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Wedbush's Pachter Weighs In on the Video Game Industry
Bloomberg
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1 day ago
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00:00
So let's start with this deal. I didn't even realize they were still on strike. And this
00:03
actually goes back even further than just when they went on strike back in July. Give us a sense
00:08
here as to what was actually being hashed out here. The general idea was that the actors were
00:13
uncomfortable with the idea that video game developers were leaning a little bit more heavily
00:18
on AI for work that would traditionally go to human beings. Yeah. And, you know, it happened,
00:24
obviously, in Hollywood with film as well. And I think people understand that, you know,
00:30
replacing an actor in a film with a CGI image is easy to do. Games are all CGI images. So
00:38
what really happened here is the voice actors who do what's called cut scenes. They do the
00:44
part of the game between levels of the game where they kind of give you the transition
00:48
where you're going and why you're going there. They were really worried that their voices were
00:53
going to be programmed. And, you know, probably the most famous game that has cut scenes is Grand
00:59
Theft Auto. You'll see in the next one that you're going to go from a mission in Miami Beach to a
01:05
mission in the Everglades to a mission that they call the state Leonida, but North Florida,
01:10
they have to get you there. And so the actors set the tone. You get the bosses telling the underlings
01:15
what to do. And it really is acting. It's interesting to me because I've actually talked to a whole bunch
01:22
of developers about their favorite part of making video games. And they said, directing the voice
01:27
actors. They get to work with real professionals and get them to, you know, have the emotion that
01:32
they're looking for in the game. Those people, SAG-AFTRA members, were worried that they were going
01:37
to be replaced by AI. And rightfully so. I think the games industry was behind the movie industry
01:43
and didn't realize how important those people are to making high quality games and how little they cost
01:49
in the scheme of things. Because these actors make $5,000, $10,000, you know, for a piece of
01:54
work. And a game costs literally upwards of $100 million. Grand Theft Auto, over a billion to make.
02:02
Who cares about paying 20 or 30 people $10,000? Well, the actors care very much. The game companies
02:07
gave in. All right. So what does that mean for the actual gamers? Like, how much does it wind up
02:12
hurting them or not? Gamers, I think, are just going to get a better experience. So, you know,
02:18
there's a fine line between realistic and too realistic. You know, some of these games are
02:24
pretty violent. And sometimes it really does feel like you're killing somebody. You know, I played a
02:30
game called Fallout. I loved, I actually loved the perk where I could shoot at a ghoul's head and it
02:37
would explode. But now they're making the ghouls Walton Goggins. You know, he's in the TV show.
02:43
He might be in the next Fallout game. You know, they have Keanu Reeves in Cyberpunk. I don't know
02:48
if I want to shoot Keanu Reeves. Norman Reedus in Death Stranding. He's the guy from The Walking
02:54
Dead. You know, so I don't know. It gets too real sometimes. But if the main character, the good guy,
03:01
has a voice that you recognize, that you trust. What's his name? Kiefer Sutherland did the voiceover
03:07
of the main sergeant in Call of Duty. That adds a lot of value. And the number one download in the
03:13
2000 aughts for any game was Snoop Dogg doing the voiceover for Call of Duty. People love
03:20
something familiar. That's why we have actors doing commercials.
03:24
Well, that's what I'm curious about, too, about how this evolves. Because we kind of forget that
03:27
some of these voice actors, and I'm just talking about the big celebrities, have become celebrities in
03:30
their own right. And I'm curious, is there going to be space for that unknown person to voice
03:36
something like this and basically elevate themselves? Or is it now just going to be the
03:40
Snoop Doggs, the Kiefer Sutherland, et cetera, Keanu Reeves, if you will, Walter Goggins of the world,
03:45
and AI? You know, that's a great question. Everybody can't, you know, be Snoop Dogg, and not every game
03:54
can afford Snoop Dogg. So there's always room for just really good actors. And I think it's going to be
04:00
similar to commercials, television commercials. The voice actors in most of them are nobodies, except
04:06
they're talented, and they actually can sell you the product. And I think that's what you're going to get
04:11
mostly in video games. Occasionally, they want that voice you can trust, you know, so it'll be the
04:17
voiceover in State Farm or something will be an actor that you recognize. But no, I think that there's plenty
04:23
of room. And again, there are people who make a living doing voices in games. The other aspect of this
04:28
was motion capture. And those people are supremely talented. Essentially, they're stuntmen doing the
04:34
physical actions. And the guys like in Madden NFL, you want your player to look like an NFL player.
04:40
They hire ex-NFL and NCAA players to be those people. Yes. Michael, it's a hard break. Gotta
04:46
leave it there. Really appreciate it. Always good to see you.
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