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00:00Man, these games didn't fail because they were bad.
00:03They failed financially, while overpriced, empty, generic games were selling like crazy.
00:09Bad marketing, clueless executives, and disastrous launches buried incredible works.
00:15Today, I'm going to show you games that lost money,
00:18but absolutely embarrass a lot of what's released today at full price.
00:25The Order 1886.
00:27Let's kick things off with a game that was absolutely crucified when it launched.
00:32The Order 1886.
00:35I remember the drama like it was yesterday.
00:37Everyone was complaining about the length.
00:40But dude, looking back in 2026, this game is a technical marvel.
00:45The transition between cutscenes and gameplay is so seamless, it still puts most PS5 titles to shame.
00:52Your Galahad, an elite knight in a steampunk London fighting werewolves,
00:56and the atmosphere is just heavy.
00:59It's thick with fog, grit, and some of the coolest weapon designs I've ever seen.
01:04That thermite rifle?
01:06Absolute fire.
01:07The real tragedy here is that we never got a sequel.
01:11The gunplay felt weighty and impactful,
01:13and the worldbuilding was so deep that I found myself reading every newspaper and inspecting every item
01:19just to stay in that world a little longer.
01:21People called it a tech demo, but I call it a focused cinematic masterpiece.
01:27It didn't have a 100 hour map filled with boring fetch quests, it had a vision.
01:32If you want to see what cinematic truly means without all the modern bloat,
01:36you need to pick this up for a few bucks.
01:38It's a short ride, but man, it's a gorgeous one.
01:40Quantum Break
01:47Next up is Quantum Break, and honestly, it breaks my heart that this game didn't start a massive franchise.
01:54Remedy Entertainment really swung for the fences here by trying to bridge the gap between a high-octane shooter
01:59and a live-action TV show.
02:01I remember the first time I used Jack Joyce's time stutter powers.
02:06Seeing the world literally shatter into crystalline shards while everything else stayed frozen was a total holy crap moment.
02:14It's visually stunning, and the physics-based destruction during those time glitches
02:18is way ahead of anything we're seeing in generic shooters today.
02:22The flop happened because people weren't ready for the TV show integration,
02:26but if you actually sit through it, the story is a top-tier sci-fi thriller with some incredible performances.
02:33The combat is where the game really shines.
02:35Once you master the time blink and the time shield, you feel like a literal god on the battlefield.
02:41It encourages you to be aggressive and creative, not just hide behind a crate.
02:45It's got a soul, a bold vision, and a plot that actually respects your intelligence.
02:50It's a smart, stylish experience that was just too ambitious for its own good at the time.
02:56Titanfall 2.
03:04I will say it until I'm blue in the face.
03:07Titanfall 2 is the most disrespected masterpiece in gaming history.
03:12EA literally sent this game out to die by launching it right between Battlefield and Call of Duty.
03:19Talk about a suicide mission.
03:20But man, the second you start wall running and sliding, you realize that every other FPS feels like it's stuck in the mud.
03:29The movement is pure gameplay crack.
03:32And then there's BT-7274.
03:36I didn't expect to get emotional over a giant robot,
03:39but his dry, literal humor and the bond you build with him is the heart of the game.
03:44The level design is just one mic drop moment after another.
03:48That mission, effect and cause, where you're switching between two different timelines in real time?
03:54I've never seen anything like it since.
03:56It's a masterclass in pacing.
03:59No filler, just pure creative genius from start to finish.
04:02The multiplayer was also light years ahead of its time.
04:06But even if you just play it for the six-hour campaign, it's worth ten times what you'll pay for it now.
04:12It's a perfect game that was buried by corporate incompetence,
04:16and it puts modern, recycled shooters to shame.
04:23Binary Domain.
04:25Now here's a deep cut that most people totally missed.
04:29Binary Domain.
04:30This came from the team behind Yakuza,
04:33and it's basically Terminator meets iRobot,
04:36with some of the best squad mechanics I've ever played.
04:40The consequence system was way ahead of its time.
