00:00Comment est-ce que vous faites ?
00:01C'est bien ?
00:02C'est un long jour, hein ?
00:05All right, nous allons faire un autre pitch.
00:06Donc, ces gens sont appelés Relyon
00:09et ils proposent le prochain stage
00:12d'immersive screen entertainment
00:14pour gaming et aussi pour regarder des films.
00:18Ici, pour vous dire plus, c'est Barmak.
00:28All right, everyone.
00:30So, before I start talking about our company,
00:33I want to just do a round of applause for yourself
00:36for staying up this late for this show.
00:39So, thank you so much. Round of applause.
00:43All right.
00:44So, I'm Barmak CEO of Relyon
00:47and we are a Silicon Valley-based startup.
00:50We are working on new categories of displays.
00:53So, I want to ask you a question.
00:55How many of you guys have ever used a VR headset?
00:58Hands up.
01:00All right, quite a few.
01:02How many of you did you like
01:04wearing a headset on your face?
01:07Just one person.
01:09All right. So, you see, that's a problem.
01:12We think that even when Apple puts out a headset
01:15and even when the headset becomes mature,
01:19not everyone wants to wear some goggles on their face.
01:22So, is there any other way to have a more sticky experience
01:26with the virtual worlds?
01:28And how can we bring virtual worlds to other formats?
01:32We believe that there are three key elements
01:35that you need to get right
01:36before you can actually have a long-lasting metaverse experience.
01:40Comfort, performance, and immersion.
01:43And today, headsets give you a lot of immersion,
01:47but they don't give you comfort and performance.
01:50Flat monitors, they give you a lot of comfort and performance,
01:53but they don't give you immersion.
01:55So, at Brelyon, we are introducing a new category of displays
01:59that gives you depth, gives you a large field of view like a headset,
02:04but you don't have to wear it.
02:06This is a completely new category of displays,
02:09and I'm very excited to share that vision with you today.
02:13In fact, we also have a demo of this technology at the booth J61
02:19in the Digital Experience and AI Park,
02:22so feel free to go and check it out for yourself.
02:24But without further ado, this is our first product,
02:28the Ultra Reality, the headsetless virtual display.
02:32All right, let's see the video.
02:48I've been working in computational optics for 15 years.
02:52I have designed and invented many different display
02:55and imaging technologies during my career,
02:57and this is definitely one of the most exciting products
03:01I've ever worked on with my team.
03:03The Brelyon Ultra Reality is the world's first headset-free virtual monitor.
03:10The idea behind Ultra Reality is that if you can access the light
03:15at micro-radiant level at sufficient angular range,
03:19you can start to emulate virtual experiences
03:21without the need to wear headsets.
03:25For over a century, cinema has transported us to entirely new worlds.
03:29What if we could bring that larger-than-life experience to your desk?
03:33How would that change PC gaming and your desktop experience?
03:38When we saw gamers' reactions firsthand,
03:41that's when we knew we were up to something.
03:44The future of the internet is not just about achieving a sense of presence and immersion,
03:49but also boosting functionality.
03:51Imagine what you could do with a 10-foot canvas.
03:54It's like plugging your computer into an IMAX screen.
03:57We are very thankful to enterprise early adopters
04:00that have been using our units in the field.
04:02Ultra Reality delivers outstanding value to enterprise users,
04:06because on one hand, with its comfort,
04:08it extends the interaction time with virtual content,
04:11and on the other hand, it hits the performance levels
04:14that are critical in enterprise applications.
04:17Ultra Reality is a new chapter,
04:21a fresh, progressive take on desktop computing in the age of metaverse.
04:26I never forget when I first experienced our deep monocular depth
04:31in that breathtaking 110-degree panorama,
04:35when I could see the sun setting deep in the horizon
04:38and the light being caught by the leaves at the foreground.
04:41That was a very emotional moment for me.
04:47All right, thank you so much.
04:49Yeah, so the first virtual monitor is here.
04:54So this is a 122-inch virtual monitor,
04:58and it gives you around 2 meters of depth.
05:02Of course, you don't need to wear any glasses for it.
05:04You can fully use it with your existing laptops, fully backbar compatible.
05:08And we have more than 34 companies that are actually using our product.
05:13So we started launching that product last year.
05:16And we are also showcasing a couple of other products,
05:20a smaller version for more compact use cases,
05:23and also using this depth modulation technology
05:26for automotive instrument cluster and so on.
05:29So some of the early adopters are of course simulation racing,
05:32high-end gaming applications, as well as large sort of visualization for enterprises.
05:38One of the advantages that you get with virtual displays, other than depth,
05:42is that you can have a very large image that can replace a six-monitor setup
05:47in a small form factor.
05:49And that's very valuable for a lot of companies.
05:51So that's where we have focused on entering the market.
05:55I also have to mention that Lockheed Martin and LG are both our partners,
05:59and so we're glad to be working with them to bring this to larger scale.
