00:19La storia tra Absolutio e Hitman è che
00:26che abbiamo bisogno di mantenere il mondo per un periodo di Absolutio
00:33perché Absolutio era una piccola parte del gameplay e poi si è andato alla prossima
00:37che era new e fresca
00:38Here you always come back
00:40Here you always come back
00:41There's always a new place you could go where you haven't been
00:43So we have to...
00:47Again, it's just a lot of space that needs to come to life
00:50It was also a more linear experience compared to the sandbox that we have right now
00:55where you can actually access the levels from so many angles
01:00that you don't have really control on what the player may see
01:05If you have a linear experience you're kind of framing the picture
01:09because you know where the player is going to look at
01:11But in this case, okay, here is like an awesome position
01:14But if he enters from this side, then it's really...
01:19It adds more elements
01:20We know where he starts and that's roughly it, right?
01:22And maybe also where he leaves
01:24But besides that, we can kind of only encourage you to go in a certain direction
01:27Exactly
01:28That's actually...
01:30I'm thinking about The Showstopper
01:32when you enter the palace at the beginning
01:35and you have this huge light coming down
01:39and Novikov coming down from the stairs on the red carpet
01:43It's like, wow, amazing
01:45But if you enter from the side...
01:47You're going to miss that moment
01:47You're going to miss that moment, yes
01:49Unless you replay it
01:50So, replay it
01:57There is one thing there
02:00If you enter the palace
02:01Right here
02:02And thatWilliam
02:06I'm interacting with them
02:06Where are they pc?
02:06Now I'm contributing to a place
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