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Transkript
00:00My passion for the Delta has been going on for many years.
00:05Um, so I'm not in love with you.
00:08It was the first car that I made love to, we say, right?
00:30This project is just like Carlo Borromeo, who is also the designer of cars, he is responsible for designing them, the interiors, the exteriors, and some of the years we have found them in our careers were not disappointing, but with the desire to do something more serious than in the automotive industry.
00:51He has almost conceived as a joke, finally becoming this serious thing that has become today.
01:04I am a son of the 80s and I am not a native of 82, so I grew up inside.
01:09Delta, we say, are notable for the rally that I saw on the road, the beautiful ones, were started in 9192 and I was 9, 9, 10 years old.
01:23When Delta speaks, we speak of an icon, something serious in this country.
01:29It is a machine that was designed by a master Giorgetto Giaro, who considered one of them to be the nominated designer for Solo.
01:39When the idea of doing something with Delta came true, we have data from the rules.
01:54In fact, if we talk about internal, external stories, they are very different, because during the era there was much less attention to internal design.
02:03External ones are instead treated by a master, but they also have all their flaws, which from one side are also the beauty of the world.
02:09So, let's say the same thing. External ones will be treated as if they were, cleaned, and if not, they will correct any obvious errors due to the production technology of the era.
02:26Yes, we are modifying, according to me, having first of all made a huge difference to Giorgetto Giaro's work,
02:40in the sense that the small aesthetic changes we are making do not improve the aesthetics of the machine,
02:44but rather improve it, and improve it even more, which could be improved, consistently,
02:49with the greatest possible difference to those who came before us and to the icon that it has.
02:53Our role, my role, even in the project, is to make a small contribution to the technical aspects of the dorsal spine in the implementation of the machine.
03:16We help you evaluate the potential of this idea,
03:46and we are doing it right.
03:53We are taking care of all the engineering aspects, except when they arrive, we say,
03:58the external style markers, we will follow the modeling and engineering of the external, internal and external parts,
04:03We are working in the engine, transmission, suspension, electronics areas,
04:22trying to make a piggy bank, super chiming, even if it's delta is not super, it is a fantastic machine, but it cannot be labeled as such,
04:30but we believe in making a connection with our days, maintaining that spirit, that originality, that has made this machine great and inimitable.
04:37Every day the process starts when a machine is designed from a package, then the engine starts, like the type of machine you want to do and then you start to cut the line,
04:56to skid, to skid, to design the whole machine.
05:04Then you start the math of the style and mathematics and start the piano to get the first model, then you go from 3D, you get the little ones who go into the clay, you clean everything and it's an improved process.
05:15In this case, they seem to have drifted away from 3D because it was a machine that was almost bi-dimensional,
05:25and then we decided to use the techniques of the era, then we made our sketches and then the designs were made directly from clay.
05:40I started working with Gia in 82.
05:45Clay was originally a sculpture's material, because it was a material very similar to plasticine.
05:53It was worked on in a similar way to design, because even our modelers understood immediately what they wanted to design.
06:01For me, true design is when the stylist puts on work pants, puts on a shirt, takes the clothes and inconveniences to make the sculpture.
06:08The clay allows you to move 1 cm or 2 cm at a time, as in a time you can return to what you've been facing for 10 minutes.
06:19The important thing about this machine is that it's not a machine that's made to turn faster,
06:29it's a machine that's made to be fun to walk, for fun, it's a machine that has to be elusive, irritating.
06:35The goal is to make a machine that is enjoyable, enjoyable in 360 degrees.
06:44There are a few small steps that are needed to improve the efficiency without compromising what was once good, which was then 90%.
06:55So, we have to interfere with that 10%.
07:00Hopefully, with some caution.
07:02We'll see you next time.
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