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01:01behind you and you will at some point so so we need to add a lot of detail all
01:07around the place we can't just kind of focus on the the front of the the image
01:10so to speak you have to do the background as well and then another
01:15thing is looking for windows right there yeah I think windows is an interesting
01:19problem because it also it's something we have to kind of be mindful of when we
01:23construct the levels so you can't see again everything from all places because
01:29that would kill the performance so there's a lot of kind of things that we
01:35have to respect and then the I think the most important bit is actually animation
01:41because that that's where we as people can easily see that this is is this real
01:47or is it not real and I think that that's that's that's the tricky part so we have
01:51to be very mindful of how the performances of the characters are and
01:56and how does it fit with the dialogue and how does it flow and how how how real
02:02can we actually get them I think but that's that's the tricky part about
02:04technology we need to be even more focused on a lot of details
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