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Civilization 7 bekommt mit Update 1.3.0 nicht nur eine komplette Überarbeitung von zwölf Civs und allem, was auf hoher See passiert. Spieler bekommen außerdem den DLC Tides of Power geschenkt.

In gut zehn Minuten erklärt Firaxis’ Creative Director Ed Beach, was sich mit dem nächsten großen Update so alles an Civ 7 ändert. Ein Dutzend Civs haben diverse Buffs erhalten. Dazu kommen eine ganze Schiffsladung an Balance-Anpassungen und Bugfixes, die ihr alle in den offiziellen Patchnotes findet.

Apropos Schiffe: Rund ums Wasser tut sich einiges in Update 1.3. Küstenstädte können jetzt einen Hafen bauen , an dem auch Wassereinheiten spawnen. Von denen gibt es jetzt eine neue mit dem Namen Privateer, die als Pirat auf See agieren kann. An den Wasserschlachten ändert sich auch einiges, denn Civ 7 unterscheidet jetzt zwischen Schaffen, die im Nahkampf und im Fernkampf unterwegs sind - ja, das war vorher nicht so.

Außerdem bekommt ihr jetzt auf allen Plattformen bis zum 5. Januar 2026 die Sammlung Gezeiten der Macht oder Tides of Power kostenlos. Im DLC stecken zwei neue Anführer (Edward Teach, Sayyida al Hurra), vier neue Zivilisationen (Tonga, Republik der Piraten, Osmanen, Island) und vier neue Wunder (Großer Leuchtturm, Nan Madol, Great Blue Hole, Mapu'a 'a Vaea Blowholes). Voraussetzung ist natürlich, dass ihr das Hauptspiel besitzt.
Transkript
00:00Hello Civ fans, Ed Beach here, Creative Director for the Civilization Franchise.
00:11You may remember me from our first Developer Update of the Year back in March.
00:16I'm happy to be back to walk you through our next major update, 1.3.0.
00:22The November update continues our strategic balance efforts,
00:26this time focusing specifically on sweeping changes to individual civs.
00:31Plus, we have a lot of exciting naval-themed updates and additions to share.
00:37Let's jump right into the features, starting with the next segment of our strategic balance paths.
00:44This month, our balance updates are focused squarely on individual civilizations.
00:49Through feedback and testing, we've made changes to a dozen civs.
00:53The first civ that's changing is Persia, now renamed Akimid Persia to differentiate them from our new Qajar DLC Civ.
01:04Besides Persia, the others include Aksum, Chola, Egypt, Great Britain, Hawaii, Maya, Mississippian, Prussia, Qing, Shanghai, and Spain.
01:15We've heard your feedback.
01:17The majority of these adjustments are significant buffs aimed at strengthening these fan-favorite civs.
01:23We are also introducing more specific bonuses to help each civ lean into a unique playstyle.
01:31For example, Egypt will now receive tailored bonuses for building settlements and districts along river tiles,
01:38better reflecting their historical reliance on the Nile.
01:43And Akimid Persia will get far more culture benefits for the Paradeza unique improvement,
01:49as well as additional happiness and culture from capturing settlements.
01:53These changes ensure your starting position on the map has a much greater impact on your overall strategy.
01:59You can check the full patch notes for every detail on all the civs we've adjusted this month.
02:06Moving beyond land-based strategies, one of the biggest themes for Update 1.3.0 is all things naval.
02:14With the introduction of pirate-themed civs and leaders coming with the Tides of Power collection,
02:20we wanted to make naval strategies feel more engaging.
02:24We've included a new building, a new unit, and updates to existing naval units and commanders.
02:32First, to support your growing navy, we've introduced the harbor, a new warehouse building available to all civs.
02:39The harbor is a water building that has a base production yield and gives additional production on fishing boats.
02:47Crucially, the harbor now acts as the new spawn point for all naval units,
02:51performing the same function that barracks do for land units.
02:55Next, meet the Privateer, a new light naval unit that unlocks in the exploration age on the heraldry civic.
03:04In terms of strength, it sits neatly between the cog and the carrick,
03:08but its real power comes from its utility and higher speed.
03:13The Privateer is the ultimate naval raider,
03:16as it can cross the borders of other civs freely,
03:19pillage trade routes for quick cash,
03:22and even attack the military units of any other civilization,
03:26regardless of your diplomatic status.
03:29And yes, they get gold for defeating a unit.
03:32It's the perfect tool for sneaky economic warfare and general maritime mischief.
03:37We know that for a naval update to truly matter,
03:42the oceans themselves have to be more interesting.
03:46So we've introduced new ocean resources and terrain types,
03:50completely reworking how they spawn.
03:53You'll now find three new water resources,
03:56including crabs, turtles, and cowry,
03:59alongside pitch, a new land-based resource
04:02that arrives in the exploration age and boosts your coastal settlements.
04:05We've also updated our resource spawning rules to be more reliable,
04:10guaranteeing a minimum number of coastal resources.
04:13For terrain, we now have atolls appearing in the deep ocean,
04:17acting as movement-stopping terrain to create strategic choke points.
04:22We've also added the lotus terrain in lakes
