Skip to playerSkip to main content
#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails
Transcript
00:00The new Hell Let Loose, Vietnam trailer just dropped and it honestly changes everything
00:14about what I expected from this project.
00:17The moment the gameplay kicks in, you can immediately tell Black Matter and Team17 aren't
00:22just making a themed spin-off.
00:23This looks like a full ground-up rework of what Hell Let Loose can be.
00:27The shift to Vietnam gives them an entirely new visual language, a new combat rhythm and
00:32a new way to use the game's sandbox.
00:34Dense jungles, low visibility, brutal ambushes, tunnels, traps and a completely different pacing
00:40compared to the European and Eastern Front maps we've been used to for years.
00:44The new trailer wastes zero time showing what's changed.
00:47You see squads crawling through tall elephant grass with almost no visibility.
00:51You see firefights breaking out at 10 meters instead of 200.
00:55And for the first time in Hell Let Loose, the environment itself becomes a threat.
01:00Vietnam wasn't about long-range tank engagements and open fields.
01:04It was about trying to survive inside an environment that constantly turns against you.
01:08And that's exactly what they're nailing here.
01:11The article that dropped alongside the trailer confirms some of the biggest details we've
01:14been waiting for.
01:16New factions, new weapons, new vehicles and large-scale asymmetrical gameplay that leans
01:21into the reality of that era.
01:23The US military isn't fighting mirror-matched forces here.
01:27They're going up against the NVA and the Viet Cong.
01:30Factions that fight completely differently, use the terrain differently, and rely on traps,
01:35ambushes, tunnels and mobility.
01:37And that's what makes this expansion so exciting.
01:40For the first time in Hell Let Loose, we've got a conflict where every side feels fundamentally
01:44different to play.
01:45The weapons alone already tell you that this will be a completely different game.
01:50The M16, the M60, the M79 Thumper, the classic 1911, the AK-47, the RPD, all rendered with
01:59new animations, new sound work, and honestly, they might have the best weapon audio the game
02:04has ever had.
02:05Vietnam firefights weren't clean, controlled engagements, they were chaotic, loud and often
02:10over in seconds.
02:12The new trailer leans into that raw intensity, with gunshots echoing through the jungle,
02:17bullets snapping over your head, and explosions throwing dirt and debris everywhere.
02:22You also get a first look at the new level design philosophy.
02:25The maps are darker, wetter, more vertical, and way more claustrophobic.
02:29Trenches, villages, dugouts, makeshift bases, underground tunnel entrances, it's all there.
02:35This environment gives you fewer clean sidelines, which means information is scarce.
02:39You don't always know where the enemy is, and you don't always have the high ground.
02:43It's a completely different kind of stress than Normandy or Kursk.
02:47The trailer also confirms helicopters, something that fans have been begging for since the
02:52original reveal.
02:53Seeing the Yui flying over the jungle is a huge moment, because that immediately changes
02:58the scale of the game.
02:59Air mobility wasn't optional in Vietnam, it defined the entire war.
03:04And if they're implementing helicopters as more than just background scenery, that instantly
03:08opens the door for air cavalry, gameplay, troop transport, ambushes from the canopy,
03:14and actual three-dimensional combat spaces.
03:17Another big shift is the focus on asymmetrical squad design.
03:21The NVA and Vietcong are not going to fight the same way as the US Army.
03:26And the devs have been very clear about wanting asymmetric balance rather than mirrored roles.
03:31That means traps like punji pits, improvised explosives, tunnel networks, and probably some
03:36kind of stealth-oriented squad role.
03:38Vietnam wasn't symmetrical, and the trailer already suggests they're leaning into that.
03:43It's a bold choice for Hell Let Loose, because asymmetric design makes balance harder, but it
03:48also makes the game far more interesting and unpredictable.
03:51And what people forget is that Hell Let Loose has needed this kind of evolution for a while.
03:57The base game is still incredibly good, but after years of historical fronts, a lot of
04:01players wanted something fresh, something that forces them to relearn how to survive.
04:06Vietnam is exactly that.
