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00:18An elusive target is basically the cleanest possible assassination fantasy we can come up with.
00:23It's me as the assassin, it's a memorable target, it's a window to engage,
00:29and the tension of knowing that if I miss it's gone forever.
00:32The way it works is that you'll see a briefing,
00:36a briefing video that tells you about the target,
00:38you can look at the map,
00:39then for that entire time period you can play the mission.
00:43But once the target is dead, or you're dead,
00:46or the target escapes, that's it, you're done.
00:50So you launch it and then the clock is ticking.
00:53You spend your time looking for the target,
00:55making the perfect plan and then hopefully executing.
00:58Even though it's a level that you might know from before,
01:01it feels fresh because you're so focused on that target,
01:05finding him and then tracking him and then eliminating him.
01:09And a big part of a mission is of course how this target behaves
01:15and where he is at.
01:16So it kind of shapes, or to me at least when I play it,
01:20it feels like I'm playing something different.
01:22A big part of a Hitman game is learning the tricks of the level.
01:26I mean we've even built this into the way we think about our levels
01:29and the experience, this concept of level mastering.
01:31What this means is for the player who's really taking his time to master the level,
01:35he knows the tricks, he knows the shortcuts,
01:37he knows how he can get from A to B without being spotted,
01:40he knows where the disguises are and the death traps are.
01:42So an elusive target lives in that context,
01:45but it's a target and protection and a story that isn't there usually.
01:51So we slot it in on top of the experience that's already in place.
01:56But it is its own assassination story.
02:01Every elusive target is built up in the beginning around a target.
02:05Who is this person? Who wants them dead?
02:07Why is that more or less justified?
02:09What are they doing in the place?
02:11What is the little assassination story that you're going to Paris, in this case, to experience?
02:22How did you playtest the elusive targets?
02:22Yeah, when we playtested the elusive targets internally,
02:25we found some interesting things.
02:29Of course we were expecting, we weren't quite sure if it was too challenging or too easy,
02:35or we were checking out the rules for a successful completion.
02:42Like, can you repeat it or not? And that kind of stuff.
02:46But also the mission itself.
02:49But it was very interesting to observe the players when they were playing,
02:54because everybody has their own kind of reaction when they do discover the targets.
03:00And I'm happy that they did.
03:02Some spent more time than others, and some found them quickly,
03:06and some just stumbled upon them, right?
03:09And their reactions were more like, I don't know, different kinds of surprise, you know?
03:20And then you would have those who were feeling the tension, I think,
03:25that the minute they saw him, and like, oh, that's the guy, that's the guy, oh,
03:28and kind of just spontaneously just running into cover or hiding or doing something,
03:35and then like, wait, wait, I need to think, I need to think.
03:37Oh, he's leaving. Oh, okay. Can I be here now? Can I be close to him?
03:41Yes.
03:42And then you also had, like, the guys who didn't say anything,
03:46but they were usually just, like, just very attentive suddenly, right?
03:50Or sitting still in their chair, and like, okay, you go into concentration order.
03:54And that was, you know, a lot of fun to see.
03:56So we playtasted it by putting people into our game cafe,
03:59five guys aside, playing PCs.
04:02And it's really interesting to watch how people sort of, like,
04:05look over at the other guy's screen to see what's happening,
04:08because it's all about strategy, right?
04:10It's, if you want to pull it off well, and you do,
04:13then you need to think about all of the classic things in Hitman assassination,
04:17which is opportunity, and how do you hide the body,
04:21and how do you avoid witnesses, and all of these things.
04:23But you're also under an enormous amount of tension.
04:27And I think that's one of the most interesting things
04:30that came out of our construction of an elusive target,
04:33this fact that you have a time limit.
04:35if you die, well, no tryovers.
04:39Once the target is dead, it's done.
04:41So the way the target went down counts.
04:44So I think elusive targets plug into the feeling of being an assassin.
04:49And that's, I think, what we were aiming for.
04:53It's part of this whole goal and brand identity that we have,
04:57this idea that Hitman is in the building, right?
05:00And the fact that we apply these quite tense rules with the time limit
05:04and restrictions about, can you try again?
05:07When the target is dead, it counts.
05:09So if it was ugly, well, it was ugly.
05:11If you were spotted, you were spotted.
05:13If you died, well, you're done.
05:16That creates a tension that is really interesting to see.
05:20And of the people who play it, they react really interestingly to it.
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