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25+ Minutes of Footage from The Blood of Dawnwalker Features Updated Gameplay. Rebel Wolves have been hard at work on The Blood of Dawnwalker, the upcoming dark fantasy RPG set in the 14th-century fictional location of Vale Sangora, a forgotten corner of the Carpthian Mountains. In it, players take on the role of Coen, a man turned into a Dawnwalker: human by day, vampire by night, and will have to use this power to rescue his family, captured by the vampiric feudal lords who have taken over Vale Sangora. Revealed to the public for the first time, this new footage showcases game improvements prompted by community feedback, such as changes to the flow of fights and the camera placement, improved mechanics and features, and more.

The new footage, narrated by Rebel Wolves writer Ariana Siarkiewicz, follows Coen on an investigation around Svartrau Cathedral, showcasing dynamic fights against humans and monsters, with details of some of the in-game lore.

The Blood of Dawnwalker is being developed by Rebel Wolves on Unreal Engine 5 and published by Bandai Namco Entertainment. The game will be available on PC, PlayStation 5 and Xbox Series X|S. More details can be found on the official website https://www.dawnwalkergame.com.

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Note: The #TheBloodofDawnwalker #Trailer is courtesy of Rebel Wolves and published by Bandai Namco Entertainment. All Rights Reserved. The https://amzo.in are with a purchase nothing changes for you, but you support our work. #XboxViewTV publishes game news and about Xbox and PC games and hardware.
Transcript
00:00You
00:30Hello, my name is Arianna Sierkiewicz and I am one of the writers at Rebel Wolves.
00:39In June, we showed you a part of a quest where Cohen is looking for a legendary sword.
00:44And today, we're going to get to the end of that quest.
00:48The game is currently in the pre-beta stage, so you may still see some bugs and glitches.
00:54You will also see some changes and additions we've made to the game based on the community feedback.
01:00Since one of our game's main features is the duality of Cohen, our hero,
01:20who is human by day and a vampire by night, we're gonna show you two ways to play the quest.
01:27This is yet another example of our narrative sandbox.
01:31We can approach each of the quests in a variety of ways, remembering about the duality of our hero,
01:37human by day and vampire by night, knowing we have both day and night as our allies.
01:44In June, we started on the outskirts of Spartro and had a brief stint with some bandits,
01:50Cohen got rid of them easily with a few well-timed sword cuts and active abilities.
01:55Then we walked around the city a bit until we reached the cathedral,
02:00this time entering it without any hassle during the day as a human.
02:04Let's continue that playthrough.
02:06Let's continue that playthrough.
02:20The baptism of a newborn is a solemn moment, doubly so.
02:40A new life joins our flock, bringing happiness to its parents and to the congregation.
02:50Natus ex-sanguine est, alletur sanguine, et insanguine morietur, ego te baptizo in nomine Dei. Amen.
03:20Hh!
03:39Hm. Don't I know you from somewhere, young man?
03:44Laslea, maybe.
03:48That's right.
03:50My name's Cohen.
03:52It's a real shame what happened there.
03:56So many good people imprisoned.
03:59But where there is sin, there must be chastisement.
04:03And speaking of sin, come with me.
04:10I'll take your confession.
04:14Thank you, but I have no need for confession.
04:17Ah.
04:18So you deem your conscience clear?
04:23I wouldn't go that far.
04:25But I'm sure you're a busy man, Father.
04:28So while I appreciate the offer, I feel that my soul shouldn't be your priority.
04:32I won't press the matter.
04:34You are quite correct.
04:36I have many other duties to attend to.
04:38But please remember that in order to be saved, we all need to repent.
04:46Myself included.
04:49I hope we can speak again soon.
04:52Good day to you.
04:53Ah.
04:54Cohen.
04:55We can start by chatting with the deacon.
05:02He might know something about the catacombs where St. Mihai is buried.
05:06Pay the workers.
05:18Clean up the altar.
05:20What else?
05:21Oh, right.
05:22The baltower.
05:24Yes.
05:29What is it?
05:30I have much to do.
05:31So either be quick about it or leave me to my duties.
05:34Could you point me towards the entrance to the crypt?
05:40What are you talking about?
05:42I wanted to pay my respects to the city's founders.
05:46Light a candle in their memory, if possible.
05:48Sorry to disappoint, son, but there's no crypt in this house of worship now, if that is all.
05:57Things change.
05:59Especially in the last few years.
06:01Perhaps the crypt was built over or sealed away.
06:04Listen, son.
06:06The parish book doesn't say anything about any crypt.
06:09I should know.
06:10I wrote parts of it myself.
06:12Can I take a look?
06:14Just to make sure.
06:15No.
06:16The library is not open to just anyone.
