighboring pure affinities, but also
12:28form their own answer, their sort of independent identities.
12:31So that we, we're careful to say that the hybrids are not just averages.
12:35They're not just the in-between place, but they're a distinct path that, that draws
12:40on strengths that you would find on, on either side.
12:43Are there any of those that you find particularly intriguing as philosophical approaches?
12:48I mean, they all sound very interesting, but.
12:50Yeah, well, actually, I really like the supremacy purity crossover.
12:53I mean, not just because the artists have done a fabulous job rendering it.
12:56Wait till you see them.
12:57But, um, you know, the supremacy is about, like, replacing our bodies with machines and
13:02sort of making ourselves resilient.
13:04Agnostic to the planet, yeah.
13:05And purity is about preserving humanity as it is, sort of.
13:08And so where would you find the middle ground?
13:10Either, either stay as we are or reject it completely.
13:13And there, the answer in this, in this hybrid is kind of, well, we still want to preserve
13:17who we are.
13:18And we're going to do it by, um, effectively enslaving machines.
13:22So, like, it's a society built on, like, robots as servants and as, like, support devices
13:27and as, like, personal adjutants and everything from, like, personal drones to, like, combat platforms
13:33that, like, utterly support and rejuvenate the humans on board.
13:37So it's both fused together.
13:39A world that's very rigidly classist, like the humans above and then the servitor AI below.
13:45I like that world.
13:45Yeah.
13:46It seems like a good world.
13:47Yeah.
13:47And you can imagine how that would be reflected in, like, the sibs' unique abilities,
13:52in their society and culture, but especially also in their military units.
13:55So that's one of the best expressions of the hybrid affinities in Beyond Earth Rising Tide
14:00are the unique units.
14:02Yeah.
14:02Will, do you have a favorite hybrid?
14:04You know, they're all pretty evocative, I think.
14:07Um, my favorite part of the-
14:08I'm thinking you pick one.
14:09Yeah.
14:10Oh.
14:11My favorite part of the new, um, hybrid affinity system is more, it's more mechanical.
14:16Okay.
14:16Okay.
14:16So, in, in Beyond Earth, the, the game sort of funneled you into one of the three affinities.
14:22It was very hard to multi-class.
14:24And, uh, if you try to do it, you can.
14:26Like, I've seen these wonderful, um, these screenshots on Twitter, whatever, people that
14:30have all three of the, the, you know, huge unique units for the three affinities.
14:33Yeah.
14:33You can do it.
14:34It's just very hard.
14:35Um, now, uh, hybrid play style is totally acceptable and, um, the game will reinforce
14:41that.
14:41Cool.
14:41So you can multi-class if you want to.
14:43Uh, so it, it's an exciting new system.
14:46It, it adds a ton of new units to the game, as Dave said, new, um, new, uh, unique units,
14:51but also the top tier of, of all of the base classes have, um, hybrid manifestations as
14:57well.
14:57I think most of them.
14:58Most, most of them.
14:59Yeah.
14:59Um, so it's, it's huge.
15:01It's a lot of new content.
15:02It really fills that system out and is, uh, super exciting.
15:04All right.
15:05So that is a quick look at the things that are going to be in, uh, beyond earth rising
15:10tide, uh, which we just announced today.
15:13So thank you guys, uh, for coming in and talking to me and by extension, talking to
15:18everybody on the internet that exists, uh, out there.
15:21Um, so thanks very much for coming out.
15:25If you are interested in more information on beyond earth rising tide, there's a lot of
15:28stuff coming out today.
15:29We'll have additional coverage in the weeks to come up through launch.
15:33We'll be announcing dates, um, soon, uh, and hopefully at some point we'll start, uh,
15:39streaming it here on our, uh, Firaxis Twitch channel.
15:42Thanks very much for watching today.
15:44I hope you guys enjoyed this stream and, uh, have a good one.
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