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Livestream sulla creazione di Call of Duty: WWII, con interviste agli attori e agli sviluppatori.
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00:02a
00:17Hello everyone out there in Facebook world welcome to making call of duty I am Alison Hayslip and this is
00:24the first in a series of
00:25Livestream shows we are going to be doing for you to give you an inside look at one of your
00:31favorite games
00:31We are going to take you behind the scenes of call of duty world war 2
00:34We are going to answer your questions. We are going to let you meet the people meet the people responsible
00:39for creating it
00:40It's going to be an awesome series right now. I am here at the Activision performance capture stage
00:45This is a world-class facility that Activision has made specifically to make its games. This is where
00:52Call of Duty world war 2 was made the entire game was shot in this room right behind us as
00:58you can see there's already some
00:59Rigging left up from their last shoot
01:02I'm not quite sure what it is. I'm going to guess. It's like some sort of military convoy
01:07But who knows it could be a circus performance. I'm not sure we might find that out later on the
01:10show
01:11I'm sure a lot of you tuned in with us on April 26th for the live
01:15Announcement in London where they released the trailer for Call of Duty World War 2
01:20There's been some awesome fan excitement since then there have also been a lot of questions a lot of comments
01:26Some of which we are going to answer today. So people we are live
01:30So we are taking your questions now if you aren't already you have to go to the Call of Duty
01:34the official Call of Duty
01:35Facebook page and ask your questions in the comments there
01:38We're going to answer a lot of them live on the show. I actually already have one
01:43This is from Alan and he asks what's the intent behind the series behind this series?
01:49It's a great question look guys. It's 2017 social media is what it's all about
01:53Companies listen to you now and that's what this this series is for
01:57We want to hear all of your questions and all of your comments about the game
02:00And we want to give you as much information as we possibly can until the release of the game
02:04So please don't be afraid ask us your questions
02:06We're going to get to them, but right now we have an awesome interview with one of the stars of
02:10the game Josh Dumal
02:11He plays sergeant Pearson, and he's going to tell us about his experience making Call of Duty World War 2
02:18I play sergeant William Pearson who is
02:23Hard-edged no-nonsense
02:27Sergeant he doesn't have time to screw around. It's literally life or death to him. He's seen a lot of
02:32people die and
02:35What's beautiful about this character is that you know as hard as he is and as much as he is
02:41about the mission
02:41It really is about keeping his guys safe the writing in this
02:47Game rivals any movie script i've ever read how in-depth the story is how
02:52Complex the characters are and I think that you know for that reason this this game
02:58Is more than just a video game in a lot of ways because it's going to expose world war ii
03:02and what these young men went through
03:04To a whole new generation
03:06I've got personal connections to this my grandfather both my grandfathers
03:13Were world war ii veterans
03:16My dad's father
03:19Was in the army my mother's father who just passed away last year at 95 was a marine in guadalcanal
03:27It was something they didn't like to talk about much
03:30They just you know, they're very quiet. I mean the only person that was ever able to get anything out
03:35of them was my stepdad
03:37Who was a world war ii?