06:19Ah, still.
06:21It seems to me you have plenty of time on your hands and will keep on badgering me.
06:26Tell you what.
06:27I'll give your idle hands something to do.
06:29And afterwards, maybe I'll let you take a look into the library.
06:35Tell me what you need, then.
06:38Our caretaker, Radu, is missing, it seems.
06:40It's been a few days since he last came to work.
06:43And now his duties have become my duties.
06:47I imagine he's lazing about somewhere, having a laugh at my expense.
06:52Any idea where to look for him?
06:58Perhaps he's at home.
07:00If I only knew where that is.
07:02Radu's a secretive man.
07:05No.
07:06I'd rather ask around in the almshouse.
07:09He spends a lot of time talking to the inmates.
07:12The almshouse?
07:13Where is it?
07:14Go out to the courtyard and turn left.
07:17Carry on walking until you see a well on your right.
07:21The almshouse's entrance is just by that well.
07:24I try to avoid going there myself.
07:27A dreadful place.
07:29Really dreadful.
07:31Anyway, be on your way, son.
07:33And let me know when you find Radu.
07:41Turns out the deacon had his own agenda and asked us to find out what happened to the local caretaker.
07:49Let's find the asylum he mentioned.
07:52While on those sacred grounds, we should mention that every week, in some of Vale's Angora's churches, people gather for the so-called blood mass.
08:00It was established by Brancis and his clique of vampires after they took rule in Vale's Angora.
08:08Every villager is required to donate a significant amount of their blood.
08:12And in return, they are cured from all illness.
08:16Like Cohen's sister in the CGI trailer.
08:19It's how Brancis controls the population.
08:21Each blood mass is conducted by Father Florin himself.
08:25Maybe we could go there today.
08:49See if we can help.
08:51Yeah, right.
08:52The deacon will be really glad to see dirty bums like us walking around his glorious church.
08:58You don't know that, maybe.
09:00Oh, stuff it.
09:02We'll go and see your dad instead.
09:04Maybe someone in here has seen the caretaker.
09:08My sister is too busy to take a look at him.
09:10It's just a matter of time until that wound festers.
09:14What do you want?
09:19I'm looking for the caretaker.
09:21I've been told he sometimes comes here.
09:24You mean Radu?
09:25Yeah, I know him.
09:27Steer clear of that bastard.
09:31Any idea where he is?
09:33Right now?
09:34Nah.
09:34But I do know something.
09:36Might be interesting for you.
09:39Really?
09:40All right, tell me.
09:42That's not how it works, friend.
09:44I need a little palm grease first.
09:49Here you go.
09:51It better be worth it.
09:54It is.
09:56Something strange is going on here.
09:58Every night, there are noises.
10:01Creaking, scratching, and...
10:04I don't know, things being pushed around.
10:07Some of the folk here say the building's haunted.
10:09Listen, I didn't pay to hear a ghost story.
10:16You were supposed to tell me about the caretaker.
10:18Oh, I'm getting there.
10:19I'm not trying to swindle you or nothing.
10:21You see, there's a closed-off wing here.
10:25They put the plague patients there when it first hit.
10:28But one day, they decided they were beyond help
10:31and sealed them all off, left them all to die.
10:34But I hear that the caretaker knew how to get in there,
10:38some secret entrance, and used it.
10:41But I don't know what for.
10:44I see.
10:46Any idea where it might be?
10:48Somewhere upstairs, I think.
10:51You'd have to look around.
10:52All right, I'll check it out.
10:54Thanks.
10:55It seems the asylum resident,
11:03apart from telling us a gruesome story
11:05about what happened to the plague patients,
11:07gave us a useful hint about the secret entrance
11:09to the asylum wing.
11:11For a price, of course.
11:13Using focus mode allows us to see
11:27that there might be something hidden behind the shelves.
11:30Scratches on the floor.
11:43Let's investigate the location.
11:56It was a separate wing for patients
11:58who fell ill with the plague.
12:03Damn.
12:04What a stench.
12:06Something's rotten in here.
12:08So many died here.
12:14In isolation.
12:22This wing was blocked off,
12:24and they were left to die a terrible death.
12:32Something else happened here.
12:34Huh.
12:36Died recently.
12:39Killed by something bestial.
12:41This body looks fresh compared to the rest.
12:53It's getting better and better.
12:55We have to face a creature called Miron.
12:58While it is theoretically a vampire,
13:01its transformation did not go correctly.
13:04Occasionally, Miron's produce loud,
13:06inhuman screams which stun the target
13:08if it is within the screams range.
13:13You.
13:16What?
13:19As you can observe,
13:22their behavior is chaotic
13:23and hard to predict.
13:24Newrony'sm.