04:43How you talked to your teammates and how you performed in battle
04:46actually changed how much they trusted you,
04:49which affected the story.
04:51I remember shouting voice commands into my mic,
04:53which was a bit janky, I'll admit,
04:55but when it worked,
04:57it felt like I was actually leading a squad of soldiers
05:00through a futuristic Tokyo.
05:02The real star, though, is the procedural damage on the robots.
05:06You don't just shoot until the health bar is empty.
05:09You blast off their armor,
05:11rip their legs off,
05:12and watch them crawl toward you,
05:13or shoot their heads off to make them attack their own friends.
05:17It's incredibly satisfying and tactical.
05:19The story also gets surprisingly deep,
05:23asking some really heavy questions about what it means to be human.
05:27It's a gritty, creative, and polished third-person shooter
05:31that deserved to be a massive hit.
05:34If you love a good sci-fi story with some unique gameplay hooks,
05:37you've got to find a copy of this.
05:39Rise, Son of Rome.
05:47Man, Rise got such a bad rap at launch.
05:50People called it a button masher and moved on,
05:52but they completely missed the point.
05:54This game is a front-row seat to a Roman war epic.
05:58I remember the first time I landed on the beaches of Britannia.
06:02The arrows whistling past my head,
06:04the mud splashing on my armor.
06:06It felt like playing through the opening of Saving Private Ryan,
06:10but with gladius swords.
06:11The visuals are still jaw-dropping today.
06:14The facial animations alone
06:16are better than some next-gen games coming out right now.
06:20The combat is all about that visceral, heavy rhythm.
06:24When you time a parry just right and go into an execution,
06:27you actually feel the weight of the steel.
06:30It's cinematic as hell.
06:32I loved the segments where you command your leader,
06:34to form a testudo, the shield wall,
06:37to advance against archers.
06:38It made me feel like a true commander, not just a soldier.
06:42It's a tight, focused, seven-hour adrenaline shot
06:45that doesn't waste your time with 50 hours of filler.
06:49It's a crime we never got a sequel exploring more of the Empire.
06:53If you want a game that makes you feel like a total badass in sandals,
06:56this is your pick.
06:57Prey talk about a marketing disaster.
07:07Because of the name, everyone expected a sequel to the 2006 game,
07:11but what Arcane gave us was something way more sophisticated.
07:15Prey is a masterpiece of the immersive sim genre.
07:18I remember waking up in that apartment on Talos 1
07:22and having my mind completely blown by the first big twist.
07:26It's a game of paranoia.
07:28Those mimics that can turn into any object in the room
07:31had me hitting coffee mugs with a wrench for hours.
07:34It's that constant tension that makes the atmosphere so thick
07:38you can almost taste it.
07:39The freedom here is what puts modern games to shame.
07:43You aren't just following a quest marker,
07:46you're using a glue cannon to build your own stairs,
07:49or turning into a piece of trash to squeeze through a tiny gap.
07:53It respects your intelligence.
07:55Every room is a puzzle,
07:56and every terminal you read adds a layer to a haunting sci-fi mystery.
08:01It flopped because people didn't know what it was,
08:04but for those of us who played it,
08:06it's one of the smartest, creepiest,
08:08and most rewarding experiences in gaming.
08:10It's basically Bioshock in space,
08:12and it deserves way more love than it got.
08:22Mad Max.
08:23I will never understand how Mad Max didn't become a massive hit.
08:28It launched on the exact same day as Metal Gear Solid V,
08:33which was basically a death sentence.
08:35But dude, this is the best car combat game ever made.
08:40Building your magnum opus from a scrap heap
08:43into a spiked, flame-throwing beast of the wasteland
08:47is so satisfying.
08:49I've spent literal hours just driving into a massive sandstorm,
08:54watching the lightning strike and the debris fly
08:57while I'm trying to harpoon a war boy's car door off.
09:00The atmosphere is just dusty, brutal, and beautiful.