03:41Junkie he loved the history of world war ii and he could talk to him in depth about what it
03:46was like
03:47And that was the only time that we ever heard him talk about it. So he saw some pretty gnarly
03:51stuff
03:52and
03:54It's amazing to think that these guys who were 19 20 21 years old you know
04:02From a farm in the middle of nowhere in north dakota
04:05They were true heroes
04:07My grandpa both my grandpas were amazing you know to be able to
04:11To function after seeing some of the stuff they saw
04:15I think that people are going to
04:16They're going to be moved by this game they're going to be you know
04:21It's it's it's it's an assault to the senses in a lot of ways
04:24It's going to feel what it was like to have been one of these guys and what they actually were
04:29going through
04:29And that's that's you know that's pretty cool you know video games have come a long way
04:37Welcome back everyone like i said we are live so please please please send us your questions right now
04:42And with me right now is one of the other actors from the game jeffrey pierce hi
04:46Hi welcome you guys send us questions for jeffrey what it's like acting in a video game which is incredible
04:53Okay jeff tell us about your character in this game
04:56I play first lieutenant joseph turner
04:58He is in charge of the platoon in the first infantry division the big red one the bloody first
05:05And i'm in charge of shepherding
05:07These young men through the war to try to get them home safely right now
05:11This actually isn't your first rodeo with call of duty games correct that's right
05:14How many others have you been in like at least 16 or seven no no no not that many
05:19i worked uh i did a lot of battle chatter for uh modern warfare
05:24Battle chatter oh yeah what exactly is that that's sitting and guess what it is
05:28You sit in a booth for about four hours and yell commands that uh it's going to scream into the
05:33player's ear right
05:34Um and then i did i played merrick in ghosts and then i did a lot of bits and pieces
05:40for infinite warfare
05:41Nice so what stood out about this call of duty game in particular for you
05:46Uh i think that what we're trying to do here is is a step above
05:52What has been done in the past the technology has reached a point where uh you can really
05:58Really achieve cinematic uh scope and you can get the detail of performance in ways that you never could in
06:05the past
06:05i think this is one of the first games that will be solely released for the new platform of games
06:10and
06:10Really use those engines at a level that they haven't been used on yet
06:14And when you can do that you can tell story in a much more uh uh effective way
06:20You can get emotion you can get uh connection between the player and the characters in in ways that
06:25That haven't been possible in the past it's really exciting to to do that nice yeah
06:30So we have a couple questions from people who are watching live right now
06:32Uh michael would like to know what's it been like acting in a video game
06:38Is it much different from acting in regular media it's different from acting in tv and film yeah in that
06:45uh
06:46You you're in a situation where you're not shooting close-ups you're not shooting coverage you're not spending
06:51Uh four hours on a scene right uh you come into a scene with six guys in it everyone has
06:57to be on their game because this entire
06:58Arena is surrounded by cameras so your performance is being captured the entire time it's almost like performing in the
07:04round
07:05Yeah and performing in theater in general you have to be there and be present and be there for the
07:09other actors on the stage
07:11Every time out right which makes it uh shorter days and very satisfying work nice
07:18Uh okay we have another question from Matthew gomez who asks how much fun have you had with researching the
07:26history behind
07:27behind world war ii for the role i you know i mentioned earlier that that uh i spent some from
07:34the time i was five
07:35years old i wanted to do a world war ii really movie or tv show or something yeah it's kind
07:40of like every
07:40little boy's dream is oh absolutely sort of reenactment well you get the you know this sort of uh uh
07:44the weight of that story and you see how powerful it is and you want to be a part of
07:49something right that epic
07:51um and uh and so i i've i've always paid as much attention as possible to history and in particular
07:59surrounding that war uh to sort of have the chance to embody it has been really really special nice
08:06all right we have another one from alex who asks what's it like working with sledgehammer games
08:12sledgehammer that worked with that division to create this game yeah these guys are amazing
08:15uh on a steady basis we work with uh uh i think you're gonna meet brett and and and and
08:22chris stone
08:22shortly and they are they are the guys who are shepherding us directing us through the process here and they