13:25What?
13:26Is that a vampire?
13:26That was a vampire.
13:27Here is the vampire.
13:27Neuroni possessed the vampiric ability of Shadowstep, however, it is juggy and unstable.
13:57We can learn more about what has happened here by using the Compel Soul hex.
14:12You can learn this hex during the game.
14:19It is a feature enabling the player to talk with certain corpses, those that have moths
14:24flying above them.
14:27Magic is only available to Cohen in his human form.
14:30We wouldn't be able to talk to the dead had we come here at night.
14:33It's...
14:34It's you, isn't it?
14:35Please...
14:36Please...
14:37Stop!
14:38It...
14:39It hurts!
14:40It...
14:41It hurts!
14:42I...
14:43I beg you!
14:45We're...
14:46We're friends!
14:47Rado, please!
14:52That's enough.
14:54Rest now.
14:57We can go back to the beacon now and report our findings.
15:03Before we chat to him, notice that our current objective again has the hourglass symbol.
15:09This tells you that the dialogue will push the time forward.
15:15Yes?
15:16Why are you pestering me again?
15:30I know what happened to Rado.
15:31Good!
15:32So, what was that wastrel doing all this time?
15:34Getting drunk on communion wine?
15:36Tell me!
15:37I found him in the almshouse, in the sealed-off wing.
15:40The caretaker was hiding there, but he was no longer human.
15:44He turned into something terrible.
15:47A monster.
15:48I'm sorry, but I had to kill him.
15:51What?
15:52I don't understand.
15:53What...
15:54What happened to Rado?
15:56He was involved in something.
15:58Something dark.
16:00There were corpses in his hiding place.
16:02Probably his latest victims.
16:04But how he became that creature...
16:06Is anyone's guess.
16:08A monster in the house of God.
16:10First a plague, now this...
16:11Oh, truly.
16:12We might just be living in the end times.
16:15Right.
16:16I'll have to talk to the guards.
16:18Send them to retrieve the bodies.
16:20And clean up that place.
16:22You do what you need to do, but I believe we had a deal.
16:26May I enter the library now?
16:28What?
16:29Ah, yes.
16:30You may go inside with my blessing.
16:32I'll tell someone to leave the door unlocked for you.
16:35The book you're looking for, it's called The Annals of Svartraal Cathedral.
16:40Now, excuse me.
16:41I must go to Father Florin and tell him we need a new caretaker.
16:46He gave us access to the library in exchange for our information.
16:50Let's go there and find a book he has mentioned.
16:56Reading books in our game works surprisingly similarly to the way it works in real life.
17:01They might teach us new skills or give us additional experience.
17:05Let's stop here and load a save game from the knight variant playthrough of this quest.
17:20We are again in Svartraal, in front of the cathedral.
17:23Now I've received the legendary guidance which will be worthy of my care.
17:28Guidance?
17:29Help guide us right to our grave, those fucks!
17:53As a vampire, you'll see and experience the world from a different perspective.
18:11Are you sure it'll work?
18:13Certain as the sunrise.
18:15And if not, I'll pay you back double.
18:18Provided I'm able to crawl back to you.
18:20It's for Kiri blood after all.
18:24Let's get inside the building using Cohen's vampiric abilities.
18:27Playing Shift and Shadow Step.
18:33You can travel quickly and easily access places beyond the reach of regular humans.
18:38Last time we were inside the cathedral, we came across Xanthi, one of Brancis' officers.
18:47She was a difficult opponent for Cohen.
18:50So this time, we're going to be smart about it.
18:53Stay on the scaffoldings and show you an alternative approach.
18:57Better be quiet.
18:59Blood.
19:00Blood.
19:01Blood.
19:02Blood.
19:03Blood.
19:04Is that...
19:05Boyer's Xanthi?
19:06Most faithful service.
19:08What the hell is she doing here?
19:09His command shall become the sole voice in your hearts.
19:12What is she doing?
19:13Is that a ritual for the Blood Guards?
19:15Your fellow Blood Guards shall become your new family.
19:18You shall want for nothing.
19:20You shall yearn for nothing.
19:23They're covering up the old paintings.
19:27Why?
19:28Blood.
19:33Blood.
19:34Blood.
19:35Blood.
19:36Blood.
19:37Blood.
19:38Blood.
19:39Blood.
19:40Blood.
19:41Blood.
19:42Blood.
19:43Blood.
19:44Blood.
19:45Blood.
19:46Blood.
19:47Blood.
19:48Blood.
19:49Blood.
19:50Blood.
19:51Blood.
19:52Blood.
19:53Blood.
19:54Blood.
19:55Blood.
19:56Blood.
19:57Blood.
19:58Blood.
19:59Blood.