09:05The hand-to-hand combat is that Arkham-style flow,
09:09but way more dirty and violent.
09:12Every punch feels like it's breaking a bone.
09:15But it's the sense of scale that got me.
09:17Seeing a giant industrial base in the distance
09:21and knowing you have to dismantle it piece by piece.
09:24It captures the soul of the movies perfectly
09:28without just being a movie game.
09:30It's a gritty, lonely, and incredibly polished open world
09:35that actually feels like a wasteland,
09:37not just a map full of icons.
09:40If you like engines, explosions,
09:42and a world that wants to kill you,
09:44you've got to play this.
09:46Spec Ops The Line
09:52Alright, let's talk about a game
09:54that basically pulled a Trojan horse
09:56on the entire industry.
09:58On the surface, Spec Ops The Line
10:00looks like your generic bro-dude military shooter
10:03set in Dubai.
10:04But man, once you get a few hours in,
10:07it turns into a psychological nightmare
10:09that questions why you even play violent games
10:12in the first place.
10:13I remember the white phosphorus scene,
10:16it's a moment that stayed with me for weeks.
10:18It's not about being a hero,
10:20it's about the horrific reality of war
10:22and the mental toll it takes on a person.
10:25The gameplay is standard third-person cover shooting,
10:28but the story is a 10 out of 10 masterpiece
10:30inspired my heart of darkness.
10:33The way the environment changes,
10:34Dubai being buried in sand,
10:36and the way the protagonist, Captain Walker,
10:39physically and mentally deteriorates
10:41throughout the game is incredible detail.
10:43His voice lines go from calm tactical orders
10:46to screaming, unhinged rants.
10:49It flopped because people thought
10:50it was just another shooter,
10:52but it's actually a brilliant, dark critique
10:55of the genre.
10:56It's uncomfortable, it's provocative,
10:58and it's something every gamer needs
11:00to experience at least once.
11:01Man, I am still obsessed with the art style
11:10of this game.
11:11Back in 2008, everyone was obsessed
11:13with gritty and brown graphics,
11:16but Prince of Persia went for this gorgeous,
11:18painterly, cel-shaded look
11:20that honestly still looks better
11:22than most modern titles today.
11:24It's like playing through a living watercolor painting.
11:27I remember the flow of the parkour.
11:30It was so rhythmic and meditative.
11:33People complained that you couldn't die
11:35because Alika would always save you,
11:37but I actually loved that.
11:39It kept the momentum going
11:40and felt more like a graceful dance
11:42through these ancient, corrupted lands.
11:45The relationship between the Prince and Alika
11:47is the heart of the journey.
11:49The banter between them feels natural,
11:51and watching the world heal
11:53as you cleanse the corruption
11:55is incredibly satisfying.
11:57It was a bold reimagining of the franchise
12:00that unfortunately got cut short
12:02because it didn't hit
12:03those massive sales targets.
12:05But looking back,
12:06it's such a relaxing, beautiful,
12:09and unique experience.
12:10It didn't need a thousand icons on a map.
12:13It just needed a great vibe
12:15and a sense of wonder.
12:17If you want something that feels
12:18like a fairy tale brought to life,
12:20you have to track this one down.
12:28Castlevania Lords of Shadow
12:30Okay, I'm going to be controversial.
12:33I actually think Lords of Shadow
12:35is one of the best 3D action games ever made.
12:39It's basically God of War,
12:41but with a gothic, tragic soul.
12:43You play as Gabriel Belmont,
12:46voiced by Robert Carlyle,
12:47and the story is this epic,
12:49heart-wrenching descent into darkness.
12:52The scale of the bosses is just insane.
12:55I still remember fighting these massive titans
12:57that made me feel like an ant.
12:59The environment design,
13:01from the snowy forests
13:02to the crumbling castles,
13:04is some of the most atmospheric work
13:06Mercury Steam has ever done.
13:08What I really loved was the combat system.
13:12Switching between light magic to heal
13:14and shadow magic to deal damage
13:16added a tactical layer
13:17that a lot of hack-and-slash games miss.
