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Un nuovo videodiario sullo sviluppo di Battalion 1944.
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00:00www.battallion.com
00:30That's what we've spent the last two years hand-crafting into Battalion.
00:39When you combine a classic shooter with all the great trappings of modern game design,
00:44such as matchmaking, anti-cheek, and rankings,
00:48you have the makings of a classic shooter in its own right.
00:51To me, I think this is the best FPS game of the year.
01:00Everything we did and all that we sacrificed has got us to this point right now,
01:05where we could finally make the FPS game that we always wanted to make.
01:10Throughout development, it's been so important for us to study every aspect of World War II.
01:14The main thing for us is to really understand the brutality and the visceral nature of the Second World War.
01:20Combining the beautiful backdrop of World War II France in Unreal Engine
01:24with classic shooters that we grew up playing as kids.
01:29I think it's a winning combination.
01:30We're here to immerse ourselves in the area where the collision of these massive war machines took place.
01:35And sometimes it's something small like a barn or a window where a sniper may hide,
01:38but sometimes entire streets make it into the game.
01:40And that has a massive impact on Battalion.
01:42I think players are going to really see that when they boot up our maps for the first time.
01:45The subtleties of the environment, the damage,
01:48allowed us to push the boundaries in terms of art and level design.
01:52Every time we get out here, we find something new and amazing
01:55that slots right into Battalion and feels great.
02:01It's not about reinventing the wheel.
02:03It's about going back to what was great about games and has been lost.
02:07There's that element of nostalgia when you pick up Battalion 1944
02:11where you go, yeah, this is like playing COD 2, this is like playing COD 4.
02:16You're getting like an adrenaline-fueled, satisfying gameplay experience.
02:24We've been working so damn hard just to make sure that we can capture the intensity that these weapons have.
02:29And making that translate to a mouse and keyboard, it's been a challenge,
02:32but I feel like we've really nailed it.
02:33We play games every night and we can see what we want to play as players
02:38and we know there's other players that want to do the same things.
02:41And that's just a classic shooter with casual and competitive modes for like $14.
02:47We're just listening to what FPS fans want to play.
02:56During Battalion's Kickstarter, I was planning my wedding and the month after it was successful
03:00and I got married and then we found out she was having a baby.
03:04And everything was really high in my life.
03:07And about halfway through the development of Battalion,
03:11my daughter was born, but she only survived for about two hours.
03:15And that was right in the middle of Battalion.
03:19And I think one of the hardest things was coming back to work,
03:22but when I did come back, I found a place where I could just focus on something that I really
03:28loved doing.
03:28And, you know, being able to sit down and read the forums and see the community kind of rallying together
03:33and sending me messages and telling me to keep going and saying it'll be okay.
03:37And people in our community have had the same thing happen to them.
03:40Battalion and the Battalion community has actually helped me get through that.
03:42And I think with Battalion coming out, there's only really good things on the horizon.
03:47So it's been a tough year, but Battalion's helped me get through a lot more than a lot of people
03:51who play Battalion will ever know.
03:57Battalion is not just about World War II.
03:59It's about recapturing those days that have gone by,
04:02the fun that we had playing until 3 a.m. and practicing really late into the night.
04:07Those memories, they're the driving force that really pushed us to make Battalion
04:11and the true successor to, you know, the great shooters of the past.
04:14When you look at all the incredible people that are involved in making this amazing project happen,
04:19from just community members messaging and saying,
04:22good job, keep up the work, all the way to our tech guys staying late
04:26just to make sure that the game modes get in so we can be testing them.
04:30Everyone has had an important role at some point in this project.
04:36I think the exciting thing about 1944 is the fact that the conception of that game
04:41was from a group of people who understood e-sports and played in e-sports.
04:46Effectively, the community was, in a way, building a game for the community.
04:52This has been two years of really hard work just to create something from nothing.
04:58Finally, we're able to say that on January 9th,
05:00we'll be able to show you the Battalion 1944 game trailer.
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05:15Battle of the Battle of the Battle of the Battle of the Battle of the Battle of the Battle
05:30Grazie a tutti
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