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00:00Some horror games hit harder when you're alone, the kind that get in your head and make you feel uneasy the whole time you're playing.
00:06Here are the 20 horror games you should only play alone at night.
00:14This is the kind of horror game you should only play alone at night, because it relies heavily on silence and tension instead of loud scares.
00:23You're dropped into an abandoned moon base, where everything feels shut down and forgotten.
00:29Gameplay focuses on slow, careful movement and awareness.
00:33You explore tight corridors, interact with old terminals, and deal with security robots that patrol the station.
00:40These robots aren't just there for show.
00:42They react to sound and movement, so rushing or being careless can get you caught fast.
00:48You're not meant to fight head-on.
00:50Instead, you watch patterns, stay quiet, and choose when to move.
00:54What makes routine work is how empty and cold it feels.
00:58The lack of constant action gives your mind room to wander, and that's where the fear comes from.
01:04Late at night, with no distractions, this game can feel seriously uncomfortable in the best way.
01:09Go out.
01:12Go to the edge.
01:26Go to the edge.
01:36I don't know.
02:06We will be together forever.
02:11It's Ghost Month, and with this being a creepy ghost story, I figured I could get an exclusive.
02:17I heard this place is haunted.
02:19Ah, kids these days. Nothing seems to scare them.
02:25It's midnight.
02:27There's a really scary ghost down there.
02:31Shh!
02:32If he hears us...
02:38The Bridge Curse 2 is the kind of horror game that feels way more intense when you're playing alone at night.
02:51It's set inside a university linked to a dark urban legend, where strange rituals, missing students, and restless spirits are all tied together.
03:01Gameplay has clear mechanics you need to pay attention to.
03:04You're exploring buildings, solving puzzles, managing items, and reacting to enemies that don't all behave the same way.
03:11Some spirits can be distracted, some need specific actions or tools to deal with, and others force you to move carefully and plan your route.
03:20You're not just walking and hiding.
03:22You're actively reading situations and using the mechanics the game gives you to survive.
03:27What makes The Bridge Curse 2 stand out is how it mixes tension with interaction.
03:32Played late at night, it's the kind of horror that stays focused and uncomfortable in a really effective way.
03:39Played late at night, it's the kind of horror game that you guys want to scream, but I want to be in a really effective way.
03:52If you are a deal, I'm out of the game.
03:58If you are the hero who means I'm broken and lame.
04:04Amenti is a horror game that really gets in your head when you play it alone at night.
04:30You're part of an expedition exploring an ancient Egyptian tomb, and pretty quickly
04:36it's clear that something has gone very wrong.
04:39The tomb feels tight, dark, and hostile, like it was never meant to be opened in the first
04:44place.
04:46Gameplay has actual mechanics you need to think about.
04:48You're exploring narrow tunnels, managing light sources, solving environmental puzzles,
04:54and reacting to threats when they appear.
04:57There are moments where you're forced to confront danger directly, not just avoid it, so timing
05:01and positioning matter.
05:03You can't rush through areas blindly.
05:06The game pushes you to move carefully and read what's happening around you.
05:10What makes Amenti work is the setting.
05:13Tight spaces, limited visibility, and constant pressure make every step feel risky.
05:21Total Chaos is the kind of horror game that feels uncomfortable in a quiet way, especially
05:27if you're playing alone at night.
05:29You wake up on a foggy island with no clear answers, no map, and no idea what's really
05:34happening.
05:36Gameplay is slow and tense.
05:38You explore dark buildings, scavenge for supplies, and fight only when you really have to.
05:44Ammo is limited, and every encounter can go wrong fast.
05:48Most of the time, you're better off avoiding enemies and listening carefully to your surroundings.
05:53The story unfolds little by little through notes, environments, and strange events.
05:59You're not spoon-fed answers.
06:01The more you explore, the more disturbing the island's past becomes, and the less you trust
06:06what's real.
06:07It messes with your head without relying on cheap jump scares.
06:11This is absolutely a game you should play alone at night.
