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00:00The Game Awards 2025 dropped some seriously big reveals,
00:04from surprise announcements to trailers that instantly got everyone talking.
00:09Here are the 20 biggest game reveals from the Game Awards 2025.
00:14Resident Evil Requiem instantly grabbed attention at the Game Awards 2025 for one clear reason.
00:21Leon Kennedy is back.
00:24And the trailer doesn't ease into it.
00:26You see Leon older and carrying a lot of history on his face.
00:30Just that alone tells you this isn't some side project.
00:33Capcom clearly wants this to feel like a major moment for the series.
00:37What makes things more interesting is the introduction of a new character, Grace Ashcroft.
00:42Her sections look slower and more tense,
00:45leaning into classic survival horror with less action and more pressure.
00:49Leon's parts, on the other hand, feel more aggressive and confident, but still grounded.
00:54Switching between the two looks like a smart way to keep the game from feeling repetitive.
00:58Resident Evil Requiem already feels like one of the most important reveals from the show.
01:04Dr. Gideon has been expecting you.
01:13You there, Leon?
01:16Yeah.
01:17Hey, over here.
01:28No!
01:29FBI.
01:30What are you doing here?
01:32Would you like to see what's hidden under the hood?
01:36Don't do anything stupid.
01:39Me?
01:40Never.
01:41The titlet of fire that still burns.
02:01I need to see more.
02:07I need to go further.
02:10To uncover the secrets of Atlantis.
02:26Some legends are destined to be retold.
02:30Tomb Raider, the legend of Atlantis, feels like Lara Croft going back to what she does best.
02:35Chasing a myth that might actually get her killed.
02:38The reveal sets things up around the legend of Atlantis.
02:41And right away you get that classic sense of danger and curiosity.
02:46What stood out is how much the game leans into exploration again.
02:50Lara isn't just running from one action scene to the next.
02:52She's climbing through massive ruins, solving puzzles, and slowly uncovering what Atlantis really is.
03:00From what we've seen, the developers are clearly aiming for a modern Tomb Raider that still respects the roots of the series.
03:07It looks polished, confident, and focused on adventure first.
03:11If this is the direction they're going, the legend of Atlantis could end up being one of those Tomb Raider games people talk about for a long time.
03:19I knew it.
03:47You'd never break so easily.
03:53But why did you come back?
03:55The Order's blades are coming.
03:58They failed once, but they won't fail again.
04:00Phantom Blade Zero was one of those reveals at the Game Awards 2025 that got fans talking, because it looks like a fresh take on action games with a unique twist.
04:18The trailer drops you into a world that feels gritty and fast.
04:22The story centers on a mysterious warrior who wakes up with no memory and soon gets wrapped up in a conspiracy involving dark forces and a collapsing city.
04:33You're not just fighting hordes of enemies, you're unraveling what happened to you and why the world around you is falling apart.
04:39That mix of personal mystery and big threats gives it a weight that keeps you curious.
04:45Gameplay looks fluid and intense.
04:47Combat is fast, combo heavy, and seems to reward timing and movement more than button mashing.
04:53You'll dash, parry, and chain attacks in ways that make fights feel like a kung fu instead of a blocky hack and slash.
05:01All right, talk soon.
05:10On your feet, now!
05:19Son of a...
05:21Fuck it! Just kill him!
05:31Gang of Dragons stood out the moment the trailer started rolling, mostly because you could instantly feel who was behind it.
05:54This is the first big game from Nogoshi Studio, led by the creator of the Yakuza Like a Dragon series,
06:00and that DNA is all over it.
06:03The game is set in Tokyo, and you play as Shinji, a member of a Korean crime syndicate trying to survive and climb higher in a brutal underworld.
06:11The story looks grounded and personal, more like a crime drama than a superhero fantasy.
06:16You're dealing with gangs, power struggles, and choices that feel messy, not clean or heroic.
06:23This reveal matters because it's Nogoshi Studio's first real statement as an independent team.
06:28If they can land the combat feel and storytelling they're known for,
06:32Gang of Dragon could easily become one of those games people didn't expect,
06:36but end up talking about the most after the show.
06:42Control Resonant instantly caught attention because it feels like Remedy doubling down on the weird, reality-bending stuff they're really good at.
06:50If you played Alan Wake 2, you'll recognize that same unsettling tone right away.
06:55This time, the focus shifts away from the oldest house and into a much larger, messier situation.