06:04Alright, so that was just the beginning.
06:06Of course, it's definitely not the end.
06:08We envisioned much higher performing display experiences than what you have today.
06:14And in fact, this model which we showcased at CES this year
06:18is an 8K, 155 degree field of view virtual monitor.
06:23And it's all based on the latest plastic OLED technology from LG.
06:28So this one really covers all of your field of view.
06:31So you feel like you're there without touching your face.
06:34And gives the customer the freedom to either use a headset
06:38or use one of these monitors so you can get immersed without using headsets.
06:44So now, without further ado, I will also give you an introduction of this technology.
06:48And that will be it.
06:50All right?
07:36Thank you so much.
07:37So that's it.
07:40Thank you, Barmak.
07:40Yeah, please stick around.
07:41We're having a couple of questions.
07:42We've got the time for it.
07:43All right.
07:44Any questions from the audience about the screen?
07:46Yeah, I have a question.
07:48Yeah.
07:54I've only come to see the giant screen.
07:59My question is VR headsets, are they the competitor of this screen?
08:06Because it's very big and takes a lot of place.
08:10But a VR headset?
08:12That's a...
08:14Yeah.
08:15It's small and very portable.
08:17So this is my question.
08:19That's a great question.
08:20So the question is, is VR headset a competitor?
08:23I would say for a lot of applications, yes.
08:25I think if you consider yourself working in VR especially, for more long term use cases of VR, if you
08:33don't need to stand up and interact with objects, like for virtual work experiences, this is a much better option.
08:40Because you're still going to be sitting at the desk anyway.
08:42So why not have a virtual monitor instead of having a goggle on your face?
08:48And, you know, people take this lightly, but it's actually very demanding.
08:53It's a big commitment to ask people to wear something on their face for eight hours a day, every day.
08:57But people have been using monitors for, you know, eight hours a day, every day for a very long time,
09:02right?
09:02So that's kind of what we're leveraging.
09:05But to your question, yes, there are some cases where VR headset is better than us.
09:10For example, if it's a mobile application or if the user needs to run and stand in the video games
09:15and, you know, manipulate the objects, VR is probably a better solution than this.
09:19But we think that there's a big gap between a VR headset and a flat monitor and we're filling up
09:26that gap.
09:36So I have a question because, like you said before, you are in between the VR headset and also the
09:43flat monitors.
09:44As a gamer or for the gamer population, generally they're more willing to find like performing screen.
09:53So is it the case for Brilliant or is it given the performance that they're demanding or is it like
10:01less?
10:01Absolutely, absolutely. So actually our model here can go up to 144 hertz variable refresh rate and it's G-Sync
10:09and FreeSync compatible as well.
10:10So it's like a massive virtual gaming quality screen and that's one of the appeals as well.
10:16So we can go actually to these higher performance territories where it's very hard to do with a headset basically,
10:22yeah.
10:28Hey, I have a question regarding the positioning and the view on the screen because the advantage of the headset,
10:37VR headset is that you can move, right?
10:39You can move upwards, backwards, turn around, turn right, turn left.
10:43Whereas in this case, it appears to me like that you have to keep a certain distance always to this
10:47monitor.
10:48Doesn't that really make a disadvantage?
10:51Yeah, because what you're talking about is 360, right? You can do 360.
10:53Yeah, but also that I can move up and back. I don't have to stand focused in one position.
10:58But in this case, I have to stand still, right?
11:00That's a great question. So actually, I recommend you to experience our product at the booth J61 for yourself to
11:07understand how much flexibility the user has.
11:10So the range that the user can be in front of this display is a zone we call a head
11:15box basically.
11:16Similar to headset where you have an eye box, with this kind of technology, you also have a zone.
11:21But that zone is very forgiving. So you can actually move your chair back and forth, you know, just use
11:26your keyboard and mouse and still use it for a long time use case.
11:30And basically, we designed that zone to be as large as an average movement you have in front of a
11:3632 inch monitor.
11:37So that's very intentionally designed for you to be comfortable and not have to be like very strictly in one
11:43position to see it.
11:46Good.
11:48Well, I guess people have to try it, right?
11:51Absolutely. J61 it is.
11:53Where is it?
11:54J61.
11:55J61, which is over there, right?
11:57Yeah, it's right next to the Stage 1 and it's called Digital Experiences and AI Park.
12:04Okay, well there you go guys. So, round of applause for Varmac from Brelion.
12:10Thank you so much.
12:11All right. Thank you.
12:16Well, that's a wrap for Thursday. Thank you very much for those of you who are still here.
12:22And for having the stamina to continue just until the end.
12:25But I promise, we promise to have an action-packed day tomorrow.
12:30So please come back.
12:31Looking forward to seeing you.
12:33For those of you who wish to go outside and then discover the Viva after work,
12:37please come and join us.
12:40And good evening.
12:43Thank you very much.
12:43Thank you very much.
12:43Merci.
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