00:00PEGI 18
00:30I think we do have a bunch of sites and so I think some of these videos that the fans
00:35are in as well need to pause and look what's on the screen but you rip apart the world and
00:39then you can build what you want you know the inspirations here I think are pretty clear things like Minecraft
00:45and other things we like and it's a really great fit for Fallout and we wanted to get in you
00:53know is there a way that like within the game we can take this like modding idea or you know
00:59tools we've
00:59had in the past and do something in game that the players can make their own without having to leave
01:06the game and do it in the creation kit or things like that and it does fit into part of
01:11the fiction of part of the game but it is optional I love this I'm going to name drop Ryan
01:20Sears he's one of our artists built that it's really great he showed that to me I was like oh
01:25I am putting that in a video that was awesome
01:27you also announced UGC user generated content in the game some people might have missed that can you talk to
01:36us a little bit about what we're doing with UGC and when it's going to be available
01:42yeah so we're doing it on the PC similar to Skyrim we'll have the creation kit that will come out
01:47not at launch just like Skyrim it'll come out early early 2016
01:54and then you know you'll have all the PC mods and all that stuff but then what's really exciting is
01:59we're finally bringing it to console so working with Microsoft
02:02so once we get it out on the PC with the creation kit it's then going to come to Xbox
02:06One
02:07there's a lot of like back end stuff we need to do and work with them and then once that's
02:12settled you know our plan is to do that work with Sony
02:15and get them on board and have that follow up but the timetable is kind of fuzzy right now
02:21are you excited?
02:22so I don't want to promise a date on that part but what did you say am I excited?
02:28are you excited?
02:29oh my god yes
02:30I think the modding part of our games is just you know it goes back to like making your own
02:35adventures with D&D and those kind of things
02:37and we've always pushed on it really hard but if you if at the end of the day the audience
02:44that can do that
02:44stuff or is even doing it it's not as big as as people think percentage wise and it's just been
02:50on PC so that the first way to make that you know a much larger percentage of the audience is
02:56to bring it to console where a lot of our players are
02:58another thing you're doing that offers again this great player freedom that you guys really love at Bethesda Game Studios
03:06the advanced crafting or the crafting system which might be as you said the most advanced crafting system yet for
03:13a Fallout game for a Bethesda game
03:15easily oh yeah
03:16let's take a look at the crafting system in action
03:25Todd tell us how does the crafting work and why is it the most advanced crafting system you've ever offered
03:31the players?
03:33I mean the main gist of it is that we have all this junk around the world so it sort
03:38of started like if you looked at alchemy in Skyrim but imagine that was on everything
03:46and so that stuff in the beginning of the game that you would just think is crap and laying around
03:52you would then realize like oh I need the baby bottle because it has X
03:58and so it was a look at having components so having a set number of components in the world and
04:06then having lots and lots of items that were different mixes and matches of those components
04:10and then you realize that like adhesive is an important element for building a lot of things then you realize
04:16actually duct tape and glue tend to be more valuable than like grenades like for real in the game
04:27and so just by system we tend to work and want to systemize things for a big world
04:32and the fact that the stuff breaks down to components we then have the ability to add you know if
04:37we're doing this like a water bottle and the chairs and this and a television
04:40and then we figure out what components it would have and we're able to balance that on a massive scale
04:45instead of if the crafting system required specific items to craft if that makes sense
04:52so it does and in essence what you've done is ensure that almost every or at least what I think
04:58ensure that almost everything has a purpose in the game
05:00yeah absolutely is that correct yes and not everything has components that's the better way of saying
05:05right okay yeah but you won't be collecting junk and then it remains junk
05:10right right you don't have anything that just has like my only existence is I am worth two caps
05:16right we have nothing like that so it also causes this very interesting economy in the game where traditionally you
05:22would pick everything up and then just sell it
05:24and now you pick it up and you say well I can make this out of this or I can
05:28make this out of this or maybe I do want to sell it
05:29and so we usually at this point of the project have we're trying to balance the economy and get rid
05:35of you know all these money exploits
05:38and it's at this point of the project we have actually a very few because most of the people on
05:43the team playing the game are hoarding all the crap to build with instead of selling it
05:48you
Commenti