08:28are detail oriented uh they want to get it right and they want it to be excellent and that sort
08:33of uh
08:34bar is is extraordinary um and they're you know it's committed to the degree that we'll go back
08:40a month later and get it right if we didn't get it right the first time oh really oh yeah
08:44you guys
08:44get reshoots yeah when we need them which is rare that's like you actually talk a little bit about
08:50because i i know that that this game's all about brotherhood and the camaraderie between the guys in
08:54the units but i feel like you a lot of the actors on set actually had that in real life
08:58we got really
08:59lucky we walked in the first day and it felt like we'd known each other for 10 years we've been
09:04working
09:04for a year and a half together uh and the sort of uh bond that you get there is nothing
09:11like combat
09:12uh it's there there are no parallels but in terms of being able to come together as a group of
09:18of
09:18actors and and commit to doing this at as high a level as we possibly could uh we bonded over
09:25that and
09:25really leaned on each other to make sure we were getting it right and i found every single one of
09:31them
09:31inspiring to work with in different ways it's really been special nice all right we have another
09:36question from our live audience right now shanti holmes asks how does it make you feel while playing
09:42the game to hear your own voice giving those orders oh i guess not this game in particular but in
09:47your
09:47previous call of duties uh in the previous do you play them uh yes i do you do um we
09:53watched the trailer
09:54the sort of first uh iteration of the trailer uh probably four months ago and it finished and i
10:01said my nephews are going to think i'm the coolest uncle in the entire world you get a lot of
10:06cred yeah
10:07it's it's fun i mean and and and i don't see them as much as i would like to so
10:11in terms of connecting
10:12with them by being that voice on the multiplayer or the player in the game it's it's it's great do
10:18you
10:18have a moment of going like i sound really badass i i i i i'm proud of the work i've
10:25done on my voice
10:25it did it has paid off nice all right we have one more question from our live audience uh steven
10:31most coast asks did the big balls on that uniform get in the way sometimes big balls on who's i
10:39don't
10:39know maybe the mocap like the things that look like i think that i think that's what he means i
10:43would
10:44imagine that ever get in the way no once you're in the once every you know the thing is everybody
10:50on the stage is is wearing that so it's difficult to feel ridiculous you want you want to all feel
10:55ridiculous yeah and then it's the bar is is set and you don't uh you don't feel self-conscious is
11:01there ever a moment where you're shooting like a really intense emotional scene and you just have to
11:05like kind of look at the person be like why are you dressed like this there have been moments of
11:09that
11:09but but really uh the the thing is we work with minimal props we have you know weighted uh uh
11:16abs
11:17resin firearms but everything else for the most part you're using your imagination for so when you're
11:22when you're forced to use your imagination that way you're able to look past the the the sort of
11:27bulky nature of the costumes the the cameras on the helmets and all that good stuff awesome well thank
11:33you jeff uh we are now going to hear from another one of your cast mates brett zimmerman he plays
11:38pfc
11:38red daniels of the fighting first infantry thank you my pleasure i played daniels and he is a
11:45charismatic kind of guy he uh has a lot of family value wants to make them proud but he also
11:51carries
11:51that sense of fear stepping into the war this game is all about the respect towards those troops you know
11:58the generations that had to experience this it was it's one of the most epic wars of all time
12:04there's a lot of i think our generation that isn't aware of that i will say this capturing emotional
12:09intensity on a pcap stage is very different especially when you have the head cam on because
12:16if i have to walk up and approach you in a scene deliver emotional range i have to walk up
12:21and be
12:21able to give you all that feeling but you also have these head cams on you know you're imagining the
12:26the world around you if we're on water then we have to picture those waves crashing splashing us in the
12:31face if we're hitting the beach you know running up and diving into a bunker and that sand coming up
12:38in
12:38our face there there's so much imagination to what we have to deliver ourselves but they give us a nice
12:44frame of mind within reference to the stage and what we can work with lucky for us it was so
12:50well written
12:50in the cast we fell into this brotherhood and bond together to where when we're in scenes it becomes
12:57pretty real you know it we can kind of visually see the stages that are built out the levels uh