06:14It's the kind that crawls under your skin, and stays there.
06:44it.
06:45It.
06:46It.
06:47It.
06:48It.
06:49It's okay.
06:50It's okay, it's okay, it's me.
06:57They know you didn't mean to hurt me.
07:10You didn't mean to hurt me.
07:16I've done that!
07:20It's fucking hard!
07:26Resident Evil 7 is the kind of horror game that feels way more intense when you're alone and it's quiet around you.
07:33You play as Ethan Winters, heading into a rundown house in rural Louisiana to look for his missing wife.
07:39It sounds simple, but the moment you step inside, everything feels wrong.
07:44Gameplay is slow and personal because it's all in first person.
07:48You're checking corners, solving small puzzles, and trying to survive with very limited ammo.
07:54Sometimes it's smarter to run or block than to shoot, and that keeps the tension high the whole time.
07:59The story slowly reveals what's really going on with the Baker family and why this place is so messed up.
08:05This is absolutely a game you should play alone at night.
08:09With headphones on, every footstep, every sudden noise feels way too close.
08:14Resident Evil 7 isn't just scary, it's uncomfortable in the best way.
08:19The Beast Inside is one of those horror games that really gets to you when you're playing alone at night.
08:25You move into this quiet house out in the countryside, thinking it's going to be a fresh start.
08:30And instead, it slowly turns into something you don't trust at all.
08:34Gameplay is mostly about exploring and figuring things out.
08:37You're searching rooms, solving puzzles, reading notes, and trying to connect the dots.
08:42The game jumps between two different time periods, and that's where things start getting unsettling.
08:48You're not constantly being chased, but when danger shows up, it hits harder because you've been calm for too long.
08:55The story unfolds at a slow pace, letting the tension build naturally.
08:59You start realizing that what happened in the past is bleeding into the present, and the more you learn, the worse it gets.
09:07It messes with your expectations without throwing jump scares at you every minute.
09:37You see this?
10:03Something ain't right.
10:05Lon...
10:07Please remain calm.
10:10There is nothing doing here.
10:12There is nothing doing here.
10:25Please...
10:26Please criそんな Quite Whist in a weird mode.
10:28The Callisto protocol really hits when you're playing it alone at night.
10:32You wake up in a high-security prison out in space, and within minutes, everything falls apart.
10:38Lights go out, alarms start blaring, and you're suddenly trying to survive in a place that's completely out of control.
10:45The whole setting feels tight and claustrophobic, which makes every step uncomfortable.
10:50The gameplay is very up-close.
10:53You're not standing back picking enemies off.
10:55You're dodging, swinging, and fighting things right in front of you.
11:00Ammo is limited, healing takes a second, and every fight feels like it could go wrong fast.
11:06Even walking through a hallway feels tense because something can jump you at any time.
11:11The Callisto Protocol isn't trying to be subtle.
11:14It's intense, brutal, and designed to keep you on edge the whole time.
11:20The Mortuary Assistant puts you in a situation that already feels wrong before anything scary even happens.
11:26You're working the night shift at a funeral home.
11:28Then, little things start to feel off.
11:31A noise behind you.
11:33A light that wasn't flickering before.
11:35And suddenly, you're paying way more attention to your surroundings than your work.
11:40What makes the gameplay hit is how normal it feels at first.
11:44You're following real embalming steps, checking notes, moving bodies, staying focused.
11:49And that's exactly when the game messes with you.
11:52The story doesn't stop the game to explain itself.
11:55It creeps in naturally through conversations, notes, and the stuff that interrupts your shifts.
12:01Each night can play out differently, so you never really know what kind of experience you're about to get.
12:05That unpredictability keeps you tense the entire time.
12:09I suffer no bondage but this rotting, weak, pathetic corpse.
12:20Look at me!
12:30Look at this pitiful flesh I am serviced to.
12:36But this body is no longer mine.
12:39Blair Witch is one of those games that feels way creepier the quieter your room is.
