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  • 9 minuti fa
Un videodiario che mostra le potenzialità dell'engine Lumberyard di Amazon.
Trascrizione
00:05I knew I wanted to make games in high school.
00:07It's been a pretty consistent passion of mine throughout my life.
00:11A lot of the people at Gunfire started working together like 8, 9 years ago at Vigil Games.
00:16We made Darksiders 1, we made Darksiders 2.
00:21At some point we said, hey, we want to start our own independent studio.
00:24We had some really cool ideas, so we formed Gunfire.
00:29We talked to Amazlon really early on, and at the time we didn't even know what they were working on.
00:33And they said, hey, we got this cool engine, we'd like you to come in and help us work on
00:36it,
00:36maybe explore some of the game ideas you had.
00:40But it really led us to get into the engine, play around, try some stuff out.
00:43We were able to build a prototype very quickly.
00:46The idea was it was a multiplayer co-op where you would go into a bigger ship and take pieces
00:51from it,
00:51and you would fight alien beings.
00:52When we were looking at the prototype and when we started showing that to people,
00:55the comments were, wow, we never thought you'd be so far ahead.
00:58We were able to build a pretty sophisticated prototype, multiplayer prototype,
01:02in three months with a relatively small team.
01:05It was an amazing tool set that allowed us to do that.
01:20Lumberyard is a free AAA game engine, deeply integrated with AWS and Twitch, and comes with full source.
01:27From the smallest developers, from indie Kickstarter teams,
01:30to big giant publishers who want to build massive connected games.
01:34They came to Amazon and they said, what can you do to help us?
01:36What was very interesting to me about coming to Amazon is trying to figure out how we can meld
01:41traditional practices, what we've used to make games, with the cloud services of Amazon.
01:46We realized we had AWS, which is a leader in cloud technology.
01:50We have Twitch, which has a massive number of viewers and hardcore game players on it every month.
01:55We're integrating those right into the engine and then right into the scripting tools
01:58so that designers can just use them right away.
02:02It is going to allow more people to start the building of a game simultaneously.
02:07We have a great platform to help developers move faster,
02:10build a community of players, and help them monetize them.
02:20As we develop Lumberyard, we're going to keep looking for ways to make things possible
02:24that weren't previously possible.
02:27The global illumination solutions, physically-based shaders,
02:30it's going to make life a lot easier as far as workflows
02:33and what you're able to achieve technically and visually on the screen.
02:38Tools need to be responsive.
02:40They need to be fast and iterative.
02:42We're right in the same code base as all of our customers.
02:45Our internal studios are right alongside other studios using these tools
02:49and trying to find out the ways that we can iterate quickly
02:52and to make product as fast as possible.
02:56We want to be able to see the individual become more powerful
03:00in their creative expression.
03:07Games, of course, are more and more connected.
03:09There's vast, vibrant communities of fans that exist online.
03:14One of the exciting things about Lumberyard is the Twitch integration.
03:20More game developers are starting to think about
03:24how can you create a more rich and deeper experience
03:27with not only the broadcasters, but also their communities.
03:32We're seeing Twitch chat play come into the scene.
03:35Twitch chat play allows the developers to hook into Twitch chat
03:41and make that a part of the gameplay experience.
03:45Having things like being able to instantly join up with your favorite broadcaster,
03:50these are exactly the tools that everyone needs for that community success growth on Twitch.
03:55We've integrated those tools right into our flow graph
03:58so that non-engineers can create experiences that let those spectators and players
04:02actually all interact together.
04:04And we can't even imagine what developers are going to do with this.
04:18One of the biggest things between making a game now and making a game like 10 years ago
04:21is the access to technology.
04:24Twitch is huge.
04:25Just the streaming community in general is huge
04:27and it's a great way to drive people into a game.
04:29Cloud services are really big.
04:30It's whether you're doing an online game, you want to have dedicated servers.
04:32And no one's really ever come in and said, hey, we're going to integrate this from the ground up from
04:36the engine.
04:40We're giving our developers a free game engine
04:43that can create the highest quality AAA games.
04:46And we're going to make it easy for them to build those connected experiences.
04:49The most ambitious developers are building games that connect players together
04:53in ways we've never seen.
04:54And we've built Lumberyard to help those developers achieve their vision.
04:59It's a much, much deeper relationship with the customers in the community
05:02than I think we've ever seen before.
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