13:03bring
13:04some real perspective on the scene that we're in i knew this was going to be a great game since
13:10day one
13:11truly um it's a story that's bigger than all of us it's a story that's an epic you know re
13:19retelling of
13:20one of the most i don't want to say gritty wars of all time but certainly one of the worst
13:25you know to
13:26remember but it's important that we do remember that and respect that war um my first day here
13:31working with the creative team they showed me just a teasing bit of footage and i literally i
13:39asked them when they were done playing that two minute snippet cut the lights off and let me watch
13:43another two hours because to me it was a blockbuster cinematic feature if you could see this game unfold
13:49all in one showing you would it would captivate anyone it would grab you and make you want to watch
13:56more and make you understand what was endured through this time
14:02we are back we are live and we want your questions right now i want your questions about what
14:07it is what to do when you are doing performance capture because we are talking to evan button right
14:11now hi allison this is your job yes this is my job i feel very fortunate yeah i know tell
14:16us about what
14:16you do so i'm the producer here normally i'm running around like a chicken with his head cut off
14:20but uh my job primarily is to coordinate with our development teams and to make sure that our uh our
14:28talented work of mo cap technicians have everything they need to get the job is that that's what's
14:32happening right here right now yes we actually have they're actually working on some uh some data from
14:37sledgehammer games actually oh really this is call of duty world war ii that's being worked on behind us
14:42spoiler alert you guys it's literally being made what so what's happening right here so actually
14:48andre is retargeting uh the performance from when you shoot the performance it comes out in the
14:53software package that we use to capture the data and then what happens is andre actually takes that
14:58data and then puts it on the sledgehammer games rig and then delivers it to the studio so that they
15:02can do their magic got it so this was actually an an actor yes at some point and he's now
15:08just getting like guns on it and stuff like that exactly man look at all this all right so can
15:14you
15:14tell us about the actual stage like what's the tech that's going on so what makes it a performance
15:18capture stage is uh first of all we have sound abatement right so we have an nc21 sound rating
15:23which is the same you would get on a movie set wow we also have um ample lighting and that
15:28lighting
15:28enables us to capture hmc footage without that you can't capture the face and then the last thing we
15:34have is just the the uh the camera system to capture the body so that's the full performance capture
15:40nice okay so we have a couple questions we have a lot of questions for you actually
15:45from our live audience uh reginald asks is all the animation in call of duty made by motion capture
15:52animation not all of it uh the majority of it is what what we do is we give uh sledgehammer
15:58games we
15:59give them a good starting point a good foundation so it's we're not replacing artists we're not
16:04replacing animators what we're doing is everyone still has their job yes we're giving them a great
16:08jump off point so that they can actually use their artistic ability to bring those characters to life
16:12in the game nice okay uh we have another james asks how many actors can you have on the stage
16:18at the same
16:18time that's a good question because everyone we have to collect data from so many points yes yeah so
16:23we've captured up to 12 and wow it's pretty difficult on the back end you know but it's definitely
16:28possible does the computer read it and you have to sometimes be like wait is that someone's elbow or
16:32someone else's knee like yeah it comes out until it's all cleaned up and processed it looks like
16:37a bunch of spaghetti yeah how about the face cams that you can do 12 of those as well we've
16:41on
16:41for sledgehammer's game we've only captured i believe six at a time but we've outfitted eight
16:45of the actors with them so normally their scenes are about six nice okay uh william honeycutt that's an
16:53amazing last name he asks what's the hardest thing about motion capturing hardest thing about motion
16:59capture is you have to be able to pivot fast right i mean you have so many technical pieces uh
17:04that are
17:04moving at the same time and any of those can fail at any time so you know if you're in
17:09the middle of
17:10a shoot you can't stop you got to keep going so this team is uh pretty good at pivoting really
17:15fast
17:15and getting those systems back online so we can continue to capture yeah but it's the unexpected
17:19issues that arrive are probably the most challenging it feels like your jobs are actually a video game