12:48You play as Ellis, a former cop who heads into the Black Hills forest to help look for a missing kid.
12:54At first, it just feels like a search through the woods.
12:58Then things start getting weird, and the forest clearly doesn't want you there.
13:02The gameplay is mostly about exploring and paying attention.
13:06You're walking through trees that all look the same, following sounds, checking your surroundings, and trying not to get turned around.
13:13You've got a camera and a flashlight, and both actually matter as you go deeper.
13:18Your dog Bullet is with you the whole time, and honestly, he feels like the only thing keeping you grounded.
13:24The story slowly shifts from a simple search into something more personal.
13:27Memories, guilt, and strange visions start mixing in, and it gets harder to tell what's real and what's in Ellis' head.
13:34Are you sure you're doing fine?
13:38Jess, I swear.
13:40There's something really messed up going on in these woods.
13:44Memories?
13:45Bad memories.
13:48What the hell?
13:55Jess, you there?
13:57I think I'm starting to lose it.
13:59Demain, I hate you worthless.
14:02Jess?
14:04I love you, see.
14:06Jess!
14:07I love you, see.
14:07I love you, see.
14:08Jess!
14:19This transformation, it's remarkable.
14:23I love you, see.
14:23I love you, see.
14:24I love you, see.
14:25I love you, see.
14:26I love you, see.
14:27I love you, see.
14:28I love you, see.
14:31I love you.
14:36A homecoming will be truly divine.
14:51I love you, see.
14:52Dead Space Remake drops you straight into a bad situation, and never really lets you
15:08breathe.
15:09You're Isaac Clarke, stepping onto a massive mining ship that's gone dark, and within
15:14minutes it's clear the place is a disaster.
15:17The gameplay makes great use of the space setting.
15:19You move through zero-gravity areas, float between sections of the ship, and fight enemies
15:24that can come at you from any direction.
15:27Ammo is limited, so every shot matters, and combat feels tense instead of heroic.
15:33The story comes together naturally as you explore.
15:35You find audio logs and small details that explain what happened to the crew, but nothing
15:40stops the game to spell it out for you.
15:42You learn the truth while trying to stay alive, which makes it hit harder.
15:46Dead Space Remake isn't about quick scares.
15:49It's about constant pressure that makes you feel trapped from start to finish.
15:55Remothered Tormented Fathers is the kind of horror game that makes you nervous just walking
15:59into a room.
16:01You play as Rosemary Reed, investigating the disappearance of a young girl inside an old,
16:05quiet house.
16:07It starts slow and calm, but something feels off right away, like you're not supposed to
16:12be there.
16:13Gameplay is all about stealth and tension.
16:15You're not fighting monsters head-on.
16:18Instead you're hiding, sneaking, locking doors, and trying not to make noise.
16:23Enemies react to sound, so even knocking something over can get you caught.
16:27The story slowly unfolds through exploration and weird encounters.
16:32The more you dig, the darker it gets, mixing family secrets, obsession, and psychological
16:39horror.
16:40Nothing is explained clearly at first, which keeps you guessing and uncomfortable the whole
16:44way through.
16:46This is absolutely a game you should play alone at night, with headphones on.
17:01The more you dig, the more you dig, the more you dig, the more you dig, the more you dig.
17:24Tormented Souls feels like stepping into an old school horror game, and that's exactly
17:28why it works so well at night.
17:30You play as Caroline Walker, waking up inside this creepy, abandoned mansion while looking
17:35for a pair of missing twins.
17:37You don't get much context at first, which makes everything feel more uncomfortable from
17:41the start.
17:42The gameplay keeps things slow and tense.
17:45You're exploring dark hallways, solving puzzles, managing limited ammo, and deciding
17:50when it's better to avoid enemies instead of fighting them.
17:53The fixed camera angles make it harder to see what's ahead, and that uncertainty adds
17:57a lot to the tension.
17:59The story unfolds little by little as you move deeper into the mansion.