20:00Blood.
20:01Blood.
20:02Blood.
20:03Blood.
20:04You shall yearn for nothing. Only duty shall remain.
20:10Bound the blood of death.
20:16Blood to blood.
20:18Let's start by checking out one of the frescoes in detail.
20:22Sanctus Mihai.
20:25Patron saint of Svartra himself.
20:28Victorious and well-loved.
20:31There's the legendary silver sword.
20:34I hope it really does exist.
20:36You shall want for nothing.
20:39You shall yearn for nothing.
20:42Only duty shall remain.
20:44Saint Mihai's symbol.
20:46Good.
20:48It should help my search.
20:51Turns out, this one was actually about Saint Mihai,
20:54owner of the sword we're after.
20:56The powerful weapon might tip the scales in Cohen's favor
20:59and help him save his family from the vampire lord, Brancis.
21:02Your command shall become the sole voice in your hearts.
21:07Your fellow blood guard shall...
21:08We can check some of the buildings in the courtyard.
21:11Maybe we'll find some interesting clues inside them.
21:14Let's shadow step to this one below.
21:16It's the library we were supposed to enter a few moments ago
21:20in our day variant playthrough.
21:21So many books.
21:27It seems that people don't usually close the balcony doors in Svartra.
21:31We can again use our system of getting a closer look at certain objects
21:35to both appreciate the beauty of the story being crafted in front of our eyes
21:38and to uncover secrets about Vale's Angora.
21:42The annals of Svartra Cathedral.
21:44They're bound to have some information on Saint Mihai's crypt.
21:47And thus Saint Mihai was laid to rest in the catacombs
21:56beneath the cathedral's side courtyard by the cloisters.
22:01Marked by his own personal sigil,
22:04the saint's remains and his sword
22:06were buried under a memorial stone.
22:09Under Saint Mihai's memorial stone.
22:12And I already know his symbol.
22:13All right, we should be looking for a crypt
22:16somewhere on the premises of the Svartra Cathedral.
22:19Let's grab the door key on the way to open the door.
22:27The cathedral is heavily guarded outside
22:30and it looks like the gods aren't really fond of
22:32Cohen lurking around the premises.
22:35Let's deal with them swiftly using our claw.
22:38We've listened to your feedback
22:46and we've worked on the flow of using active abilities.
22:49We are no longer pausing the choice menu.
22:52It's real time in gameplay.
22:54It's also a good opportunity to show you another use
22:57of the voracious bite ability Cohen uses to drain people's blood.
23:01In combat, it will both replenish your health
23:03and deal some damage.
23:04Time to move on.
23:11Let's explore the other areas in the courtyard.
23:22Let's use the sword this time
23:24because yes, you can fight with a sword as a vampire too.
23:28But before we engage, let's adjust the camera.
23:31Camera placement was one of the hottest topics
23:33after our gameplay reveal.
23:35We've got lots of feedback about it
23:37and we decided to add a second option
23:39for those of you who prefer the camera
23:41slightly further away from the character.
23:43The camera will be adjustable for combat
23:45and exploration separately
23:47so you can choose the setup you prefer.
23:54Cohen's faster using the sword as a vampire
23:56compared to his human form.
23:58Take notice of the hourglass icon next to our objective.
24:18It indicates that opening the crypt
24:19will move the time forward.
24:21Let's open the entrance
24:34and investigate the crypt.
24:35Let's open the entrance and investigate the crypt.
24:39Lighting up a torch might be a good idea.
25:00This place must have been sealed off for ages.
25:04I wonder why.
25:05We can hear some moaning
25:20coming from behind one of the walls.
25:22Let's investigate this.
25:25Is that moaning?
25:27I think it's coming from behind this wall.
25:31Hello?
25:39Hello?
25:41Can you hear me?
25:42Can you hear me?
26:01Wait.
26:17Are you...
26:18Are you Mihai?
26:24To buy us!
26:26We've been attacked by Mihai,
26:48who was an important figure in the valley.
26:50And for some reason,
26:52he was buried alive in the catacombs.
26:54Of course,
26:58as players,
26:59you'll be able to learn why that has happened.
27:01But we'd like to avoid too many spoilers here.
27:04That's why we are stopping this presentation mid-fight.
27:07Oh, let me stop!
27:09Here, now!
27:11We hope that you have enjoyed
27:16seeing how much variation there is
27:18behind just one of the objectives in the game.
27:20Remember,
27:21our design principle is the narrative sandbox.
27:25There is no difference between main quests and side quests.
27:28There are just different stories
27:30that you weave together into your own unique adventure.
27:34Thank you for joining me today
27:35and stay tuned for more updates on our social media profiles.
27:40Bye!
27:40Bye!
28:10You
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