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Bringing Sci-Fi to Life: The Real Science Behind The Expanse: Osiris Reborn. Former NASA astronaut on Owlcat’s approach in new dev diary debuted at the Golden Joystick Awards.

Owlcat Games offered fans a look behind the scenes of The Expanse: Osiris Reborn and its depiction of life in space in the form of a new dev diary revealed during the Golden Joystick Awards. In collaboration with former NASA astronaut and ISS commander Leroy Chiao, the studio worked at striking the right balance between realism and playability.

The Expanse: Osiris Reborn is based on the book series and TV show. The Expanse is famous for taking a “hard” approach to the science-fiction genre, incorporating real-world scientific theories and practices. In order to make life in space in-game as faithful to the original as possible, while at the same time creating a fun gaming experience, Owlcat collaborated with former NASA pilot and ISS commander Leroy Chiao, incorporating his experience on how he moved, breathed, and even ate in space. For example, astronauts tend to favor spicy food in order to regain some of the loss of sensation that comes from living on a space station for months or years at a time — this is reflected in-game with characters clearly having a craving for fiery food!

On the other hand, the team had to move away from a purely realistic depiction of life in space at some points, so the gameplay didn’t suffer. Real astronauts use tethers when they leave the security of their ships and space stations; but since this would be cumbersome in a video game, magnetic boots were introduced as a compromise.

The same approach applies to combat: firearm ballistics and recoil work differently in zero-G than on solid ground, and famously, there is (almost) no sound in space. However, since sound effects and weapon feedback are important elements of what makes combat in games feel good, the team had to find a compromise. Sound in game is muffled, but players can still get feedback in the form of vibrations, breathing, and radio sound.

The Expanse: Osiris Reborn will launch on PC via Steam, Epic Games Store, and GOG, and on console via Xbox Series X|S, and PlayStation 5. Fans can wishlist the game now.

Stay up to date with The Expanse: Osiris Reborn by visiting the official website https://osirisreborn.owlcat.games

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Transcript
00:01One of the biggest fears of an astronaut doing extravehicular activity, or EVA,
00:05is somehow becoming detached and floating away.
00:12Hi, I'm Leroy Chow. I'm a former NASA astronaut and ISS commander.
00:16ALCAD Games asked me to help them to create what it's like to live and work in space,
00:22and then it's really a challenge to take that experience and make it into a realistic game,
00:27and that's where their team stepped in.
00:29We wanted to strike the right balance. Realism grounded in science fiction, not simulation.
00:35During real spacewalks, we actually used tethers to keep ourselves attached to the vehicle.
00:40In a reactive game, that would be too clumsy, and so Magboots is a creative way to kind of compromise
00:46and keep it realistic, but also be able to be reactive.
00:50But the fear is the same, becoming detached somehow and drifting away.
00:54And that's just one example. Even firearms would behave differently in space.
01:00Recoil and ballistics would also be different.
01:03People think about space as silent, but silence can mean danger.
01:07For example, inside of the spacesuit, there's a steady hum of the fan that's blowing oxygen over your face.
01:12The people at Alcat Games did some research and figured out that vibrations caused by shots inside of a vehicle
01:18would translate to the hull and likely be felt through the Magboots.
01:21Without the idea, but had to adapt it.
01:26Pre-realism would mean almost no sound in combat.
01:29No vacuum, you'll hear more than Austin as do, but far less than in atmosphere.
01:33What you hear is what your character feels.
01:36Breath, comes, vibrations.
01:38The tension stays and so does the fear.
01:41The mission crews train for months, even years together.
01:56The commander is chosen first and sets the tone.
01:59Just like in the game, trust takes time and shared experience.
02:03The ship is crew's home.
02:07To craft the right atmosphere, we focus on the smallest of details.
02:11Life in space changes tastes.
02:14Astronauts often crave spices just to feel such sensations again.
02:18On pink water, meals created from what could actually be grown in orbit.
02:23And in the same spirit, you'll even hear your companions discussing food and ingredients on the ship.
02:30We hope that our approach to blending realism with gameplay considerations
02:34will make players experience something engaging and truly immersive.
02:38Before we read?
02:39dass siehst du typest?
02:40They find that the mission was gonna end up in orbit
02:44and say, to fervent.
02:45They think they shoot gerekiyor.
02:47They think they can find your own individual and Beth Dwell.
02:48You all know they have to rise,воhobe we unprecedented and have been華麽 deja
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