zoom aim
auto holster empty weapons
auto weapon-cycling to next available weapon
ejected cartridge/shell/casing animations
weapon-smoke effect
common ammo reload for all weapons
hitbox for aimed headshots
several firing modes (single, double-tap, controlled burst, full-auto)
explosions
grenade toss/lob/bounce physics
dual pistols if more than one pistol is picked-up
real-life actor for all weapons
full 30 frames per second 2D animations
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