- 2 giorni fa
Vediamo la seconda parte del Making of di Deponia Doomsday, l'ultima avventura grafica della serie, sviluppata dagli specialisti di Daedelic. Gli sviluppatori ci raccontano alcuni retroscena del gioco, disponibile da qualche settimana per PC sui migliori siti dediti al digital delivery.
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00:00www.scripter.com
00:32www.scripter.com
01:04www.scripter.com
01:07insieme.
01:11C'è un minigame,
01:12il Jackalope Machine.
01:14Puoi creare diverse creature
01:16e, based sulle 5
01:18key traits,
01:19puoi creare
01:20all kinds
01:21of combinations.
01:23Praticamente,
01:24questo significa
01:24che ci sono più
01:25243
01:26possibili
01:27creature.
01:29Puoi
01:30che non
01:30che
01:30ci sono
01:31condizioni,
01:34ci sono
01:37che
01:37sono
01:37cose
01:38come
01:38l'acqua
01:38e
01:41in
01:42le
01:42le
01:42ci sono
01:43le
01:44più
01:44più
01:48più
01:49più
01:49più
01:55più
01:57più
01:58più
01:58più
01:59più
01:59di
02:00Рufus
02:01e
02:01anche
02:02che
02:02per
02:04me
02:08ho
02:09anche
02:11e anche lo più incredibile quando ho capito come grande il game è.
02:16Quindi ho guardato il progetto,
02:19poi ho guardato il progetto,
02:20e ho pensato tutto,
02:23questo non è possibile,
02:25il game è troppo grande.
02:28Abbiamo già lavorato su questo game durante un tempo,
02:31nessuno ha capito la storia.
02:34E a un momento durante il sviluppo,
02:36credo in dicembre,
02:37aveva un meeting dove Pocchi ha detto la storia.
02:41Perché, per un tempo,
02:43aveva no idea cosa stava in questo installe.
02:46Per questo,
02:48eravamo solo perplexi come prima,
02:50perché è stata una storia complessa,
02:53con tutto il tempo di passare,
02:55e le dimensioni paralleli.
02:58E quando ha detto la storia,
03:00ho messo tutte le cose che sono ancora in mente,
03:04e ci sono molte cose,
03:06che ci sono stati più piccoli,
03:09e poi abbiamo avuto più di 100,
03:12circa 130 in-game screens in il finale.
03:16Lo che probabilmente non vengono,
03:19è che il game ha già già 6 capi,
03:23e ora ha 8.
03:25The whole time, I claimed this would be a shorter, smaller deponia to calm people down.
03:30As a matter of fact, though, you have to keep raising the bar.
03:35In my defense, you have to keep raising the bar.
03:39Because of that, we have four different kinds of time travel in the game.
03:43Right, and they all interact with each other.
03:47And this is not because we are so consistent and consider each separate time travel technique,
03:52but because we just couldn't decide which one we'd pick.
03:57And so we just picked all of them.
04:00We just assume that they're all theoretically possible.
04:08And I have to point out the following.
04:11There's a little Easter egg.
04:12And that is, if you play the game twice, you may notice.
04:17It's really short, and Poki has no idea it's there.
04:22We just did it and implemented it.
04:24It's a little joke, hidden in there.
04:26And I still have time to remove it.
04:29Only if he finds it.
04:30And I think you'll be quicker than him.
04:32It's a small detail, but it's extremely cool.
04:37Ah, who cares?
04:39Do you know anything about this?
04:41Nobody knows.
04:42Never mind.
04:43What did you smuggle in there?
04:44Now I won't be able to sleep.
04:46Thanks for that.
04:47See you at the release.
05:04I have a really strong connection to Pimpy the Clown.
05:08He's an outstanding character.
05:12But I have to say, even if this probably makes my girlfriend jealous, I honestly must admit
05:18that Pimpy's girlfriend is kind of hot.
05:21Schnixi.
05:22Schnixi is actually one of my favorite supporting characters.
05:27We have about 30,000 lines in this document.
05:30Now you have to picture that that converts into a 3 to 10 megabyte text file.
05:34For all of you who've never opened something like that, it takes a while to load it.
05:38That's how you know it's a lot of text.
05:40That, of course, means that we went into recording right in December.
05:45First, the German voice recording here in Hamburg.
05:49Then, after New Year's Eve, the English recordings in London.
05:53Poki and Ben here from our localization department were there together.
05:58We had at least 60 characters in about 20 actors.
06:01If things go smoothly, or let's say if things go normal, you can do 100 lines an hour, probably
06:06a bit more.