13:20It wasn't just button mashing,
13:22it was about managing your resources
13:23while dodging a giant werewolf.
13:26The ending?
13:27Man, I won't spoil it,
13:29but it's one of the biggest
13:30holy crap moments in gaming history.
13:33It flopped because hardcore Metroidvania fans
13:36didn't like the 3D shift,
13:38but as a cinematic action-adventure,
13:41it's a masterpiece
13:42that puts many modern linear games to shame.
13:45It's dark, it's poetic,
13:47and it's absolutely epic.
13:55Alpha Protocol.
13:56This is the definition of a diamond in the rough.
14:00Alpha Protocol was buggy as hell at launch,
14:03and it got shredded by critics.
14:04But if you look past the jank,
14:07it has the best choice and consequence system
14:09I've ever seen.
14:11Period.
14:12You play as a secret agent named Michael Thornton,
14:15and every single thing you say,
14:17your tone, your attitude,
14:19who you kill, who you spare,
14:22radically changes the story.
14:24I remember being shocked
14:25that a minor conversation in the first hour
14:28could completely change a boss fight
14:3010 hours later.
14:32It makes modern, choice-based games
14:34feel like child's play.
14:36The timed dialogue system
14:38keeps you on your toes.
14:39You don't have 10 minutes to think.
14:42You have to react.
14:43Do you play it cool like Bond,
14:45professional like Bourne,
14:46or unhinged like Jack Bauer?
14:49The game actually tracks those styles.
14:52The stealth and shooting
14:53are definitely a bit clunky,
14:54I'll admit that,
14:55but the RPG depth
14:57and the branching narrative
14:58are light years ahead of their time.
15:00It's a spy thriller
15:01where you actually feel
15:03like you're pulling the strings
15:04of a global conspiracy.
15:06It's a cult classic for a reason,
15:08and if you can handle
15:09a little 2010 jank,
15:11the story will absolutely hook you.
15:14Enslaved Odyssey to the West
15:22Finally, we have Enslaved.
15:25This game was written by Alex Garland,
15:28the guy who did Ex Machina,
15:30and starred Andy Serkis,
15:32so you know the acting
15:33and the story are top tier.
15:36It's a post-apocalyptic world,
15:38but instead of being gray
15:40and depressing,
15:41it's lush, green, and beautiful
15:44because nature has reclaimed the cities.
15:47The chemistry between Monkey and Trip
15:49is some of the best character writing
15:51I've ever experienced.
15:53You start as a prisoner
15:54and end up in this deeply emotional partnership
15:58that feels totally earned.
16:00The platforming is fun and cinematic,
16:03and the combat has this heavy feel
16:05that makes every swing of Monkey's staff
16:08feel powerful.
16:09But the real reason this game
16:11is better than most modern stuff
16:12is the heart.
16:14It's a focused, emotional journey
16:16that doesn't waste your time
16:18with open-world bloat.
16:20It tells a human story
16:21in a mechanical world,
16:23and the ending is something
16:25I still think about years later.
16:27It flopped because of bad marketing
16:29and being a new IP,
16:31but it's a beautiful, polished adventure
16:33that every gamer should play
16:35at least once.
16:36It's a hidden gem
16:38in the truest sense of the word.
16:45Alien Isolation?
16:47Man, Alien Isolation
16:48is probably the most stressful game
16:51I have ever played.
16:52And I mean that as a huge compliment.
16:55It flopped because people expected
16:56another generic shooter
16:58like Colonial Marines.
16:59But what Creative Assembly gave us
17:01was a terrifying game
17:03of hide-and-seek
17:04with the smartest AI in history.
17:07I remember crouching under a desk
17:09on the Sevastopol,
17:10holding my breath in real life,
17:12hearing the heavy thud
17:14of the xenomorph's footsteps above me.
17:16You can't just kill it.
17:18You have to outsmart it.
17:19It's pure, distilled dread.
17:22The lo-fi, sci-fi aesthetic
17:24is just perfect.