17:24themselves essentially yeah and i wouldn't want to go home and play it you know uh here uh tatian tatian
17:32i hope i'm saying your name right asks what was your favorite part of the project my favorite part of
17:37the project is actually watching this cast these this cast gel and then perform on the stage that's
17:44probably the most rewarding thing is actually seeing the scenes come together and uh and see the
17:49performance happen yeah you know that's probably the most enjoyable part of the job sounds like you guys
17:53kind of hit the jackpot with this cast yes yeah yeah a really good cast that's awesome okay uh gabriel
17:58asks how long did it take to do all the motion capture for world war ii well we've been shooting
18:03since 2015 actually i think that was our first yeah so long i think it was our first shoot was
18:092015 so
18:10it's been a uh it's been a long process which that's kind of insane because even the biggest blockbuster
18:16movies maybe actually are only shooting for like eight or nine months right you know right so there's a
18:22post but shooting is done pretty quickly right yeah but there's also other things that have to come
18:27online with the game right and fortunately they get they get a few years to build their game but
18:31there's all types of mechanics that have to come online those take time yeah okay great uh christopher
18:35asks how many takes do you have to get the scene just right as many as it takes huh you
18:40know if it's
18:41there's times where that i've witnessed where you know uh sledgehammer games wants the scene to do
18:48another take and there's times where the actors are like i could i can pull a better performance out of
18:51that right
18:51so it's however long it takes does doing another take entail because like data hadn't been picked
18:56up or i mean in an actor's case it's like wait a minute i have something more to give but
19:00for you
19:00guys is it like no we missed a certain angle or we we want to grab something else for us
19:05we're fine
19:06right because we have 62 cameras out there we're not missing anything we're capturing everything how
19:10many cameras there's 62 cameras on the trust and it's a 60 foot by 30 foot volume no one's getting
19:18away
19:18with anything out there no no that's awesome all right i have another from the audience um tyler cole
19:25asks do you turn the temperature way down to shoot the winter scenes do you make it's already really
19:33cold in here it's already cold in here you know a lot of these scenes and a lot of these
19:36moves that
19:37these actors are doing sometimes they're pretty intensive um and so we can't have it hot in here at
19:41all right also some of the technology is pretty finicky so we try to keep it at it so that
19:46nothing
19:46overheats we try to keep it at a nice cool you know so the more accurate question would have
19:51been do you turn the temperature up right summer for the summer scenes no because then the tech
19:55doesn't work awesome uh well evan thank you so much i think now we are going to hear from
20:02one of your co-workers chris stone yes yeah sweet everyone this is chris stone who is the animation
20:08director of call of duty world war ii uh this is going to be my 24th game that i am
20:15shipping over my
20:15career my third call of duty franchise game for world war ii i've been shooting for three years
20:22coming up on three years so this game is different in a variety of ways uh technology wise we're at
20:27an
20:27amazing place where we're going to get this tremendous emotional performance that's going to come through
20:33from the talent into their digital likeness you know on top of that we're using a lot of really great
20:38digital technology now where we can load in the game world and have them actually perform
20:44on stage within this digital world they can see where they're moving in the scene they can see if
20:48they're climbing into a jeep or they're climbing up onto a tank and what they're doing you know they're
20:53actually seeing that performance on the monitors there while we're shooting it so believe it or not
20:58this is the back of a big military truck where they're going to get loaded in and we'd be able
21:02to
21:02see on that monitor exactly what that would look like in the game we're kind of doing our cinematography
21:06right here live on the stage while we're shooting which is amazing as a director to be able to just
21:10move
21:11your talent around and move your camera around and be able to see virtually what that's going to look
21:14like in the game exactly so in performance capture here on this stage we're shooting three very specific
21:22types of data at once and all three of these pieces of data are perfectly in sync so we have
21:28the audio
21:29capture which is going to be all the line delivery we have the facial capture which is going to be
21:34everything that happens on the character's face during the course of that shot
21:38and then on top of that we're getting the actual physical body performance right so it's them