06:07And going at full tilt, you get even more done.
06:10When things go really well, that's about it.
06:13And now you can kind of imagine how long it takes to record about 70,000 words or 30,000
06:18lines, roughly.
06:19For the German recordings, we spent about three and a half weeks in the studio.
06:23For the English lines, we actually only needed two.
06:25I have no idea how we did that, but, well, time paradox.
06:30This, of course, also meant that Poki, during a very, well, important phase towards the
06:36end of production, and as the man who, who's basically the main designer for the team, with
06:41the game's fundamental vision in his head, just wasn't available.
06:48No, son!
06:50I really had a great time voicing Pimpy, although, one thing I gotta admit,
06:55said, I totally forgot one thing, and that was that the idea behind Pimpy was to give
07:01him his own song at the end of the chapter, basically a romantic or love song.
07:07And I gave him this voice, you see, son!
07:11And I just kept putting off writing this song for a very long time and just didn't write
07:17it.
07:18I had, well, there was this really incredible composition on the once again incredibly awesome
07:23soundtrack by Finn.
07:26Pimpy was actually the song I started with.
07:29We were on a relatively strict timetable for the whole production, and I was on vacation
07:34in Denmark.
07:35And I thought to myself, it's all kind of pins and needles.
07:38I really wanted to do something.
07:40And then I thought, okay, Pimpy would probably be the perfect first song for me, something
07:46to work with.
07:47So the first thing that came to my mind was, of course, Elvis Presley.
07:50And we do, in fact, use an Elvis Presley song, not really as a reference, but as an inspiration.
07:55And that was the foundation for the whole thing.
07:58And that song had to be composed now.
08:00And as a consequence, we had to take that romantic song and twist it into something intimate,
08:05well, something a little greasy, with a dirty and awkward feel to it, through instruments
08:12and performance.
08:14Those are the parameters I talk about with Poki, just how we need this song to be.
08:20And at the end of the day, he comes up with good lyrics and interpretation while he's in
08:25the studio and produces everything for the English part of the production.
08:29And it's really exciting to eventually see the final result.
08:34And I postponed the Pimpy song so long that we were already recording the English one in
08:39the studio by that time, and I knew I couldn't do the English Pimpy myself.
08:44And then we recorded the song, and I was really nervous, since we've just finished writing,
08:49so I was pretty excited how it would translate, and suddenly they give us this perfect Barry
08:54Whitish guy.
08:55You were right, love is just like the sea.
08:59And all that another octave deeper than I just did.
09:02You were right, love is just like the sea.
09:15And as I was sitting there, all I could think was, and this is the bass line now?
09:20I hadn't sung the German version yet, I didn't even finish writing it, because at some point
09:24we had to focus on the English lyrics so much.
09:26And holy shit, I actually had to compete with that.
09:31There are sharks, creak, and venomous ears.
09:40I wanted to put on sunglasses to get into the groove, and there were a few pairs just lying
09:45around.
09:45In fact, there were only 3D glasses from the cinema.
09:48So I sang the song wearing 3D glasses.
09:51I think the song somehow gained a few more layers because of that.
09:56It became multidimensional.
10:12Of course, while you're in the studio, it's nice to see that for one thing the lines are
10:16as good as you wanted them to be, but mostly that the people are having a good time.
10:21While working on Deponia 4, my job was as lead animator, as people call it these days.
10:28And as a kicker, just like in the other parts, I also got to voice two small character roles.
10:38For several years now, he has been lending his voice time and again to the characters of
10:42our games, with much joy, too.
10:45And so he came to voice Ronnie as well.
10:48I was even allowed to sing as Ronnie.
10:50Thank God Ronnie can't sing to save his life.
10:53And he isn't supposed to either.
10:55That's why this worked so well.
10:57I feel pretty comfortable when I only play music and don't have to sing.
11:00That's why it actually was a bit of a challenge for me.
11:04But in a small recording booth, when I sit on my own and nobody sees me, then I'm not
11:08inhibited and it's no problem.
11:10Ronnie!
11:12Yeah, the lyrics.
11:14The lyrics have a very subtle humor to them.
11:18And honestly, no holds are barred.
11:21I mean, you really don't want to see the things sung about here.
11:24Or otherwise, the game would be rated R, I guess.
11:27And that's no option.
11:29But you can sing about those things.
11:31Yeah, it was great fun, too.
11:33As I said, I can personally distance myself from the character.
11:37It actually scored an A.
11:40A. Double A with a star.
11:43Yeah, it really is the best song in the game.
11:47It's Ronnie's song.
