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00:30Hey guys, JJ here, and I recently got a look at brand new gameplay from the upcoming Resident Evil 9 Requiem, featuring the large pursuer monster, the sanitarium location, key items, the first and third person gameplay, and much more.
00:43So with that being said, let's get right into it.
00:50Resident Evil 9 Requiem is just around the corner, and the demo is slowly rolling out to the public with play sessions at Gamescom and PAX West.
00:57With a very likely public release shortly after.
01:00The full hands-on demo opens with Grace strapped to a gurney inside a sanitarium.
01:05The first thing that stands out is the level of detail in Grace's face and hair.
01:09You can actually see her head, red and irritated from being hung upside down, and the strands of hair look incredibly lifelike.
01:16Capcom spent a big chunk of their developer message talking about the hair, and honestly, I can see why.
01:21After freeing herself from the gurney, she quickly gathers her bearings.
01:25It's revealed that they were draining her blood, and she's already lost quite a bit of it.
01:29Something I noticed when comparing the third person and first person gameplay is that they actually feel a little different.
01:35In third person, Grace stumbles around as she's running from the monster.
01:39She'll even fall to the ground occasionally while being stalked.
01:42To balance this, the creature moves slower and doesn't attack quite as aggressively.
01:47In first person, Grace doesn't fumble at all, likely to avoid motion sickness.
01:51But the trade-off is the creature is much more relentless, keeping the pressure on the player.
01:56Speaking of the creature, this thing is terrifying.
01:59It feels like a twisted hybrid of the giant baby from Donna Beneviento's section of Resident Evil Village.
02:05Some people are speculating it could be Lisa Trevor, but personally, I don't think that's the case.
02:10This section doesn't seem to take place in or around Raccoon City.
02:13I've floated around the theory that it could actually be an infected version of Alyssa Ashcroft.
02:18Looking closer at the gameplay, the monster clearly has Alyssa's light blonde hair.
02:23How dark would it be if Grace, believing her mother has been dead all these years,
02:27discovers she's actually been experimented on and turned into this creature, and is now forced to kill her?
02:33The monster itself is massive, around 10 feet with pale blonde hair, bulging blind eyes,
02:38likely relying on sound like the lickers, and a long medical gown.
02:42Its legs are bent and goat-like in shape, but instead of hooves, it has large human feet,
02:48making its movements all the more unsettling.
02:51What makes this pursuer so effective is how unpredictably she stalks Grace.
02:55At times she's silent, and at other times she's violently aggressive.
02:59For example, when Grace enters the fuse room, the monster suddenly slides down from the ceiling through a hole,
03:05creating a very tense jump scare.
03:07She can smash through walls, similar to Mr. X or Jack Baker from Resident Evil 7,
03:12and when she attacks, she either bites into Grace's shoulder, or hurtles her straight through a wall.
03:17The game also punishes predictable hiding.
03:20If you try to hide in the same spot too often, she'll eventually find you,
03:24as shown in one clip where she destroys the table Grace is hiding under.
03:27And there are even more subtle moments,
03:29like in this third-person footage, where we can see her silently stalking just outside the room,
03:35keeping the player on edge at all times.
03:37The sanatorium location itself looks like an old building that is still eerily well-maintained.
03:42It's tough to place exactly where this section fits into the full game,
03:46but my guess is that it's early on,
03:48more of an opening set piece to establish the tone.
03:51This area is heavily focused on being pursued and not combat,
03:55similar to Outlast or Alien Isolation.
03:58From clips and other gameplay and concept art,
04:00we know Grace will eventually have a gun,
04:02so I'd guess this section is more of an opening designed to set the tone.
04:06The rest of the game will likely play closer to what we've seen in the other RE Engine titles.
04:10In particular, it feels very reminiscent of Resident Evil 7,
04:13which makes sense since Koshi Nakanishi, the director of Resident Evil 7,
04:17is also leading Requiem.
04:19Even without combat against the creature,
04:20the demo's gameplay loop feels very similar to long-time Resident Evil fans.
04:25The main objective here is restoring the power to the sanitarium,
04:28but to do that, you'll need to track down key items.
04:31You'll be searching for things like keys to unlock doors,
04:34a screwdriver to access the fuse,
04:35and of course, healing items.
04:37Instead of traditional first aid spray cans,
04:39you'll find injectors,
04:41while herbs return,
04:42but now only to restore a small portion of health,
04:44just like they did in previous games.
04:46Glass bottles from Resident Evil 7 are also back,
04:48but this time, they're empty and serve as a distraction tool
04:51to draw the creature's attention away while you sneak around.
04:55You can still throw them at her, though.
04:56Another interesting discovery is an empty ink ribbon case.
04:59It's safe to assume this will be a functional when the final game is released,
05:03and you'll have a save system similar to classic Resident Evil games.
05:06Overall, this demo sets the tone of what Capcom is aiming for with Requiem,
05:11the constant tension of being hunted,
05:13while you're forced to explore, solve puzzles,
05:15and push forward through a beautifully detailed and ominous sanitarium.
05:18Grace feels similar to Ethan in the sense that she's an ordinary person
05:22thrown into an unimaginable nightmare,
05:24but with the difference that she shows more personality in her reactions and presence,
05:28something that really stands out in the gameplay.
05:30I'm very much looking forward to the full game when it releases,
05:33and I can't wait to go hands-on with the demo myself later this week at Gamescom.
05:37I'll have another video coming soon with my full thoughts on the gameplay,
05:40so stay tuned for that.
05:42We will keep you updated on all the latest Resident Evil 9 news,
05:45so be sure to leave a like and subscribe.
05:47But now, I want to hear your thoughts.
05:49What did you think of the gameplay we discussed?
05:51What are your thoughts on Alyssa Ashcroft potentially being the large infected pursuer?
05:56And are you excited for Resident Evil 9?
05:58Let us know down below in the comments, and let's have a discussion about it.
06:01If you enjoyed this video, please leave a like,
06:03and for all the latest Resident Evil 9 Requiem news, make sure to subscribe.
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06:46As always, thank you guys so much for watching,
06:48and we hope to see you back at the Residents of Evil.
06:51We'll see you next time.
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