21:43moving around in the volume or them climbing up into a truck or getting out of a tank or whatever
21:47that is it's going to be getting that body performance as well and so when i leave the stage
21:53i leave with those three pieces of data for every single shot for every single character and all three
21:58of those pieces get assembled into one beautiful scene on call duty world war ii we're doing a few things
22:06differently than we've done before for one we have more cameras than we've than we've shot with
22:11before so we're getting a much higher resolution of data and all the capture that we're getting with
22:15all the characters which means that it's going to be even more true to life on top of that the
22:19facial
22:20capture that we're getting for all of our talent is now using a stereoscopic camera system so now we've
22:25adjusted our camera and we've added a secondary camera so now on top of seeing all this expression
22:30from the front i'm also getting depth information a good example is if you know if i furrow my brow
22:36or
22:36i grimace like that you know my my cheeks swell right you're getting a depth change in my face
22:42and so now with the secondary stereoscopic camera i'm able to see that sort of information and and
22:48that's able to really get the emotion out of these characters that you know in the past that we just
22:54couldn't have done you know in part the camera technology has just gotten a lot better they've gotten
22:59smaller and so we've been able to adjust those positions and add that additional information
23:04to really get great performances out of the talent here in call of duty world war ii
23:11hey gang we're back we are live and we are nearing the end of our show so if you haven't
23:15already
23:15please get us your questions because we want to answer as many as we can in the time we have
23:19left
23:19and this is really exciting uh get us your questions about the actual story of the game because
23:24uh right now we are talking to brett robbins at sledgehammer games who's so busy he couldn't
23:29even join us in studio we have him skyping in from foster city how's it going out there brett hey
23:35it's
23:35going good how you doing good i'm good i'm good this has been exciting so far um so what can
23:40you tell
23:40us about sledgehammer games um well we're working hard all of us are working around the clock to get this
23:46game done um i uh personally i'm the creative director on the campaign so i uh i'm directing
23:53the game design and uh a lot of the narrative and trying to tell a great story and make a
23:59really fun
23:59game nice how's your experience been different in developing this game than in previous games sledgehammer
24:04has done i think the big difference is trying to be very authentic and do a ton of research
24:10um world war ii was such a huge amazing conflict that um you know you don't want to get it
24:16wrong
24:17you want to have all the little details right so um yeah just working really hard with the research
24:22team and the designers and the story guys to do it justice nice okay so last month at the reveal
24:30live stream event you actually mentioned that there would be women characters in this game now lots of
24:35fans have been asking whether or not that is historically accurate uh what do you think about
24:40that um it is historically accurate um we knew that we'd have a challenge a little bit with diversity
24:46coming into this um but uh you know after doing a lot of research on uh you know like the
24:53french
24:53resistance they had a lot of female fighters um so we have a french resistance character rousseau who
24:59uh leads uh one of the uh paris resistance groups and um you actually get to play as her a
25:06little bit
25:06as well um but we uh you know we have female characters and soldiers and multiplayer and zombies
25:14and uh throughout the game oh that's awesome as a member of the lady folk i appreciate that thank you
25:20uh so now we're gonna we're gonna go to our uh live audience questions let's see ian cooper smith asks
25:27oh actually he's just states but maybe you can comment on this i hope they go to the battle
25:31of the bulge it's one of the most infamous battles the first division fought are we going to see a
25:36bit
25:36of that um i'm not sure i'm supposed to say this but i'm gonna say it anyway yes we we
25:43yes you guys
25:44we got an exclusive here making call of duty is now a huge hit awesome thank you for that that's
25:51exciting too that was a huge conflict it's a huge battle and we we we had to include it you
25:57must have
25:57felt a lot of responsibility too taking on one of the the biggest battles in the history in like
26:02modern human history absolutely and again that comes back to the research trying to get it right
26:08and uh you know our story interweaves between a lot of historical moments like that uh we also have
26:15uh the battle you know the invasion of normandy is one of the huge moments in the game and uh
