Vai al lettorePassa al contenuto principale
  • 4 ore fa
Vane uscirà su PlayStation 4 nel 2018. Vediamo questo video di gameplay mostrato alla PlayStation Experience 2017.
Trascrizione
00:03I wanted to talk about a game that's definitely on my radar, and that is Vayne.
00:08And luckily we've got Matt from Friend and Foe here with us today.
00:11Thank you so much for joining us, sir.
00:13Yeah, thanks for having me.
00:14Yeah, so tell me a little bit about the setup for Vayne.
00:17I mean, I know it's kind of got this minimalist kind of look and feel.
00:21Right.
00:21And we are going to check out some new gameplay here shortly,
00:23but tell me a little bit about, like, what do fans need to know about this game?
00:27Well, we kind of want people coming in cold.
00:30Yeah.
00:31It's a very mysterious world.
00:33The game is basically an exploration of a strange place.
00:39And if you know that, I think that's pretty much all you need to know.
00:43That's it.
00:44Segment done.
00:45I mean, it's got some standard sort of third-person exploration platformy kind of controls to it,
00:53but it's about this strange world that starts off as a desert,
00:59but there's hints of more stuff to it.
01:00And really you're just exploring it and uncovering it kind of layer by layer
01:05and trying to piece together what happened or who your character is
01:09or what the relationships between the different things you find in the world are.
01:13That's great.
01:14And we've got that new gameplay footage running right now.
01:15This is coming to PS4.
01:17Yep.
01:18Gorgeous aesthetic to this one.
01:19I mean, I think it looks really, really pretty.
01:21Thanks a lot.
01:22You know, how do you respond?
01:24I've heard sometimes some folks will kind of compare it a little bit to Journey
01:27or something like that.
01:28What's your reaction to that?
01:29I mean, you can't help but be flattered, right?
01:31I mean, that's pretty much it.
01:34The Journey is a really fantastic game, and we're flattered by the comparison.
01:41I think our game is a little bit different.
01:42Obviously, you ask any creator, and they're going to talk about what makes their game unique.
01:49It seems to have a little bit of a darker feel than Journey did.
01:52Yeah, and it's a little bit like it's very much like we want players to find their own way in
01:57this world.
01:58You know, like we want players to sort of carve their own path,
02:03and we don't really want to hold people's hands.
02:05We don't really want to tell them where to go.
02:06So, like in this big environment, we're not really showing you specifically where to go.
02:13You kind of have to find that out for yourself.
02:15Now, the character just turned into a bird.
02:16Did I just see that?
02:17That is worth mentioning.
02:18Thank you for that.
02:21So, when the game starts, you'll actually be a bird when the game starts.
02:24This section of the game is a little bit further in,
02:26and the character can transform.
02:28There's a mysterious kind of golden substance in the world that affects that transformation,
02:33and that golden substance also starts to have effects on other things in the world,
02:37and you might see some interesting, like the world kind of looking a little glitchy
02:41or moving around or whatever.
02:42That's the effect of that substance.
02:44Now, is it like a goo or a powder or an energy or something like that?
02:50It's gold is the way we see it, what we call it, but it's sort of, yeah,
02:58it's just a mysterious metallic substance that's got this mysterious power.
03:04And here we're perching on this pole or whatever this is, this bar with these other birds.
03:11How did that work?
03:12So, there's some mechanisms.
03:16It's sort of unclear maybe why these mechanisms might be here,
03:19but they are there, and you can interact with them.
03:22As a bird, you really can't do very much in this game.
03:25Most of the gameplay is about finding ways to turn into a child
03:27and then effect change that way.
03:29I see.
03:30Is that that gold stuff in the background that we're seeing there?
03:32Yeah, that's what that might be.
03:33I see. We're going to get a look at this gold here.
03:36But there are some small mechanisms that if you can get enough birds with you,
03:40if you can kind of build up some numbers, you might be able to do something.
03:44Especially the section of the game that takes place before this
03:46has a lot of that type of interaction.
03:48All right.
03:48and carry it through into this cavern.
03:49Now, the landscape that we're in almost has a, like,
03:54looks like ancient ruins, maybe it was apocalyptic a little bit.
03:57Does that play into it?
03:58With a lot of triangles, too, I know.
04:00It's like kind of a polygonal look through a lot of this.
04:02Yeah.
04:03We, I mean, we sort of have a particular aesthetic we're shooting for.
04:08You know, part of that's a concession to being a small team
04:11is that we can't do a ton of detail in things,
04:13and so we're trying to pick an aesthetic that lets us work fast.
04:17But part of it's also that we just think it looks very good.
04:19It's cool.
04:20It looks great.
04:21Yeah, so it does look like some sort of maybe an ancient civilization or something,
04:25to Meredith's point.
04:26I know you're being cagey on details here.
04:29Yeah, I'll continue to be cagey.
04:30It certainly could be.
