00:00www.werewellswithin.com
00:36www.werewellswithin.com
01:00The whisper feature in our game, you can do that in real life, whisper to the person next to you.
01:04It really lets you bring that game table experience into VR, into this new technology.
01:10All of these social cues, these physical presence elements, these ambient movements that you make while you're at the table,
01:16reading your tells and your pantomimes and your giveaways, all of those translate almost perfectly into VR.
01:22And that was a perfect fit into the social deduction game that we eventually found ourselves making with Werewolf 3.
01:27Your friends have become other townsfolk villagers in this medieval village together, sitting around the table,
01:32seeing everybody's body language, talking to each other, playing these social deduction style games and having a great time,
01:38whether you're around the world or next door.
01:41One of the features I really like to use in the game is the monologue feature.
01:44And most players stand up and they deliver a very heartfelt diatribe on why you shouldn't vote for them
01:49or why you should vote for this guy. Usually I like to use it just to shut everyone up
01:53and I'll cross my arms standing up silently and just shake my head in disapproval.
01:57At Red Storm, there's a long multiplayer history here. We've done a lot of different types of multiplayer games
02:02and what VR brings to us now, a new way to let players interact with each other.
02:07So Werewolves Within is this social around the table experience that's very discussion and personality based.
02:12We're working on things that give other types of player interaction in VR
02:16and we have a lot of exciting ideas and expect a lot of great things to come out of here
02:20in the next few years.
02:28We're working on things that give other types of players to come out of here in the next few years.
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