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Cronos: The New Dawn - l'approfondimento della storia
Gamesurf.it
Segui
6 settimane fa
Bloober Team ci spiega il setting e l'ambientazione del gioco.
Cronos: The New Dawn esce il 5 settembre 2025.
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🎮️
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00:00
Grazie a tutti i nostri spettatori che non parlano.
00:09
E se le strumenti non disposti,
00:12
sono.
00:16
Ciao, sono Grzegorz Lique,
00:19
sono il lead writer e il lead narrativa designer di Chronos The New Dawn.
00:23
Mi chiamo Clare Savera, produzione di Chronos The New Dawn.
00:26
oggi siamo a parlare un po' di più di una storia,
00:28
ma anche rispondendo alcune questioni pressionate.
00:35
So, Chronos è set in un'alternativa universa,
00:39
che in the 80s, una strada di disease si è apparato.
00:43
A disease che si chiamavano la Change.
00:46
E' come, infatti, l'humanità è venuta a un'inizio.
00:51
Travellers sono emissari del misterioso collecchio.
00:55
They travel back in time to the moment of the end of the world, they seek their targets,
01:02
very important people that are needed by the Collective, and they extract their essences.
01:11
Is it painful?
01:12
I think it's painful.
01:14
With every single, I think, weird procedure along those lines, you will expect it to be painful.
01:20
And because we're taking away souls of human beings, don't expect it to be a nice thing.
01:28
They scream a lot.
01:36
You'll be able to, throughout the course of your game, pick who you choose to extract.
01:41
And if you're coming to the game from more of a gameplay perspective,
01:45
it's the main perks of those essences that might interest you.
01:49
However, if you're coming to the story to, you know, get more of the actual insides and nitty gritties of the story,
01:58
you might focus on the characters who you meet.
02:06
Which characters you choose to extract will actually affect, well, not only the gameplay,
02:12
but also how you perceive the whole game.
02:21
His name is the Warden, and his role given by the Collective is to maintain not only the tools used by the travelers in their missions,
02:29
but also the main hub in which you will spend a lot of time as a player.
02:33
You will have a lot of interactions with this guy.
02:40
You will see that, well, he's got a little bit of a different approach than the protagonist.
02:47
Don't you think it's all trivial?
02:52
In perspective of perpetuity, what isn't but a trivial thing?
02:59
At Bloober Team, we still love to tell stories about people, about real people, about relationships between those people.
03:12
You will meet a lot of characters in this game.
03:16
Some of them you will love, and some of them you will, well...
03:21
Maybe love.
03:23
Love less.
03:24
Love less.
03:26
Also in Kronos, I think it's important to mention that a lot of the characters you will meet
03:31
are in some way or another connected when it comes to their story.
03:36
I think it's cool that the player and the traveler are sort of on the same level when it comes to really discovering the story at the same time.
03:48
So these interactions with these characters are definitely meaningful because the more you dive in, the more you learn.
03:55
The main differences between Nowa Huta and New Dawn are there isn't any floating buildings.
04:06
In Nowa Huta.
04:07
Yeah.
04:08
There isn't roaming monsters.
04:09
Yet.
04:10
Kind of.
04:11
And the streets are undestroyed.
04:13
However, we try to stick to the ideal image of Nowa Huta as much as possible, but not only in the aesthetic,
04:20
but also care about the historical importance and meaning of it.
04:25
Also, obviously in the game we added some new buildings and new places for you to explore as a player.
04:30
So the building, the big building you see floating around in our trailers, we built it and then we destroyed it again.
04:37
I was born and raised in Nowa Huta.
04:39
So this project feels very personal.
04:42
But we chose Nowa Huta because of the history the place has.
04:47
That history rhymes very well with the questions we ask in the game and the themes we tackle throughout the story.
04:56
And Ascronus doesn't have the ambition to be a historical game.
05:00
Well, the level of reproduction of things is super cool.
05:13
Well, only I know that and I can tell.
05:16
His watch is broken.
05:22
As far as we know, we don't know.
05:29
Well, it is a time travel story.
05:32
Duh.
05:37
Why nobody ever asks about dogs?
05:40
Or hamsters.
05:46
Right!
05:47
I will –
05:48
If you don't know what to say,
05:49
I can't.
05:50
My dad will toner,
06:07
I am.
06:08
I mean, whenísimo
06:09
about dogs that raise out,
06:10
haut植木,
06:11
they are slightly different.
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