04:25and buffed the existing reef features
04:28so they can stay competitive with both atolls and lotus.
04:32Speaking of the ocean, we've made base ocean tiles,
04:35now workable in the modern age.
04:37Plus, our Hawaii sieve can now work ocean tiles in the exploration age,
04:42making their coastal starts feel powerful even earlier.
04:47The final piece of the naval overhaul is a fresh update to combat.
04:52We've done a significant pass to make naval engagements feel more impactful
04:55and to clearly define the strengths of your seafaring units.
05:00Prior to this update, all naval combat was melee combat,
05:04but now we've added ranged units to the mix as well.
05:07We've broken naval units up into two types,
05:10light and heavy.
05:12Light units are melee and have increased movement, vision,
05:15and the ability to set up flanking attacks.
05:19Heavy units are our ranged units.
05:21These units are slower than light and don't have as much vision.
05:25However, heavy units make up for that lack of vision with their strong ranged attacks.
05:31Overall, these changes should make conquering the seas
05:34a much more strategic and deliberate endeavor.
05:38We have a couple of quality of life improvements to share as well.
05:42First, we've given the Treasure Fleet UI a much-needed refresh.
05:46To ensure better clarity, we've added a clear treasure point value
05:50to the treasure convoys themselves,
05:53giving you an immediate sense of their worth when they arrive home.
05:56We also gave the resource icons refresh start,
06:00specifically by removing the distracting color from their backgrounds
06:03to reduce visual clutter and help them pop.
06:05On the exploration front, we've improved the visibility of discoveries.
06:10When a unit with the Auto Explorer ability is selected,
06:14tiles containing discoveries will now be highlighted in blue with a white outline.
06:20This simple visual cue makes those hard-to-spot tiles much easier to find,
06:25whether you're using a starting scout
06:26or any other Auto Explorer-capable unit.
06:35To all our players who've been with us, playing the game, providing feedback,
06:41creating content, and more,
06:43we'd like to offer something to you as a special thank-you gift.
06:47With 1.3.0, we're introducing a new sea-themed content collection called Tides of Power.
06:55This new collection will include two new leaders, four new sieves, and four new wonders.
07:01And the best part?
07:02It's free to claim from the time it goes live until the end of the year across all platforms.
07:08The first part of Tides of Power is dropping with the update on November 4th,
07:12bringing a brand-new leader,
07:14Edward Teach,
07:15Two fresh civilizations, Tonga and the Republic of Pirates,
07:19and Four New Wonders.
07:22The second part, coming in December,
07:24will introduce the formidable leader, Saida al-Hurra,
07:28along with the Ottomans and Iceland.
07:32From myself and the entire team at Firaxis,
07:35thank you for being a part of the civilization community.
07:40That's a big update.
07:41But before I leave, I do have more news to share.
07:44Many of you have asked for a roadmap detailing our upcoming releases.
07:49We've held off on providing too much detail
07:51until we knew that the significant updates we wanted to make
07:54had a clear path forward and were sufficiently fleshed out.
07:58We've made some good strides here,
08:00so I can now share two of the biggest things in motion.
08:04First, we're testing some dramatic changes to the legacy paths and victories in Civ 7.
08:10We want to open up the game and provide many new paths
08:13your empire can follow while achieving greatness and competing for victory.
08:18Second, and this one's been one of the most requested features from players.
08:23We're internally playtesting ways to play as one Civ continuously through the ages,
08:29allowing you to choose a civilization from any age
08:32and guide them throughout your journey through history.
08:36This is where we're asking you to come in to help us guide that work.
08:42We're launching something new, the Firaxis Feature Workshop.
08:46It's our way of opening the door earlier,
08:49inviting a small group of community members to get hands-on,
08:52with features still in development,
08:54and tell us what's working, what's not,
08:57and what's missing so that we can deliver the best possible Civ 7 experience.
09:03We'll be coordinating this through our Discord.
09:05If you want to apply, check out the link in the description below.
09:09As we head into the holidays,
09:11you'll notice smaller, less frequent updates
09:13while the team shifts into testing and iteration on these bigger changes
09:17and preparing for the workshop.
09:19We won't be radio silent,
09:21but we do want to make sure we're taking the time to get things right.
09:25If you haven't joined our Discord server yet,
09:27now's a great time.
09:29We'll be continuing to listen from all sources,
09:31not just the workshop.
09:33So please keep sharing your feedback with us.
09:36Thanks for your continued support
09:38while we work on the next big step for Civ 7,
09:41and you'll hear from us again later this year.
09:44See you next time, Civ fans,
09:46and we hope you enjoy 1.3.0.
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