07:02The reveal shows reality breaking apart on a citywide scale, gravity acting strange, and supernatural events spilling out into the open.
07:11Story-wise, it's still tied to the Control universe, but it looks more personal and more chaotic, like things have gone way past containment.
07:19Gameplay also looks a bit different.
07:22There's still that signature Remedy action, but it seems more aggressive and physical this time.
07:28This looks like Remedy pushing their connected universe even further.
07:32After seeing how confident they were with Alan Wake 2, this feels like the next step.
07:36Do you feel it?
07:41Something is coming.
07:42An intrusive pattern.
08:02An intrusive pattern.
08:04Of staggering power.
08:10Reshaping reality as we know it.
08:21Everything we try to keep inside
08:24Eventually worms its way out.
08:29No!
08:30It's coming!
08:39No!
08:39It's coming!
08:43I'm coming!
08:44I'm coming!
08:44I'm coming!
08:45No!
08:46No!
08:47No!
08:48No!
08:49No!
08:50But, you know…
08:51No!
08:52No!
08:52No!
08:53No!
08:54No!
08:55No!
08:56No!
08:58The Godslayer surprised a lot of people
09:26at the Game Awards 2025
09:28with its first real look
09:30at what this RPG is aiming for.
09:32It's an open-world,
09:33third-person action fantasy
09:35from Pathia Games.
09:36In the story,
09:38humans once learned
09:38how to use their inner energy,
09:40called chi,
09:41to grow powerful,
09:43and that angered the gods.
09:45When they struck back,
09:46the event called the Godfall
09:47wiped out the strongest kingdom
09:49and shattered peace.
09:51You play as Cheng,
09:52an elemancer whose family
09:54was lost in that day,
09:55and now he's out to take down
09:57those divine rulers
09:58and free his people.
10:00Gameplay shown so far
10:01mixes free-form combat
10:02and elemental magic.
10:04You can bend water, fire,
10:06earth, metal, and wood
10:07to fight enemies,
10:09create barriers,
10:10or even change
10:11how the battlefield looks.
10:13It feels like a blend
10:14of martial arts
10:14and elemental powers
10:15where creativity matters.
10:19Lords of the Fallen 2
10:21got a big moment
10:22at the Game Awards 2025
10:23with its first real gameplay trailer.
10:26Fans are buzzing about it.
10:28This sequel builds
10:29on the dark fantasy,
10:30souls-like action
10:31of the first game,
10:32but aims to take things further.
10:34Bigger bosses,
10:36tougher foes,
10:37and a world
10:37that actually feels dangerous.
10:39The new footage
10:40showed off multiple enemy types
10:42and brutal encounters.
10:44Gameplay revealed at the show
10:45looks tight and visceral.
10:47Combat keeps that weighty,
10:49strategic feel fans love.
10:51Dodging, striking,
10:53managing stamina,
10:54and punishing mistakes,
10:56while dismemberment
10:57and enemy reactions
10:58add a raw edge
10:59to every fight.
11:00The dual realm mechanic
11:02from the previous game
11:03might return
11:04in expanded form too,
11:05letting you switch
11:06between life and death realms
11:08for puzzle
11:08or combat advantages.
11:10The story picks up
11:11about a century
11:12after the last game,
11:13in a shattered kingdom
11:14where darkness is spreading.
11:16So is Shadow.
11:17I will walk them with you.
11:23Wherever
11:23they may lead.
11:28No matter
11:29the cost.
11:31It's a sale.
11:33But should you fall,
11:53the world
11:55falls
11:57with you.
11:59Tides of Annihilation
12:05was one of those reveals
12:06that made people
12:07actually pay attention.
12:09The trailer drops you
12:11into a broken version
12:12of London
12:12where reality has collapsed
12:14and ancient myth
12:15has taken over.
12:17Streets are torn apart
12:18and the whole place
12:19looks like it fell apart
12:20overnight.
12:21The story follows Gwendolyn,
12:23one of the last survivors,
12:25trying to save her sister
12:26and understand
12:27what caused the invasion.
12:29The game pulls ideas
12:30from Arthurian legends,
12:32knights,
12:32old myths
12:33and the Holy Grail,
12:34but places them
12:35in a modern disaster setting.
12:37That mix is what makes
12:38it stand out right away.
12:40Gameplay looks fast
12:41and stylish.
12:43Combat focuses
12:43on close range fighting,
12:45but the big hook
12:46is summoning spectral knights
12:47to help you in battle.