04:31And we'll continue to keep frotting and pestering.
04:34How many years have you guys been working on this game so far?
04:36Three years so far.
04:37Wow, okay, great.
04:39Yeah.
04:40It's been a long road, and we have some distance yet to go.
04:44Now, what, was there a moment or a game or a mechanic that inspired this?
04:48Like, what, you know, was somebody doodling someday and said,
04:51you know, this is what I want to do?
04:53Like, how did that kind of come together?
04:54It was, I think we came across an atmosphere first.
04:57We came across sort of like a feeling in an atmosphere,
04:59and we wanted to build from that.
05:01And so it was sort of about, like, coming up with a look
05:03and then working backwards and sort of putting gameplay into that.
05:08And it was this sort of, like, this idea of the bird transforming into a child
05:14and a child transforming into a bird that kind of, I think, set all that off.
05:18Now we're up to the orb.
05:19I noticed that was glowing before.
05:20Yeah.
05:21It was kind of like light cues that let you know where to progress?
05:24Because with a game that's open, you know, you don't want a player to get lost.
05:27You don't have to have some sort of arc to carry them through
05:29and know what to do next.
05:30So is light a big cue for you guys?
05:32Yeah, we try to do what we can.
05:37We don't want to do too much.
05:39We don't want the player on a leash, you know.
05:41But we also don't want the player to get lost.
05:43So it's like this is a game where we want people to feel free to explore
05:46but not feel lost.
05:48So it's a...
05:49Delicate balance.
05:50It is a really delicate balance.
05:51It's something that's very challenging for us.
05:53And this is usually what, like, we don't put this stuff in until the last minute
05:57because we want to avoid putting in those kinds of hints
06:00and then people get lost and we put them in.
06:05Yeah, so the looker, all right.
06:07Now, what's it like to actually control the bird?
06:09Is it through the analog sticks?
06:11Yeah, it's sort of a flight sim-y, like a light flight sim type of controls.
06:15and it starts out with sort of the usually, like, inverted controls,
06:22but we have options to change that for people who are uncomfortable.
06:25But then a standard kind of platforming style third-person action adventure
06:29controls for the child.
06:31Yeah, and what are the actions that the child can actually do?
06:34Well, the child can shout, which doesn't really do much in this segment.
06:40And then there's a couple of context-sensitive actions.
06:43Like, you can pull, you can push stuff, but that's pretty much it.
06:51Does the bird have a calling as well?
06:53Yeah, the bird can call out.
06:55Most of the actions have kind of similar analogs between the two forms
06:57as much as we've managed to do that.
06:59I see.
07:00Yeah.
07:01This is cool.
07:03Yeah, so there's this sort of, like, weird kind of,
07:06we like these, like, weird forms and sort of, like, disturbing shapes.
07:11And you have to kind of plow through those sometimes.
07:14You know, to your point earlier about maybe this is a lost civilization
07:18or maybe something came here before, and there's these hints to what might have happened.
07:23And you kind of unravel that as you play through the game.
07:26Now, from, like, a replayability perspective, when this title's finally done.
07:30By the way, do you have a release time frame, or is it you still working away on it?
07:33We're working on it, and we just want to finish it.
07:35We want it to be good.
07:36Yeah, that's good.
07:37I mean, that's a good plan.
07:38Make it good.
07:40But from a replayability perspective, are there going to be reasons for players to come back
07:44and play this game again?
07:47I imagine that the first time you play through this game, it won't make a ton of sense.
07:50Oh, okay.
07:51And so that it's, once you get to the end, you might want to play it again
07:55to kind of get a little bit more context.
07:57I see, okay.
07:57And there might be some things that you missed the first time.
07:59Okay.
08:00Like, most of the stuff you're doing in this area here is actually optional.
08:06Like, you don't have to set that bird free like you just did.
08:10And so, you know, like, maybe there's some of these things that you didn't manage to interact
08:17with the first time around, and seeing what kind of cumulative effect those might have
08:21had over the course of the game is something that we hope players might want to take another look at.
08:26So is there sort of a cause and effect as you play through the game, and it kind of builds,
08:31and it sounds like there might be different things that happen?
08:33Yeah, the whole game is kind of cause and effect.
08:35Okay.
08:36It's sort of like this strange place that you're exploring, and that sort of by just you coming into it
08:42sort of starts to fall out of balance, and big kind of chain reactions start to take place.
08:48Interesting.
08:49And so it's not just in the sort of crucial plot actions that you do, but in other things as
08:56well.
08:56It's almost like side quests in a way, something outside the main story that are optional,
09:00but still add to the whole of the game.
09:02Yeah, and to be totally honest, we're actually not really sure what to do except for have those in the
09:07game.
09:08Like in terms of collectibles, we don't really want you to collect stuff.
09:11So right now you just do them, and they happen, and maybe there's a cool plot reward down the line
09:16from it.
09:16Interesting.