18:03Notes, strange rooms, and unsettling discoveries start to paint a darker picture of what happened
18:09there.
18:10The game doesn't rush you, and that slow burn makes the horror stick.
18:17the movie goes back to the CRM.
18:21What the hell is going on here?
18:22What the hell is going on here?
18:24Who is filming these atrocities?
18:35Martha is Dead is the kind of horror game that feels heavy the moment you start it.
18:52You play as a young woman who returns home during World War II and discovers her twin
18:57sister has died under strange circumstances.
19:00Gameplay is mostly about exploring and paying attention.
19:03You're walking through rooms, checking objects, solving small puzzles, and uncovering clues
19:08about what really happened.
19:11The tension comes from being alone with your thoughts, while the environment keeps pushing
19:15you into uncomfortable situations.
19:18The story goes deeper the more you play.
19:20It mixes grief, family secrets, and psychological horror in a way that feels grounded but disturbing.
19:27Sometimes you're not even sure if what you're seeing is real, and that uncertainty is a big
19:31part of why the game works.
19:34Martha is Dead it's about atmosphere, and a story that stays in your head long after you
19:38stop playing.
20:06Graveyard Shift is one of those horror games that feels simple at first, then slowly starts
20:12messing with you.
20:13You're working a late night job, doing basic tasks, cleaning up, checking rooms, nothing
20:19dramatic.
20:20But the longer you're there, the more things feel off.
20:24The building gets quieter, the lights feel harsher, and you start noticing stuff that definitely
20:29wasn't there before.
20:31Gameplay is very straightforward, and that's what makes it work.
20:35You're just doing your job, moving from one task to the next, paying attention to your
20:39surroundings.
20:41There isn't a big, loud story dump.
20:43Instead, the game lets the environment tell the story.
20:47Small details, strange events, and subtle changes make you question what's real and what isn't.
20:53Graveyard Shift proves you don't need monsters everywhere to make a horror game work.
20:57Sometimes just being alone on the job is enough.
21:07the game is enough.
21:31There's something you can't believe in.
21:41The Dark World throws you into a place that feels wrong almost immediately.
21:46You wake up in a bleak, broken world where reality doesn't fully make sense,
21:51and the more you move forward, the more you feel like something is watching you.
21:56Gameplay leans into exploration and puzzle solving.
21:59You're walking through distorted environments, interacting with strange objects,
22:03and trying to understand the rules of a world that keeps shifting.
22:07There's no constant fighting.
22:09Most of the tension comes from not knowing what's real
22:12and what's about to change when you turn around.
22:15The game slowly pulls you into a dark, psychological space.
22:19You're uncovering fragments of memory, identity, and trauma,
22:23and nothing is explained clearly at first.
22:26Karma the Dark World isn't loud or flashy.
22:29It's designed to mess with your head when the room around you is completely quiet.
22:33What happened to me?
22:35What happened to me?
22:49What happened to me?
22:51How am I?
23:04What happened to me?
23:06Hellseed is one of those horror games that feels uneasy from the moment you start playing.
23:17You're alone inside a strange house, trying to figure out what happened, while the place
23:21slowly starts turning against you.
23:23Lights flicker, doors open on their own, and the silence feels way too heavy, especially
23:29if you're playing late at night.
23:31Most of the time, you're just walking, looking around, and trying to understand what changed.
23:36A door that was open is now closed, a room feels different when you come back.
23:41The game messes with your sense of space, and that's where the tension comes from.
23:46You're not scared because something jumps out, you're scared because you're waiting
23:49for it to happen.
23:51This game comes from Profanum Games, an indie developer that clearly focuses on slow, psychological
23:57horror.
23:58You can tell they care more about mood and atmosphere than cheap scares, and it works.
24:06Poppy Playtime looks colorful and harmless at first.
24:25And that's exactly why it works.
24:28You walk into an abandoned toy factory that should feel playful,
24:31but instead it feels empty in a really unsettling way.
24:35Machines are still on, tapes are lying around,
24:38and it feels like everyone left in a hurry, or didn't leave at all.
