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šŸŽ“ Dot and Cross Product | Vector Algebra Lecture
Welcome to this comprehensive video lecture on Dot Product and Cross Product in vector algebra! Whether you're a high school student, university learner, or just brushing up on your math skills, this lesson will guide you through the key concepts, formulas, and applications of these fundamental vector operations.

šŸ“Œ Topics Covered:

Introduction to Vectors

Understanding the Dot Product (Scalar Product)

Properties and Geometric Interpretation

Introduction to Cross Product (Vector Product)

Right-Hand Rule and Applications

Step-by-step Examples and Practice Problems

🧠 What You’ll Learn:

How to calculate dot and cross products

How to apply these concepts in physics and engineering problems

Real-world examples that highlight their practical use

šŸ‘Øā€šŸ« Perfect for students studying:

Physics

Engineering

Mathematics

Computer Graphics and More!

#DotProduct #CrossProduct #VectorAlgebra #MathLecture #Physics #Engineering #Education
Transcript
00:00So, we are going to learn about vector.
00:16The first question is what is vector?
00:20So, vector is a mathematical object that has magnitude and direction and direction.
00:39For example, like let's say the velocity of an object is 10 meter per second in south direction.
00:57So with this example, you can see that this is the magnitude 10 meter per second and direction
01:04is in south direction.
01:06So if it has a magnitude and direction, then this is a vector.
01:12And if it has only a magnitude, then it is a scalar.
01:18So now talking about the what is a vector, the basis vector or before that, let's talk
01:29about the vector space.
01:37Vector space.
01:40So vector space is a set where vector can be added together and multiplied by scalar and
01:47the result is still in the set.
01:51So, like let's say for example, in 3D space, let's first try the definition.
02:04Vector space is a set where vectors can be added together.
02:29And multiplied by scalar and the result is still in set.
02:55So for example, in 3D space, we can add two vectors like 2, 4, 5 plus 2, 4, 5 and the value
03:16will be 2, 2, 4, 4, 4, 4, 8, 5, 5, 10 and also we can like scale a vector like we can multiply
03:29a vector.
03:30So let's say 2 into 1, 2, 4.
03:34So it will be 2, 4, 6.
03:38So this is the vector space.
03:39A vector space is a set where vectors can be added together and multiplied by a scalar and
03:46the result is still in set.
03:48So the first part can be added together.
03:52So here we have added and also like can be multiplied by scalar.
03:55So we have multiplied by scalar.
03:57So this is the vector space.
04:01Now talking about the basis vectors.
04:15To describe vector in n dimension, we need n basis vectors up to describe vectors in n dimensional
04:37space.
04:38So what does this mean that like basic vector or minimal state of vector that can represent
04:57any vector in a space while in a combination.
05:01So let's say if we want to like draw a vector in cody space, then we only need i and j.
05:12And if we want in 3D space, then the basis vector will be i, j, k.
05:21Then we can draw any vector and vector can be written as let's say v is equal to v, x, i plus
05:29v, y, j, plus v, j, k.
05:38So they are linearly independent.
05:42This means that none of the basis vector can be written in terms of further and they are
05:46orthogonal like basis vector are in perpendicular to each other orthogonal.
05:50And each has a length one unit.
05:53So this i, j, k all are perpendicular to each other.
05:58For example, in Cartesian basis, this will be i is equal to 1, 0, 0.
06:08So k vector will be 0, 1, 0 and k vector will be 0, 0, 1.
06:18So now talking about like why do we need a basis vector.
06:25We need a basis vector because any vector in the space can be expressed in terms of them.
06:33And this is much easier than describing vector with arbitrary direction.
06:37So let's say for example, we can define a vector by 2, i, j, plus 3, k, 2, 1, 3.
06:52So this is a much easier than describing vector with arbitrary direction.
06:59So the key idea from this is that vector lives in vector space and they are described using
07:11basis vectors, usually orthogonal in Cartesian coordinate.
07:16And any vector is just a linear combination of basis vector.
07:34So it has three properties.
07:38So first is that they are linearly independent.
07:50Second is that spanning, which means that I will discuss more about that later.
08:01And third is that they are orthogonal or the normality.
08:11So talking about the first linear independent, so they are linearly independent means no vector
08:18in set can be written as linear combination of the other.
08:22So for example, i will be 1, 0 and j will be 0, 1, they are independent.
08:38And so yeah, linear independent means i will be separate and j will be separate and they
08:46can't be written in the form of each other.
08:53So now talking about the spanning, so any vector in the space can be written as a linear combination
08:58of basis vector, any vector in the space can be written as a linear combination of basis vector.
09:28So for example, in 3D, y dash will be y i plus y 2 j plus y 3 k.
09:48And third property is that they are orthonormal to each other.
09:52Like orthonormal means they are 90 to each other, means perpendicular, orthogonal means perpendicular
09:59and normalize this unit vector.
10:02So i dot j will be equal to j dot k will be equal to k dot i and this will be equal to 0.
10:12So dot product, it will cos theta and cos 90 will be 0, hence the value will be 0.
10:21So now talking about why it is called basis, why basis, why basis, why basis, because they
10:32are the foundation to build any vector in space.
10:40Because it is the foundation to build any vector in the space.
11:05So this is that they will be needed to define any vectors that we are going to write.
11:15So in real life example, if we want to write vector in 3D space, then we will need 3 basis
11:21vectors which will be i, j, k.
11:26So final takeaway from this slide is that a vector space needs basis vectors.
11:32They must be linearly independent and idly orthonormal and any vector cartesian basis.
11:47So in 3D cartesian coordinates, we need 3 orthonormal unit vectors which are i, j and k.
12:01So talking about i, so it is 1, 0, 0, j is 0, 1, 0 and k is 0, 0, 1.