11:55Most professional voice actors come from a milieu where they mainly do shooters and gritty
11:59RPGs and stuff.
12:00When they're in the booth, they start reading our lines and halfway through realize what
12:05they're actually reading.
12:06Bursting with laughter in the midst of recording.
12:09That's big praise.
12:11That's when the job is great fun, to see that they have a great time, too, and enjoy doing
12:15some comedy for a change.
12:17Those are very talented people who very often are wasted on an orc general, barking as one
12:22liner, that's it.
12:23You can see that they're happy to do something with more meat, so to say.
12:27For Deponia 4, for example, we got David Hayter, the voice of Solid Snake.
12:31That's pretty awesome to work with people like him.
12:33You realize they're just normal people who enjoy the job as much as you do.
12:37They're not just there because someone threw money at them.
12:41For an older variant of Rufus, we naturally looked for a suitable voice in the German as
12:47well as in the international version.
12:49And while we...
12:50Well, I always thought he must sound like the action hero Rufus himself hears in his own
12:56head, since, you know, it actually is a narrator's voice in his head the whole time.
13:03Eventually, we decided to cast the German voice of Liam Neeson.
13:08Bernd Rumpf, who I think, I think he enjoyed it very much.
13:22That's when things got crazy.
13:24When we dealt with the question of what we do in the English version.
13:30To keep the overall focus during the concept phase, I basically scribbled the whole game
13:35in advance, and I thought, what would he look like?
13:39And then, I drew him a mustache and a scar, and suddenly, he looked like Solid Snake.
13:47And when we still didn't have any idea who'd voiced the older Rufus in English,
13:53should Bruce Willis do it, or...
13:58Unfortunately, he wasn't available.
14:00We did ask, though.
14:02Tough luck, Bruce.
14:05Liam Neeson didn't want to.
14:07No, wait, we didn't even ask him, to be honest.
14:11Because the moment when we threw all those names around, it dawned on us, and this was
14:16again, Ben, who said, why not just ask the original Solid Snake?
14:24You think that's possible?
14:26Can we do that?
14:29And so we simply did it, and now he's in the game.
14:32David Hader.
14:32Good man.
14:33The Organon had sealed the door to the blast tower.
14:36As if to say, if anyone is going to blow this planet to hell, then it's going to be us.
14:41What a joke.
14:43The recording itself was really funny, too.
14:46He didn't know what he got himself into, what kind of game was coming his way.
14:50So he just started and got into the role, but relatively normal and moderate.
14:58Granted, it was an action hero voice and hard and all.
15:03And I was like, nice, but could you give us some more grit, David?
15:08Well, sure, but I thought, wouldn't I sound too much like Solid Snake?
15:13No, no, that's fine.
15:15Just go ahead.
15:17And now we got Solid Snake in our game.
15:27It's a cocktail of joy to know that it's done, that we've made it.
15:33It's still fun, though, to work with Poki.
15:35At the same time, it's utterly insane, and you really hate him at times,
15:39but you also really, really love him because of his insanity.
15:44Emptiness.
15:44What should we do now?
15:46I hope you all like what we did here.
15:49What I'll do now is get some sleep somehow.
15:53Uh, vacation?
15:54It's simply a very rewarding job.
15:57If you spend so much time with just the text,
15:59and then it all comes together nicely, that, that, that, that, that.
16:02Or maybe the next project?
16:05I really get to go all out, show it to him, and he's like,
16:08all right, that's what we want.
16:09And then I think, awesome, can't imagine things going better than that.
16:14Or maybe some gaming?
16:16Something other people made?
16:18I like the fact that you finally get to know why Rufus and Tony broke up.
16:22In the beginning, I didn't think that we'd pull through like this.
16:26That's something I gotta say.
16:28It's a weird, but at the same time nice and slightly confusing feeling during the first days.
16:33It is every time.
16:35I think it'll turn out cool.
16:38It was a genuine pleasure.
16:41At first, I thought you couldn't do a fourth Deponia.
16:44It'd be totally awful, and everybody would be annoyed by it.
16:47But the opposite was the case.
16:50But sometimes you have to work things out like that.
16:56Summarized, it's a metaplot containing time travel spectacle and a sidekick study.
17:00That was probably a bit more than one minute, but it surely deserved that.
17:05All the best, and this is definitely the last Deponia.
17:08Honestly, you can believe me when I tell you.
17:10Really, believe me.
17:12Okay, bye-bye.
17:13Bye.
17:15Bye.
17:29Um...
17:31Spawns.
17:34Spawns.
17:36Yay.
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