12:49You can switch between them,
12:51chain attacks
12:51and use different abilities
12:53depending on the situation.
12:55It looks smooth
12:56and controlled.
12:56Gwendolyn,
12:58this is your final warning.
13:02My quarrel lies not with you,
13:08but I will take back everything
13:09that belongs to you.
13:10even if the price is...
13:20my soul.
13:22Soulframe feels like a big shift
13:41for the studio behind Warframe,
13:42and that's exactly why people
13:44are paying attention.
13:45Instead of fast sci-fi gunplay,
13:48this one slows things down
13:50and leans into fantasy.
13:52The game puts you
13:52in the role of an envoy,
13:54exploring a broken land
13:55tied to nature,
13:57spirits,
13:57and ancient forces.
13:59It's not about rushing
14:00from fight to fight.
14:02Movement feels heavier,
14:03combat is more deliberate,
14:05and positioning actually matters.
14:07You're mixing melee attacks,
14:09magic abilities,
14:11and careful timing
14:12rather than spamming buttons.
14:14What's interesting
14:14is how the game is being built.
14:17Digital Extremes
14:18is letting players
14:18jump in early
14:19through their preludes tests,
14:21slowly shaping the game over time.
14:23That tells you this is
14:24a long-term project,
14:26not something being rushed out the door.
14:28They're clearly experimenting
14:30and listening,
14:31which fits the slower,
14:32more thoughtful tone
14:33they're going for.
14:34And Siren,
14:37sneaky sneaky,
14:40stole the golden lash
14:42before I could gift it.
14:45Taut cross the starling bone.
14:49When the fenling fields burned,
14:52my gifts returned.
14:55Shock and thirst.
14:58Nola came out of nowhere
15:25and instantly stood out
15:26because of how chaotic
15:27and aggressive it looks.
15:29The reveal trailer
15:30didn't waste time.
15:32It just showed pure mayhem.
15:34Gangs, guns, explosions,
15:36and a city that feels
15:37completely out of control.
15:40From the first few seconds,
15:41you can tell
15:42this isn't a clean, heroic shooter.
15:44It's messy, loud,
15:46and unapologetic.
15:48The game is built around fast,
15:50close-quarters combat.
15:52Movement looks quick,
15:53gunfights are brutal,
15:54and everything feels designed
15:56to keep you moving
15:57instead of hiding behind cover.
15:59It looks more arcade-style
16:01than tactical,
16:01but in a way
16:02that feels intentional
16:03and fun.
16:05The story
16:05is about surviving
16:07in a city
16:07where authority has collapsed.
16:09You're not saving the world,
16:11you're trying to make it
16:11through alive,
16:12and that grounded angle
16:14helps it feel different
16:15from typical shooter stories.
16:17No law could end up
16:18being one of those
16:19sleeper reveals
16:20people don't forget
16:21from the show.
16:21to learn something real simple.
16:37You reap
16:38what you sow.
16:44Ace Combat 8
16:45was one of those reveals
16:46that instantly clicked
16:48with long-time fans.
16:49The trailer didn't
16:50over-explain anything,
16:51it just showed fast jets,
16:53huge skies,
16:54and intense dogfights,
16:55and honestly,
16:56that was enough.
16:57You can tell right away
16:58this is classic Ace Combat,
17:00just pushed way harder
17:02with modern tech.
17:03The story puts you
17:04in the middle
17:05of a large-scale conflict,
17:07flying as part of an elite squad
17:08after your homeland
17:09is attacked.
17:10It's not just about
17:11shooting down enemy jets,
17:13it's about pressure,
17:14loyalty,
17:15and surviving missions
17:16where things can go wrong fast.
17:18Gameplay looks exactly
17:20like what fans want.
17:22Arcade-style flying
17:23that feels smooth
17:24and responsive,
17:25missiles flying everywhere,
17:27close calls through clouds,
17:28and those moments
17:29where you barely dodge
17:30a lock-on.
17:31After such a long wait
17:32since the last main entry,
17:34Ace Combat 8
17:35feels like a confident return,
17:37and one of the standout
17:38reveals from the show.
17:40Just keep at it, Rex.
17:41Ray, heads up!
17:42On your orders, Rex.
17:43To keep up alive,
17:44Wings of Thieves
17:45must stay on the mission.
17:46Must fly on.
17:47I can make up
17:48your kill count
17:48to be whatever.
17:51All right.