12:11So this is the unit vector in x direction.
12:17This is in y direction and this is in z direction.
12:23And they are perpendicular to each other and they are of unit length.
12:30And now like using this i, j, k, we can represent any vector in the space 3D space using this
12:37vector.
12:39And in coordinate form, this will be let's say is equal to v1, v2 and v3.
12:49For example, let's say v is equal to 2y, 1j and 3k.
12:58So the component of x here is 2, component of y here is 1 and component of z here is 3.
13:08So now talking about why cartesian basis is useful.
13:11So it is the simplest and most intuitive basis for real-world engineering problem.
13:17And orthonormal properties make calculation dot and cross product much easier.
13:26So now final takeaway from this is that cartesian basis, i, j, k, forms the building blocks of
13:32the 3D vector.
13:33And any 3D vector can be written as a combination of them.
13:46So the dot product, it is also known as the scalar product between two vectors.
13:52So let's say u dot v.
13:57So the dot product of this will be u, v cos theta.
14:06So magnitude of u, magnitude of v multiplied by cos theta.
14:10So let's say this is theta, this is u, this is v.
14:17So the dot product is like the projection of v on u.
14:22So this is the dot product.
14:28So the input required for this is the two vectors.
14:32And the output we get is a one scalar means a number.
14:37So this is the reason it is called scalar product.
14:41Now talking about the dot product in Cartesian coordinate.
15:01So let's say if u vector is u1, u2, u3 and v vector is v1, v2 and v3.
15:20Then the dot product of u1 dot v1 will be is equal to u1 v1 plus u2 v2 plus u3 v3.
15:38Because the product with other will be cost 90 degree which will be 0.
15:44Hence we will directly calculate that.
15:55And now talking about if we how we will find what will be the dot product of u dot u.
16:04u dot u.
16:06So it will be u1 square plus u2 square plus u3 square will just replace v with u.
16:20So the final takeaway from this is that dot product is the value of dot product is scalar.
16:27And it measures the alignment between the two vectors and yes.
16:49So first talking about algebraic properties.
17:04So the first is commutative which means that u dot v is equal to v dot u.
17:19So where we will be the same.
17:22Second is that distributive which means that u vector multiplied by alpha v1 alpha vector
17:34plus beta w vector will be alpha u dot v plus beta u dot w.
17:45So this is the distributive property.
17:46And now talking about the third which is associated with scalar.
18:01So alpha v dot u vector is equal to alpha u dot v vector.
18:10So the value will be the same.
18:12Now talking about the orthogonality.
18:16So if two vectors are orthogonal to each other then the value will be 0.
18:24If there is 90 degree then the value will be 0.
18:27Since u dot v is equal to u dot u v cos 90 degree.
18:35So this value will be 0.
18:36So if they are orthogonal to each other then the value will be 0.
18:42And now talking about the dot product of basis vector.
18:47So i dot i is equal to j dot j is equal to k dot k.
18:53The value of this will be 1.
18:55And because the degree between them is 0 and i dot j is equal to j dot k is equal to i dot
19:03k is equal to 0 since they are orthogonal to each other.
19:13Now talking about next projection using dot rug.
19:19So let's say this is v vector and this is n vector which is unit vector.
19:39So.
19:52So while calculating the projection.
19:54So the projection value this is theta.
19:57So v dot n will be v and cos theta and like this will be the projection.
20:03So let's take example to better understand this.
20:07So let's say v is equal to 2, 1, 3.
20:12And we want to find the projection of this vector on x axis.
20:18So we will just multiply this vector by i.
20:22So this will be 2, 1, 3 dot 1, 0, 0.
20:28So this will be 2.
20:30So the projection means the length of the x axis is 2 units.
20:36So this is the projection which we are talking about.
20:41Now talking about the next concept which is the flux is the physical example.
20:50So if v is the velocity field and n is the surface normal then v dot n represents the flux across
21:18the surface.
21:29There is even no flux across the surface.
21:33So the final takeaway from this is that the dot product is cumulative distributed and scalar
21:40associative.
21:41Those these are the property.
21:43And if the angle between them is 90 degree.
21:47So the dot product will be 0.
21:50And what geometrically this means that it is the projection on other vector.
22:04I mean if we are doing the dot product this means that we are finding the projection of one
22:10of one basis vector on another.
22:17Cross products cross products.
22:28So first talking about the definition.
22:34So this cross products is also called vector product of vector product.
22:41And this is the two vector u and v is defined as u and v vector is defined as u v sin theta.
22:55Where theta is the angle between them.
22:59So let's say this is u and this is v and this is theta.
23:12So yes and to find the direction like we curl our hand right hand from u toward v and the direction
23:31of the thumb point out the direction of u dot v.
23:36And talking about output.
23:42So input is two vectors is two vectors and output is one vector.
23:53Output is also a vector.
23:56So like the dot product which is a scalar this is a here the output is a vector.
24:03And in dot product it was a scalar.
24:07So now talking about the cross product in Cartesian coordinate.
24:22So let's say u is u 1 u 2 u 3 and v is v 1 v 2 v 3 then the cross product will be written
24:38as u 1 v 2 v 3 and so while expanding this u cross v will get u 2 v 3 minus u 3 v 2 so we'll
25:07multiply by this minus this then minus this then minus this is i minus j it will be u 1 v 3 minus
25:25u 3 v 1 j cap and for k it will be plus k u 1 v 2 minus u 2 v 1 k cap.
25:42So talking about the geometric meaning of this what is the geometric meaning.
25:56So the magnitude of the cross product equals the area of the parallelogram.
26:02So u vector cross v vector is equal to u v sin theta.
26:13So this is the area of the parallelogram and the physical application are to find torque angular momentum
26:31and magnetic force.
26:40So
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