26:22you
26:22know you just have to make sure you uh get all those little details right to do it do it
26:26the right
26:27way nice okay brandon harris has a question for you he asks did you ask previous veterans for advice
26:33to be sure that the experience was authentic um yeah we had the good fortune of working with uh
26:40uh our military historian who works closely with veterans and so through him we were able to get a
26:45lot of um you know a lot of insight into their experience and uh their personal stories um we
26:52use some of that in the game and in telling our own story uh we thought it was important to
26:56honor that
26:57um so yeah it was it was really important to us and also just reading as much as we could
27:04um interviews
27:05and uh watching as many films as we could um to get that right nice well this question is sort
27:10of along
27:10the same lines ted da silva asks did you do you feel you guys captured the spirit of a true
27:16world war ii game
27:19i hope so uh we have definitely tried to do that um it uh we focus a lot on mood
27:25and atmosphere um you
27:27know one of the things that's maybe a little different about this game is this isn't about a super
27:33soldier this isn't about a tier one operator these are 19 20 year old guys who are going into combat
27:38for the first time so a lot of our story and even the way we have soldiers move and and
27:44act in the
27:44game you know you want to be authentic to that so um i think it is yeah i think we
27:50did capture a world
27:51war ii game this could be relevant uh but john ball asks what's the hardest part about making this game
27:58i think it's uh walking that line between authenticity and making a big cinematic blockbuster
28:05which is of course what call of duty is so um you know we had to kind of not go
28:11too far in either
28:12direction you don't want to get you know lost in the weeds of little details you don't want to
28:16do something that's too over the top and throws people out of the experience so i think it's really
28:21that push and pull of trying to create something very believable but also very exciting okay we have
28:27a couple questions about actual gameplay uh neil patel asks will we be able to play as the access
28:32force in the story mode um i can't really talk about that directly um but uh we can't have too
28:42many
28:42exclusives on this show that's right that's right so uh let's leave that one a mystery all right all
28:47right hopefully you'll find out later on in this series um corey cooper asks will the campaign have gore
28:56um yeah i mean we do have gore in it it's uh it's a mature rated game um we try
29:01not to be gratuitous
29:02with it or anything but um it's you know um it's important that you show what war was uh really
29:10like
29:11yeah world war ii was gory so yes absolutely all right christian colquitt asks will there be health
29:19regeneration um no comment yet oh because you can or you haven't decided yet
29:33um yeah we should we should save that one awesome all right i've got one more for you uh bruce
29:37halbert
29:38asks what are you and your team most proud of with this game
29:43i think for me um it was really in the uh the game design and the story working with the
29:52actors
29:52was phenomenal um i was you know really honored to work with these guys they took it very very
29:57seriously did an amazing job um so i'm very proud of the story but i think just the the overall
30:03experience of going through the campaign um i'm i'm really hoping people enjoy it i'm hoping maybe
30:10maybe they learn a little something about what that conflict was like which would be great but
30:14i want them to walk away with a great experience having met these amazing characters and and had
30:21having a blast too so yeah i'm just very proud of the whole thing wonderful well that sounds like some
30:27perfect final thoughts for our fans thank you so much brett hopefully we'll be seeing you more in this
30:32series uh you guys that is it we did it the first show of making call of duty thank you
30:37so much for
30:38tuning in our next episode is going to come out on e3 everyone's favorite convention i will be there
30:43and there we are going to talk more about multiplayer mode so what you can expect is you're going to
30:47hear
30:47from our multiplayer designers you're going to hear about the multiplayer innovations in the game and
30:51we're also going to talk a little bit about the social features as well but you guys speaking of
30:56being social what do you want to hear and see about at e3 send uh send call of duty on
31:02the facebook page
31:03your comments your questions uh whatever you want to send them we are we are tailoring this show to
31:08you so please tell us what you want to see and just keep watching the call of duty facebook page
31:13for
31:13more intel i'm allison hayslip and thank you for watching making call of duty
31:44you
32:24Grazie a tutti.
32:51Grazie a tutti.
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