17:52From now on,
17:52you'll be the greatest
17:53Ace Pilot
17:54this war will ever know.
18:04Anemo is one of those
18:05reveals that looks cute
18:06at first,
18:06then slowly shows
18:08it has more depth
18:09than you expect.
18:10The trailer starts
18:11light and colorful,
18:13but once you see
18:13the gameplay,
18:14it's clear this isn't
18:15just another cute creature game.
18:17You're exploring a big world,
18:19teaming up with these Anemo,
18:21and actually fighting
18:22alongside them in real time.
18:24The combat looks active
18:26and fast.
18:27You move,
18:28dodge,
18:28attack,
18:29and swap Anemo
18:30on the fly
18:30instead of standing around
18:31picking commands
18:32from a menu.
18:34Each creature
18:34has its own abilities,
18:36so it feels like
18:36the fun comes from
18:37mixing and matching
18:38your team
18:39and figuring out
18:40what works best.
18:41From what was shown,
18:43this feels like
18:43a passion project.
18:45Clean visuals,
18:46smooth animations,
18:47and a clear identity.
18:49If it lands the way
18:50the reveal suggests,
18:52Anemo could be
18:52one of those surprise games
18:53people end up
18:54really loving.
18:55for many years,
19:10you've sent waves of stone soldiers.
19:12For many years,
19:22you've sent waves of stone soldiers
19:24we've decimated.
19:26What can you achieve
19:27with your solitude
19:28that thousands couldn't?
19:30Not thousands.
19:35Millions!
19:36Solasta 2 showed up
19:53and quietly impressed
19:54a lot of people
19:55who love classic RPGs.
19:58The reveal didn't try
19:59to be flashy
19:59or cinematic.
20:01Instead,
20:02it focused on
20:02what actually matters here.
20:04Party-based combat,
20:05smart positioning,
20:07and real
20:08tabletop-style choices.
20:10Right away,
20:11it felt like a game
20:12that knows its audience.
20:14From what was shown,
20:15the core gameplay
20:16is still built around
20:17turn-based battles
20:18where positioning,
20:19line of sight,
20:20and abilities
20:21really matter.
20:22You're not just
20:23clicking attacks
20:23and waiting for numbers
20:24to go up.
20:25Every fight feels more
20:27like solving a problem
20:28with your party's skills.
20:29The first game was solid,
20:31but pretty straightforward.
20:33This sequel seems
20:33more focused on characters,
20:35choices,
20:36and giving you reasons
20:37to care about what you're doing
20:38beyond just winning fights.
20:41Solasta 2 is shaping up
20:42to be one of the more
20:43interesting reveals
20:44from the show.
20:47Forest 3 showed up
20:48and instantly got fans
20:49of the series excited.
20:51This new reveal
20:52makes it clear
20:52they're going bigger
20:53and darker this time,
20:55with larger areas to explore
20:57and way more threats
20:58hiding out there.
20:59Gameplay still revolves
21:01around survival first.
21:02You're gathering supplies,
21:04building shelter,
21:05crafting weapons,
21:06and trying to stay
21:06one step ahead of enemies
21:08that don't give you
21:08much breathing room.
21:10What stood out in the reveal
21:11is how much more active
21:12the world feels.
21:14It looks like there's
21:14less downtime
21:15and more moments
21:16where you have to react fast,
21:18whether you're defending
21:19your base
21:19or running for your life.
21:21There also seems to be
21:22more focus on story now.
21:24Instead of everything
21:25being vague and mysterious,
21:27Forest 3 hints at clearer goals
21:29and deeper lore.
21:30You're not just surviving
21:31day to day,
21:32you're slowly uncovering
21:34what's really going on
21:35around you,
21:36and that adds a lot
21:37to the tension.
21:37On Toss was a really
22:05interesting reveal
22:06from Frictional Games.
22:07Especially if you know
22:08their history with
22:09Amnesia and Soma.
22:11Instead of going back
22:12to dark castles
22:13or underwater labs,
22:14this time they're moving
22:15into a sci-fi setting.
22:17The trailer drops you
22:18into a strange hotel
22:19on the moon,
22:20and right away
22:21it feels off.
22:22The story follows
22:23an engineer searching
22:24for her missing father,
22:26but it quickly becomes clear
22:27this isn't just
22:28a personal mystery.
22:29Gameplay looks focused
22:30on exploration
22:31and atmosphere
22:32rather than combat.