24:42The gameplay keeps things simple but tense.
24:44You solve light puzzles, restore power,
24:47and move deeper into the factory while using the grab pack to interact with the environment.
24:52There's not much fighting here.
24:53Most of the fear comes from moving forward when you don't really want to,
24:57especially when hallways get tighter and the silence gets louder.
25:01The story is delivered through VHS tapes and environmental clues.
25:06You slowly learn what happened to the workers,
25:08and why the toys aren't just toys anymore.
25:11The game doesn't explain everything,
25:12which keeps you curious and uneasy at the same time.
25:15You're in grave danger.
25:25She's watching your every move.
25:30So you better be careful.
25:35Mommy doesn't like guests.
25:38It's been so long.
25:47Signalis is one of those horror games that feels way more intense
25:51when you're alone at night with the lights off.
25:53You play as Elster,
25:55an android searching for someone she lost,
25:57and pretty quickly you end up trapped in a cold, broken facility
26:00where nothing feels stable.
26:02The visuals are simple,
26:04but the atmosphere hits hard.
26:06It feels lonely,
26:07quiet,
26:08and constantly uncomfortable.
26:10Gameplay is classic survival horror.
26:13Fixed camera angles,
26:14limited inventory,
26:15scarce ammo,
26:16and puzzles that make you stop and think.
26:18You can't fight everything,
26:19so you're often choosing what enemies to deal with
26:22and what to avoid.
26:24That pressure builds slowly,
26:26and it makes even small encounters stressful.
26:28The story is fragmented on purpose.
26:31You don't get clear answers.
26:32You get notes,
26:34symbols,
26:34distorted memories,
26:36and strange images that slowly connect the more you play.
26:39needed conversation.
26:42LAmki
26:44拉法
26:46拉法
26:52拉法
26:54拉法
26:56拉法
26:56拉法
27:00拉法
27:05拉法
27:07拉法
27:08Visage feels like one of those games where the house itself is messing with you.
27:30At first, you're just walking around, opening doors, turning on lights, and trying to understand
27:36where you're supposed to go.
27:38Then things start changing.
27:40Rooms don't stay the same, lights go out on their own, and suddenly, the house feels hostile
27:45even when nothing is happening.
27:48Gameplay revolves around managing a few key mechanics.
27:50You have to watch your sanity, keep track of light sources, and pay attention to what
27:55you interact with.
27:56Certain actions can trigger events, so moving too fast or ignoring warnings can make things
28:01worse.
28:02There are ways to respond when danger shows up, but they require timing and awareness,
28:07not brute force.
28:09What makes Visage stand out is how patient it is.
28:12The game gives you space to breathe, then slowly tightens the pressure.
28:18Silent Hill 2 Remake starts with a simple but unsettling setup.
28:22James Sunderland comes back to Silent Hill after receiving a letter from his wife, even
28:26though she's been dead for years.
28:29That alone is enough to make the whole trip feel wrong, and the town doesn't waste time
28:33proving it.
28:34Gameplay keeps things grounded and tense.
28:36You're exploring narrow streets, apartments, hospitals, and other closed-in spaces while
28:41managing limited resources.
28:44Combat isn't flashy or fast.
28:46You swing, aim, reload, and move carefully, because getting careless usually ends badly.
28:52Even walking into a room feels risky when you don't know what's waiting inside.
28:56This is the kind of horror game that works best when you're alone and focused.
29:01Silent Hill 2 Remake isn't about loud scares.
29:04It's about emotion, and slowly realizing the town is reacting to James as much as he's reacting
29:09to it.
29:10no 힘들 만 or critic todos the lines.
29:16Run!
29:22I just want to get my Mary back.
29:23It doesn't matter if you're smart, dumb, ugly, pretty, it's all the same once you ...and your
29:30corpse can't laugh.
29:32Don't. Live!
29:37Stay with me.
29:41Don't leave me alone again.
29:44You're supposed to take care of me.
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