17:25It looks exactly like the 1979 movie
17:28with chunky buttons
17:30and flickering CRT monitors.
17:32Modern horror games
17:33often rely on cheap jump scares,
17:36but isolation builds
17:37this slow, suffocating tension
17:39that never lets up.
17:41The way the alien learns your patterns,
17:44if you hide in lockers too much
17:45it starts checking them,
17:47is genius.
17:48It's a 10 out of 10 love letter
17:50to the franchise
17:51that was misunderstood at launch.
17:53If you want a game
17:54that actually makes you feel hunted,
17:56you need to test your nerves
17:58with this one.
18:04Sleeping Dogs.
18:05I've said it before
18:06and I'll say it again.
18:08It is a literal crime
18:10that Sleeping Dogs
18:11didn't sell enough
18:12to get a sequel.
18:13It was stuck in development hell
18:15for years,
18:16but what came out
18:16was better than almost any GTA clone.
18:19You're Wei Shen,
18:21an undercover cop in Hong Kong,
18:22and the story is a brutal,
18:24emotional journey
18:25about loyalty and identity.
18:27What hooks me every time
18:29is the combat.
18:30It's not about guns.
18:31It's about crunching martial arts.
18:33Shoving a guy into a phone booth
18:35or using a meat hook
18:36to end a fight
18:37is just visceral
18:38in a way modern games
18:39are too safe to try.
18:41Hong Kong feels so much more alive
18:44than most massive,
18:45empty maps today.
18:46The night markets,
18:47the rain-slicked streets,
18:49the neon signs,
18:50it's got an incredible vibe.
18:52I spent way too much time
18:54betting on cockfights
18:55and singing karaoke.
18:56It's a game with a massive soul
18:58and a protagonist
18:59you actually care about.
19:01It flopped financially,
19:03but in terms of quality,
19:04it puts most modern
19:05open-world live-service games
19:07to absolute shame.
19:09It's a masterpiece
19:10of atmosphere
19:11and bone-breaking action.
19:13Finally, we have Sunset Overdrive.
19:21This was Insomniac Games
19:23before they did Spider-Man,
19:25and you can see that DNA everywhere.
19:28It's bright, it's loud,
19:30it's hilarious,
19:31and it's basically
19:32Tony Hawk with guns.
19:34The movement is the hook.
19:36You have to grind on rails,
19:38bounce off cars,
19:39and wall run
19:40to keep your style meter up
19:41while blasting mutants
19:42with a gun
19:43that shoots TNT-strapped teddy bears.
19:46I remember the first time
19:48the movement clicked for me,
19:49and I realized
19:50I hadn't touched the ground
19:51in 10 minutes.
19:53It's pure,
19:54unadulterated joy.
19:56The humor is very meta.
19:58It constantly breaks the fourth wall
20:00and pokes fun at gaming tropes.
20:02It's the exact opposite
20:04of the gritty and serious games
20:06we see so much of today.
20:08It's a game that just wants you
20:09to have a blast
20:10and look cool doing it.
20:12It flopped because it was
20:13an Xbox exclusive
20:15at a time when the console
20:16was struggling,
20:17but it's one of the most creative
20:19and energetic games
20:20I've ever played.
20:22If you're tired of boring,
20:23realistic shooters,
20:25Sunset Overdrive
20:26is the neon-colored shot
20:28of adrenaline you need.
20:32And that's the list, guys.
20:3415 games that failed
20:35in the eyes of the accountants
20:37but won the hearts
20:38of anyone who actually played them.
20:40These are the titles
20:41that took risks,
20:42tried something new,
20:43and showed us
20:44that there's more to gaming
20:45than just sales figures
20:47and marketing hype.
20:48But I want to hear from you.
20:50Which flop is a 10 out of 10
20:51in your book?
20:53Is there a game you love
20:54that everyone else
20:54seems to have ignored?
20:56Let's talk about it
20:57in the comments.
20:57I love finding new hidden gems.
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