22:34You're moving
22:34through environments,
22:35solving problems,
22:36and dealing with
22:37psychological pressure
22:38instead of fighting
22:39monsters non-stop.
22:41If you've played
22:42their previous games,
22:43you already know
22:44they're good at making
22:44silence feel dangerous.
22:46If you like slow burn
22:47horror,
22:48heavy atmosphere,
22:49and stories that mess
22:50with your head,
22:51this was one of the most
22:52intriguing reveals
22:53from the show.
22:55Then you have to step
22:57beyond the walls
22:59around you.
23:01Play your father's king.
23:04Push the very limits
23:06until your reality itself
23:09breaks.
23:14A little help here.
23:28Look out!
23:31What are you doing?
23:32Pragmata showing up again
23:48was honestly a nice surprise.
23:50This is one of those games
23:52people have been wondering
23:52about for years,
23:54and this time it actually
23:55looked real and playable.
23:56The story seems to center
23:58on an astronaut
23:59and a young android girl
24:00trying to survive together.
24:02You can already tell
24:03their relationship
24:03is a big part of the game,
24:05not just background story.
24:07It feels more focused
24:08on the journey
24:09and the connection
24:09between them.
24:11Gameplay looks more
24:11thoughtful than flashy.
24:13Combat isn't just
24:14about shooting.
24:15There's hacking,
24:16positioning,
24:17and working together
24:18with the android
24:18during fights.
24:20It looks like you'll need
24:21to slow down,
24:22think,
24:22and use both characters
24:23smartly instead of
24:24rushing in.
24:26If everything comes together,
24:27Pragmata could end up
24:28being one of those
24:29unique sci-fi games
24:30that sticks with you.
24:33Dragon Quest VII Reimagined
24:35was one of those reveals
24:36that felt quiet at first,
24:38then slowly grew on people.
24:40If you know the original,
24:41you already know
24:42how big and long
24:43that game was,
24:44and this new version
24:45looks like it's finally
24:46giving it the modern
24:47treatment it always needed.
24:49Gameplay sticks to
24:50classic turn-based combat,
24:52but with a lot
24:52of quality upgrades.
24:54Battles move faster,
24:55enemies are visible
24:56in the world,
24:57and the job system
24:58has been improved
24:59so it feels more flexible
25:00and less grindy.
25:02It still feels like
25:02Dragon Quest,
25:03just smoother and easier
25:04to stick with
25:05for long sessions.
25:07The story is still
25:07about exploring
25:08a broken world
25:09piece by piece.
25:10You and your party
25:11discover these
25:12ancient fragments
25:13that send you back
25:14in time to lost lands,
25:15where you fix problems
25:17that ripple
25:17into the present.
25:29Gameplay!
25:29Whoa!
25:37Bradley and the Badger
25:43was one of those
25:43reveals that felt
25:44weird in the best way.
25:47At first,
25:47it looks like a cute
25:48platformer
25:49with a cartoon badger,
25:50but then the trailer
25:51keeps getting stranger.
25:53Levels glitch out,
25:54worlds change style,
25:55and suddenly you realize
25:56this game isn't
25:57playing things
25:58straight at all.
25:59The setup is simple
26:00but clever.
26:01Bradley gets pulled
26:02out of his own
26:03bright, friendly world
26:04and dropped
26:05into broken game
26:06environments that feel
26:07unfinished
26:07or straight-up wrong.
26:09Some areas look
26:10like dark fantasy,
26:11others feel sci-fi
26:12or totally unpolished
26:14on purpose.
26:15Gameplay leans
26:16into that idea hard.
26:17You're not just
26:18jumping and dodging,
26:19you're messing
26:20with the game itself.
26:21Resizing objects,
26:23stretching platforms,
26:24changing how things
26:25behave to solve puzzles
26:26or reach new areas.
26:28It feels playful,
26:29like the devs want you
26:30to experiment
26:31and break things
26:32instead of following
26:33one correct path.
26:35I really transformed
26:37myself.
26:38This thing is amazing!
26:40Made a bunch
26:41of new friends.
26:44Picked up new wheels.
26:46Figured out how to
26:47think big
26:48and small.
26:53I had it all!
26:56And then the code
26:56broke down.
26:57And that's when
27:21I found you.
27:22Thank you,
27:41Chu.
27:43We are the defenders
27:45of Leiden's future.
27:48And we will fight
27:49to protect it!
27:50The fight for survival
27:55has consequences.