04:08It pushes Hell Let Loose into a much faster, more aggressive style of gameplay, while still
04:13keeping the teamwork, the comms, the tension, and the brutality that made the game popular
04:18in the first place.
04:19But what really stands out in this reveal is how much more ambitious this looks compared
04:23to previous expansions.
04:26Everything from environmental density to animations to sound design looks overhauled.
04:31You can tell they're trying to elevate the game's quality across the board, and that's
04:35a good sign because Vietnam isn't an easy setting to get right.
04:38There's a reason very few games attempt it.
04:41You need thick foliage, you need dynamic lighting, you need strong atmosphere, and you need a soundscape
04:46that actually sells the chaos.
04:48And from what we've seen so far, they're getting incredibly close.
04:51The team has also teased that the update will come with a major overhaul to the game's
04:55engine tech, improvements to performance in dense foliage, and better visual effects
05:00like smoke, fire, and mud interaction.
05:03For a game like Hell Let Loose, these things matter.
05:05Vietnam maps can't work unless the engine can handle dense vegetation and rapid chaotic
05:11engagements.
05:12So seeing this level of polish in the reveal trailer is a good sign that the team is actually
05:16preparing for large 100-player battles.
05:19Inside ultra-dense environments, the timing also matters.
05:23The community has been hungry for something like this for a long time.
05:27And launching Vietnam now, when the genre is flooded with modern shooters, gives Hell Let
05:31Loose something unique.
05:32Nobody else is doing this level of large-scale Vietnam warfare with this level of authenticity
05:38and teamwork.
05:39If you're a fan of squad-based shooters, historical authenticity, or just brutal, unforgiving FPS
05:45experiences, this might be one of the most exciting expansions in years.
05:49And honestly, if you've been away from Hell Let Loose for a while, this is probably the
05:54moment to keep an eye on it again.
05:56The devs are treating Vietnam like a major turning point, not just a content drop.
06:00This new trailer feels like the start of a new chapter for the game, one that could easily
06:05bring in a massive new wave of players and give veterans something completely fresh to
06:09sink into.
06:10And what's interesting is how this expansion also feels like a stress test for the direction
06:15of Hell Let Loose as a whole.
06:17If Vietnam lands the way the community hopes, it opens the door for even more era expansions.
06:23Cold War, Pacific, maybe even something like early 2000s conflicts.
06:28The devs have said before that they want Hell Let Loose to become a long-term platform, not
06:32just a series of isolated maps, and Vietnam is the first time we're really seeing them
06:37push beyond the formula that's defined the game since launch.
06:40The new gameplay trailer also shows small details that are worth pointing out.
06:44The lighting system looks noticeably improved, not just prettier, but more functional.
06:49Dark tunnel entrances, dense shadows under the canopy, sunlight breaking through the treeline.
06:54All of that changes how players approach movement.
06:57The game's typical long-range engagements are still possible in certain areas, but a lot of
07:02Vietnam seems built for ambushes, short sprints between cover and sudden bursts of violence
07:07that force quick decision making.
07:09You can also see animation refinements that weren't in earlier Hell Let Loose updates.
07:15Weapon reloads look smoother and less stiff.
07:17The way characters push through foliage feels more responsive.
07:20Even when soldiers take cover, there's a heavier weight to their movements.
07:24It's subtle, but it makes the combat look more grounded.
07:27If they're refining the animation system specifically for Vietnam, that could benefit
07:31the entire game moving forward.
07:33Another thing worth highlighting is how each faction's identity comes through.
07:37If the devs execute this properly, Vietnam could become the most tactically varied content
07:41Hell Let Loose has ever had.
07:43Locate too early Yeah, it's rude to me.
07:54Long Dah öğren
07:55Off see how many countries have Ž no one.
07:56They're sensuals.
07:57The sixring way to ground a whole trip.
08:00나타� a whole step, right?
08:01Over there, they're just doing the chemicals, yeah.
08:03The danse graciously even though an animal we think.
08:04If you don't see simple could!
08:05The cat can Seit receiver news on a domain.
08:06To see how many climbers are making.
08:07To see.
08:08The desconofed place.
08:09Oh yeah Right now.
Be the first to comment
Add your comment

Recommended