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Gli highlight del prossimo aggiornamento di Sid Meier's Civilization VII, versione1.2.4.
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00:00Hey Civ fans, Karl Karl Berrien here, game designer at Firaxis Games and security consultant
00:12for Independent Powers and Leaders. I'm here to break down the latest highlights and newest
00:17improvements to Civilization VII. Update 124 will be a smaller update as the dev team is hammering
00:24in some larger changes and updates to come. We can't spill all the details just yet, but I can
00:29tell you that improved map generation is on the horizon. The rest, you'll just have to wait for.
00:36Update 124 brings a fresh rebalance to Wonders, minor adjustments to age transitions, and other
00:42various quality of life improvements. Kicking things off with a renovation to Wonders, community
00:49feedback has made it clear that some Wonders are not quite wonderful enough. This has made some
00:55Wonders hard to pass up, while others are rarely placed. So we've been working hard to rebalance 27
01:02Wonders, which should open up fresh strategies to give your Empire more meaningful options.
01:07Players will notice both smaller and larger changes to Wonders. For example, in Antiquity, Colossus has
01:15just been repositioned to the Tech Tree to put it on a different path than Monk's Mound. And in the
01:21Exploration Age, Wonders like the Forbidden City have been updated to provide more impactful Empire-wide
01:27benefits. We also introduced changes in Modern, like buffing Palacio de Bellas-Artes to grant an
01:33artifact to propel you through the Cultural Legacy Path. We've relaxed placement restrictions on several
01:38Wonders, such as Ha-Amonga-Omawi and Machu Picchu, making them easier to construct in a variety of terrains.
01:45We look forward to seeing what new strategic choices these updates inspire. You can check out the full
01:51list of changes and details when the complete patch notes are released. Our second round of Age Transition
01:58changes continues our work of smoothing out the edges. We've increased the maximum gold and influence that
02:04leaders can take into each age, so you can enter each era with more to spend and hands to shake.
02:10Speaking of friends, alliances now carry over to the next age, but the relationship will begin to decay from there.
02:18So while you won't have to hustle to rekindle a 100-year-old friendship, you'll still need to play nice for now.
02:26While this has been a lighter update for Age Transitions, we'll continue our work with more to share in updates to come.
02:33On the quality of life front, we've made a few small but meaningful updates, including...
02:37Edge Panning. You no longer need to drag or click your way across the map. Simply move your cursor to the
02:43edges of the screen to smoothly traverse the world in any direction.
02:48Improved Controller Navigation. We've refined controller input to make smaller movements more precise.
02:54This should give you better control when working within detailed areas of the map. In addition,
02:59movements across larger maps should feel more fluid. We hope these incremental changes make navigating your
03:05sprawling empires even easier. Those were the highlights, but as always, there will be more in
03:11the patch notes. Whether you voiced your thoughts on Reddit, Discord, Steam, or in the comments section,
03:18we thank you for providing your feedback. Your insights help us continue to evolve Civ 7 together.
03:24Trust us when we say, some major things are cooking behind the scenes.
03:28That's all for now, Civ fans. Have fun building your empires and conquering history until we meet again.
03:36Remember, build something you believe in.
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