Dialogue in video games has come a long way—transforming from simple on-screen text to immersive, voice-acted performances that rival film and television. As graphics improve and AAA studios lean into narrative-heavy gameplay, some titles now feel like interactive movies, complete with cinematic cutscenes, internal monologues, and dynamic character exchanges. But not every player is on board with this shift. Some miss the fast-paced action and minimal exposition of earlier games. Yair Ben-Dor explores how developers are navigating this growing divide in the gaming community.
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