00:04Sì, ho studiato in the Netherlands video game programing for about 8 anni.
00:12And the industry has been changing in the meantime.
00:15So I remember 8 anni ago when I started, there wasn't a big indie thing.
00:18And now it's become huge.
00:20I started off with Apple and their App Store, and they opened it to anybody.
00:32Then another thing was that I gave a talk at GDC in 2013, I think it was.
00:39I gave the retro post-mortem thing.
00:42They always have this session because actually you could say that's the point
00:46where I started to really deal with my past and what it meant to me.
00:56Shahid Akmal was part of the strategic content team.
01:00I think he kind of almost formed it.
01:02And he's done great work at getting Sony to help indies.
01:06He saw this video, tweeted a very nice comment about it.
01:12We talked a bit, and before I knew it, I had a Vita development kit.
01:23I just kind of took that code base.
01:25I ported it over to the Vita, and then I was in contact with Abril.
01:32And so we started to put this together.
01:35When I met Abril Da Costa, he was already working with Eric Chahi on Another World.
01:40And that's actually been released now, and it did very well.
01:45And there was a bit of an eye-opening moment actually at that point
01:48because Eric was able to get the game made, got it to market,
01:54and you don't need to be top of the charts in indie to be able to make a living from
01:59it.
01:59And I'm going, now's the time, isn't it?
02:02I mean, look, you know, teaching is great and all that,
02:05but, I mean, I was born to make video games.
02:15So the pre-production mode was quite long.
02:18But that's good too, because it means that I was able to try various different control systems, you know.
02:24And I was playing it on the Vita with the two thumbsticks,
02:28and for a long time, that's the way I was planning the game.
02:31Because, and this is why it's difficult, right?
02:34Because even though I know better, I'm human, and so I always want more.
02:43So there are two buttons, more control, more, more, more.
02:46And I try to fight that, but that was what I had, was these two controls things.
02:50And then there was also, well, let's say the camera.
02:53We can do more with a camera.
02:55We can do more.
02:56So what happened was I started developing it that way,
02:59and then I went to the World Cup in Dublin,
03:03and I competed, and I didn't come last.
03:07Do you know how close it got?
03:08I was in the playoff for the shirt of shame.
03:19And when I was listening to the feedback people were giving,
03:22and also they were anticipating that something was happening and so on,
03:25and they'd say, make it only have one button.
03:29And a number of people said that.
03:31And the other one was, keep the original camera view.
03:35So basically I came to my senses and redesigned the game
03:38to use one button and one stick.
03:40I said I made the decision right there.
03:43That's the constraint.
03:45Solve the problems as a designer
03:48to work with that constraint.
03:50So where we're at now is that it's,
03:52you get one button and one stick,
03:54and you can do everything with that one press.
04:02So this makes a connection with the original game, quite clearly.
04:06but it's more in a good way
04:11because with the old, you know, 30 years ago,
04:14the sticks that people had,
04:15they only had eight directions.
04:18So that does make it a little difficult to aim.
04:25maybe it's a little bit zoomed out of just a bit because the original was very in and,
04:31and also the original didn't have wide screen.
04:34It was 4-3 aspect ratio.
04:36So you've got to make some small changes to adapt to the new medium.
04:41But I'm trying to keep the heart of it.
04:43And one of the funny things is that people have mentioned,
04:47they've seen the game.
04:49Many people immediately have said,
04:52Rocket League.
04:54And it's like,
04:55well, wait a minute.
04:55Rocket League is a vehicle game.
04:57It's in 3D.
04:59The only similarity is there's a ball.
05:02I suppose it's a bit like football,
05:04but with vehicles.
05:06Okay.
05:07You could say that there's something else.
05:08It's because if you want to be good at either game,
05:12it helps to train yourself.
05:15It helps to put some dedication in.
05:17Basically, the game gives you back.
05:19I want to turn that around in the way the original did as well.
05:24It's not about the personalities.
05:26It's about you.
05:28And it's about you trying to do better.
05:31And it's about you trying to recreate that wonderful play that you have in your mind
05:36and that you know you're capable of doing when you're under pressure.
05:40Because that is the excitement of sport.
05:43It's about the victory that you feel when you manage to surpass yourself.
05:53The controls are quite simple on a certain level, but they're deep.
05:57That's what I've tried to go for, is a simplicity that's deep.
06:01So that hopefully you never really fully explore the whole potential.
06:05This is one of the sort of trademark kind of signs or whatever of the original game.
06:13So training modes, we're going to have that.
06:16We're going to have a way of playing online, obviously.
06:20You'll be able to play against your friends or you can find a random opponent.
06:25And the most important feature with this is a ranking system
06:29so that you can have an idea of where you are relative to other people.
06:34We're going to have a kind of global ranking, or we have a global ranking system.
06:39But it's probably more important is the one amongst your friends, isn't it?
06:44And of course, local PvP as well.
06:47And that really was the bread and butter of the original game,
06:50where you both sit there and, you know, it's a real battle of wills between you and your friend.
06:57And hopefully your friendship survives the interaction, as well as your controllers.
07:03And so anyway, you've got your online play, your PvP, you've got practice mode and then other game modes.
07:11And we're intending to have a free DLC to sort of expand on the game over time after the release,
07:19the initial release of it.
07:23So the question here is, you know, why am I making this game?
07:26And is it just because I'm making another football game or is there a bigger message?
07:31And I always like there to be a bigger message because it helps fuel my motivation.
07:36The bigger message here is there is a thing about video games.
07:39They came from roots that were the arcade machines, coin-op arcade machines,
07:47where it was about skill, where it was about trying to better yourself,
07:52where it was raising your standard, raising your abilities.
07:59This was lost, in my opinion, when indie got shut out from the industry.
08:06And it's beginning to come back.
08:10Certainly indie is back.
08:11When I look at a lot of indie games, I'm not seeing a connection to that.
08:16And it's that thing that inspired me to make video games in the first place.
08:20I want to see a revival of that kind of game.
08:23The Last One
08:25The Last One
08:30Grazie.
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