09:17Now, are there any titles?
09:19This game has great mystique, and clearly you know that, and clearly you're trying to preserve that as much as
09:24possible,
09:25which I totally appreciate.
09:27Are there any titles that you personally look to for inspiration to do a good job with that layer of
09:34mystique?
09:35One thing we always like to talk about is another world.
09:37I thought you were going to say that, actually.
09:40Yeah, it's just like you're coming into this alien space, and it's up to you to start figuring out the
09:46rules
09:46and start figuring out why things are happening.
09:50You know, that's a big one for us.
09:51I would like to know why, when that child moved the ball, that it was almost like he built his
09:55own little city over here.
09:57It's like some walls started popping up, like doing some controlling of the architecture.
10:01So, I mean, you notice that this sort of gold material on the child turned the bird into a child,
10:08and it has some effects beyond that.
10:12So it affects the environment as well.
10:13Yeah.
10:14Now, is that gold wearing off? Is that the idea?
10:17Yeah, so you get sort of dusted in or coated in this sort of golden dust,
10:22and because we don't want the character to be yellow all the time,
10:27it kind of like ramps down as you move away from the gold pile.
10:31Got it.
10:31So is that like a kind of a tension there?
10:33You have to kind of, or do you, like in other words, if you keep going,
10:37will you eventually turn back into the bird?
10:39If you get to a place where like the dust would come off.
10:43I see.
10:44So like at the beginning, you jump off of a tall place.
10:49And so in doing that, like the gold sort of like falls off and you turn back into a bird.
10:54Got it.
10:55Water, for instance, if you wade too deep into water, it might come off.
10:58Okay.
10:59So there's a couple of ways to get rid of the gold and a couple of ways to get it
11:02back.
11:02Got it.
11:03Yeah, so it seems to me like, you know, there's kind of two main sort of phases to playing in
11:08this game.
11:09You know, one of them is you play as the bird.
11:11You're surveying these giant environments kind of circling around them.
11:14And we've seen desert environments, you know, before when you guys have given a look at the game in the
11:19past.
11:19And now we're seeing something that seems like maybe it's ancient ruins, but we don't know.
11:23Definitely has more of an urban feel.
11:25Yeah, and then so you're a bird and you're sort of surveying and looking for points of interest and then
11:30coming in as the child to sort of, as you said, affect change to the environment.
11:34Yeah, so it's exactly that.
11:36It's like you've got this, as a bird, you have this freedom of movement, but you've got very limited agency.
11:40And as a child, you give up a lot of that freedom of movement for more agency.
11:45And the game itself, like we're trying to build on top of that, that trade-off to an extent, it's
11:50a, you can read sort of, I guess there's some social metaphors in there that maybe we shouldn't get into.
11:58Oh, interesting.
11:59Okay.
12:00But it's.
12:01Sounds juicy.
12:02Yeah.
12:03Well, it's just the trade-off between freedom and progress to an extent or the.
12:08Now, you can't die in this game, right?
12:09Because if you jump off the cliff, you immediately turn to the bird.
12:12You won't die from falling off a cliff.
12:14Oh, again, a cagey little answer.
12:16Oh, my.
12:17There is some, there is hazard in the game.
12:19It's just, especially at the beginning, it's not super apparent.
12:22Okay.
12:23Interesting.
12:25Interesting.
12:26But so you can see that, that, that we've released this thing by sitting on it with the other birds.
12:32And so we came back as a child so we could let the, we could open the cage and let
12:35the bird go.
12:36Yeah, now what would be the advantage for the player in freeing these different birds that are sort of entrapped
12:41around the environment?
12:42It's, it's not entirely clear at this point what, what that might entail.
12:46Um, it does have some impact later on, later on in the story.
12:49Okay.
12:49Like you were saying earlier, when all the birds have to sit on the one mechanic together to make something
12:54happen,
12:54and the more birds you release, the more they are to join you and use, and use those mechanics?
13:00There's certainly, um, the, or the part of the game before this involves much larger numbers of birds and,
13:05and you use that kind of, those numbers to your advantage.
13:08And so the player will kind of probably continue that instinct here in the, in, in, in the cave.
13:13But, uh, whether or not you get the same result is a, is a different question.
13:20Yeah, beautiful game.
13:21Thanks a lot.
13:23Yeah, it looks great.
13:24So we've sort of, uh, landed on this thing and, and unleashed another pile of gold so that we can
13:30transform again.
13:32And, uh, hopefully this will lead us to, to that, uh, large golden seed that we, that we sort of
13:39unlocked earlier.
13:42Well, we'll have to wait and see what happens when the game does eventually come out on PS4.
13:45Very excited.
13:46Yeah.
13:47Thank you so much for joining us.
13:48Yeah, thanks a lot for having us.
13:49Game looks terrific.
13:50Game looks terrific.
13:50PlayStation 1.
Commenti

Consigliato