27:58How far are you
27:59willing to venture?
28:02How much are you
28:04willing to sacrifice?
28:05Exodus opens in a future
28:07where humanity
28:07is scattered across space
28:09and clearly losing
28:10control of things.
28:11You're thrown into a galaxy
28:13ruled by powerful beings
28:14called the Celestials,
28:16while regular humans
28:17are stuck fighting
28:18to survive.
28:19Speaking of development,
28:21this is coming from
28:21a studio formed
28:22by former Mass Effect
28:23devs,
28:24and that influence
28:25is obvious.
28:26Gameplay mixes
28:27third-person combat
28:28with special abilities
28:29and exploration.
28:31You're using guns,
28:32powers,
28:33and the environment
28:33itself to survive
28:34encounters.
28:36It looks flexible,
28:37not forcing one playstyle,
28:39which fits the RPG roots
28:40the developers
28:41are aiming for.
28:42This isn't a fast,
28:43flashy shooter.
28:45It looks like a story-first
28:46sci-fi RPG
28:47where choices matter.
28:49You play as June Aslan,
28:51a salvager who slowly
28:52realizes they're tied
28:53to something much bigger
28:54than they thought.
28:55The story hints at
28:56legacy,
28:57sacrifice,
28:58and how far humanity
28:59is willing to go
29:00just to stay alive.
29:03Stupid Never Dies
29:04immediately stands out
29:05because it doesn't
29:06take itself seriously
29:07at all,
29:08and that's the point.
29:09The reveal throws you
29:11into a colorful,
29:12over-the-top world
29:13where logic takes a backseat
29:14and fun is clearly
29:16the main goal.
29:17Gameplay looks like
29:18pure arcade-style action.
29:21Combat is quick,
29:22flashy,
29:23and all about momentum.
29:24You fight enemies,
29:26steal their abilities,
29:27and slap those powers
29:28onto your own build,
29:29which means your character
29:30can change a lot
29:31depending on how you play.
29:33It feels experimental
29:34in a fun way,
29:35not complicated or heavy.
29:37From a development angle,
29:38this is coming from
29:40a new studio
29:40made up of veterans
29:41of big action games
29:42led by former
29:43Devil May Cry
29:44and Resident Evil folks,
29:46and you can feel
29:47that experience
29:47in how smooth
29:48everything looks.
29:50Stupid Never Dies
29:51feels like one of those
29:52surprise reveals
29:53people didn't expect,
29:54but will definitely remember.
30:08Star Wars Galactic Race
30:22was one of those reveals
30:24that instantly hit people
30:25with nostalgia,
30:26but still felt new.
30:28The trailer wasted no time.
30:30Fast ships,
30:31wild tracks,
30:32and that classic
30:33Star Wars sense
30:34of speed and chaos.
30:36You're a racer
30:37trying to climb your way up
30:38through a dangerous
30:39galactic racing league,
30:41competing across
30:41different planets
30:42and outlaw circuits.
30:44It's less about
30:45saving the galaxy,
30:46and more about
30:47proving yourself,
30:48winning races,
30:49and building a name
30:50in a universe
30:51that doesn't play fair.
30:53Gameplay looks fast
30:54and arcadey
30:54in a good way.
30:55High speeds,
30:57boosting at the right moment,
30:58and managing your ship
30:59so it doesn't fall apart
31:00mid-race.
31:01Each vehicle
31:02seems to handle differently,
31:04so it's not just
31:04about raw speed.
31:06It's about control
31:07and knowing your ride.
31:09The devs clearly
31:09want to bring back
31:10that Star Wars racing energy
31:12with modern visuals
31:13and smoother controls,
31:15without overcomplicating it.
31:34Seros opens with a quiet
31:53but tense setup.
31:55A distant planet,
31:56a colony that's gone silent,
31:58and one soldier sent in
31:59to figure out what went wrong.
32:01From the trailer alone,
32:02you can feel that something
32:04is seriously off.
32:06What grabbed a lot of people
32:07is how the gameplay looks.
32:09It's fast, sharp,
32:10and very movement-focused.
32:13You're dodging,
32:14shooting,
32:14and reacting constantly.
32:16Combat has that rhythm
32:17where timing really matters,
32:19especially with parries
32:20and close calls
32:21that can turn a fight around
32:22in a second.
32:24It looks intense,
32:25but also very controlled
32:26if you know what you're doing.
