00:18I've really had a very enjoyable career so far. I've gotten to do a lot of things I didn't
00:25expect to do and they've all sort of come up as surprises. I didn't expect to do New
00:32Yorker magazines and I didn't expect to do Broadway posters and I certainly didn't expect
00:41to do character design for animation. I worked on Tarzan, The Emperor's New Groove, I designed
00:51the grasshoppers in Bugs Life, Finding Nemo, did a lot of designs for that, a lot of work
00:56on that. And the greatest thing I've done so far, at least the most fun for me, has been
01:04the Ice Age movies. I found myself as the sole designer, the character designer on that movie,
01:11which I think makes very good sense when you're doing a film like this to keep the characters
01:17consistent, to keep them all of a piece stylistically. And I think it shows in the movie. I feel like
01:24my career in animation is almost unfair because I really, to me, I have the best part of the
01:32whole process and it's a big, big process. I'm invited in at the time where nothing is
01:39set, where there are no rules yet, there's plenty of time for that, and where the characters
01:44could look like anything.
01:48Once they decide who the characters are, what they look like, then, you know, we have to
01:52be consistent with all the other ones, and we have to build it in a way that it will work.
01:59Something might look really cool on paper, but there are things that, particularly in 3D,
02:06there are rules, there are structural rules, anatomical rules, that have to be considered.
02:13The opportunity to do designs of their animals and have them realized, created, modeled, and
02:23animated by this bunch of geniuses, it's an incredible pleasure. It's really thrilling.
02:29And whenever I actually see one of my characters animated, I'm just blown away.
02:55Transcription by CastingWords
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