32:28The story is about a soldier
32:29trying to survive
32:30and uncover what happened
32:31on this planet.
32:33There's a clear push
32:34towards stronger narrative moments
32:35compared to the studio's
32:37earlier work,
32:38which is a big deal.
32:39If it all comes together,
32:41Seros could end up being
32:42one of those action games
32:43people don't stop talking about
32:45after launch.
32:45I won't break our promise.
32:57I will make everything
32:59perfect again.
33:03I know you're here.
33:05And I will find you.
33:08Mankind is set
33:32by endless tides
33:34of aliens,
33:35traitors,
33:37and demons.
34:02Total War Warhammer 40,000
34:05was one of those reveals
34:07that instantly made people
34:08do a double take.
34:10Seeing the Total War formula
34:11jump into the 40K universe
34:13instead of swords and castles,
34:15you're dealing with space marines,
34:17massive guns,
34:18and a galaxy
34:18that's been at war forever.
34:21Instead of medieval maps,
34:22you're now dealing with planets,
34:24star systems,
34:25and factions
34:25that are always
34:26at each other's throats.
34:28Space marines
34:29and other iconic armies
34:30are front and center,
34:31and the scale feels bigger
34:32than anything
34:33Total War has done before.
34:35The setting does a lot
34:36of heavy lifting, too.
34:38Warhammer 40K
34:39is all about
34:40non-stop conflict,
34:42and that fits perfectly
34:43with this series.
34:44Every faction feels
34:45aggressive in its own way,
34:47and it looks like
34:47Creative Assembly
34:48is leaning hard
34:49into that grim,
34:50over-the-top tone
34:51instead of holding back.
34:55Decrepit was one
34:56of those reveals
34:57that quietly grabbed people
34:58who love tough,
35:00old-school action.
35:01The trailer drops you
35:02into a decaying castle
35:03where everything
35:04wants you dead,
35:05and there's no big setup
35:06or safety net.
35:08You wake up in a cell,
35:09step outside,
35:10and immediately realize
35:11this place is designed
35:13to beat you down
35:14until you learn
35:15how it works.
35:16The main hook
35:17is the loop.
35:18You fight,
35:19you die,
35:20and you get dragged
35:21back to the dungeon,
35:22literally.
35:23But every run
35:24teaches you something new.
35:26Enemy patterns
35:27start to click,
35:28shortcuts open up,
35:29and you slowly figure out
35:30how to survive longer
35:31instead of just
35:32swinging wildly.
35:34It's first-person,
35:35so every fight
35:36feels close,
35:37and timing matters a lot.
35:39Combat looks heavy
35:40and deliberate.
35:41You manage stamina,
35:43pick your moments,
35:44and decide when to push
35:45or back off.
35:46and you drop
35:47and you take
35:48and you try to
35:49turn it over.
35:50Get ready!
35:52Whoa!
36:09Oh!
36:10Hey!
36:10Hey!
36:11Hey!
36:12Hey!
36:13Hey!
36:13Hey!
36:14Hey!
36:15Hey!
36:15Hey!
36:16Hey!
36:16Divinity showed up as one of those reveals that instantly spoke to RPG fans who love
36:21deep systems and real choices.
36:24The trailer leaned into world building and dialogue instead of flashy action, and that
36:29alone told you what kind of game this wants to be.
36:32This is coming from Larian Studios, the same team behind Divinity Original Sin, Divinity
36:37Original Sin 2, and most recently, Baldur's Gate 3.
36:42After how well Baldur's Gate 3 landed, a lot of people trust this team to deliver another
36:47deep, well-written RPG.
36:50Story-wise, it leans hard into player choice.
36:53Conversations can go in different directions, quests don't always have clean outcomes, and
36:57your decisions actually affect the world and the people in it.
37:01It feels less like following a script, and more like running your own campaign.
37:06That style will feel very familiar if you've played Divinity Original Sin 2.
37:13the plastic-sized sair around the world in general.
37:16It feels less like a scene.
37:17This is what the game is Waredman, so it can be really clear to the way that you are
37:20playing unless you play a game or you play a game or the game.
37:23Crazy-wise, it won't be a game.
37:25It was a game, and that's weird.
37:27If you are acting, it's the game.
37:28It was a game, and you are the game.
37:30It is a game.
37:31Now you're playing a game, and you're playing a game, and you're playing a game.
37:35You're playing a game where you are!
37:40Go.
37:42Run!
37:47Run!
37:54Kill him!
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