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Havas Play's Jarell Thompson and Angelique Hernandez on reaching Gen Z through gaming
Variety
Follow
4/27/2025
Havas Play's Jarell Thompson and Angelique Hernandez on reaching Gen Z through gaming
Category
✨
People
Transcript
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00:00
If you want to reach Gen Z, you better know gaming.
00:04
It's just those two things are, those lines are absolutely crossing now,
00:11
and you just, and it's a hard thing for people that are in traditional Hollywood,
00:15
traditional TV and film, it's a hard thing to kind of really wrap your head around,
00:19
but Jarell, I know you've spent a lot of time in this community,
00:22
especially that Gen Z and what's coming after.
00:25
Can you talk about just what you found that is so important to reach people
00:29
through that combination of gaming and social media creators
00:33
that you are really focused on?
00:35
Yeah, and when we think of, again, like showing up meaningful
00:40
and making sure that brands are connected to audiences
00:42
in ways that make sense to the community, when we think of Gen Z,
00:47
one, Gen Z, when we think of like their behaviors in gaming,
00:50
it's a major part of their day.
00:52
When we think of like their entire like media consumption,
00:56
gaming is a big part of them.
00:57
But aside from just playing video games, it's all about the media.
01:02
Like when we look at The Last of Us, like gaming is taking over different aspects of pop culture.
01:08
So when we think of how do you talk to Gen Z, part of that is really understanding
01:12
how are you talking to them through gaming as a medium,
01:16
and how are you talking to them in not only a meaningful way,
01:19
but in a way that provides tangible value and in a way that's authentic.
01:22
How, let's get sort of deep here, are you focused on like in-game placements, activities?
01:31
So when people are actively in the business of playing or e-sports,
01:38
where people are watching that kind of gaming or a little bit of both,
01:42
where's the real focus for you in terms of that brand connection that you're talking about?
01:46
I was going to say we do it all, but no.
01:50
No, that's actually a great question.
01:51
And I think a misconception today is that like gaming,
01:54
the whole gaming ecosystem is just the gameplay.
01:58
There's people watching Twitch creators.
02:00
When you look at the likes of like a Kai Sinat,
02:02
like he's transcended the likes of just playing video games on Twitch,
02:06
but he's a celebrity.
02:08
You see Aisho Speed is showing up in China.
02:10
He's like an ambassador for them.
02:11
There's ways that you can align with content.
02:14
Like you can partner with the likes of like an IGN or like different sites.
02:18
There's also in-game.
02:20
In-game is also really big.
02:21
You see there was a major partnership between Disney and Epic Games.
02:25
They're going to see Disney IP and Disney characters in Fortnite for the foreseeable future
02:29
as they try and turn that into the Disney digital parks of the future.
02:35
So in terms of...
02:36
Game by Disney is a very big push.
02:37
Can I ask you, is there a premium though for anything that as the person is actually playing,
02:43
is that a premium over watching an e-sports or watching something on Twitch?
02:48
If you can reach somebody while they're engaged in gameplay?
02:51
Just as a matter of curiosity.
02:53
Yeah.
02:54
In-game is actually a very compelling space to reach gamers.
02:59
And I think that's why you see a lot of brands really tapping into
03:03
and really leaning into the space and creating these custom environments
03:07
and with the likes of like a Fortnite, a Roblox, or a Minecraft to reach them.
03:11
And on that note too, I had mentioned about how we are also really focused on ensuring
03:18
that our brands have the equity to play in that space.
03:21
And so for...
03:22
It doesn't stick out like a sore thumb.
03:24
Right.
03:24
So from an in-game perspective as a brand, you have to be incredibly cautious
03:29
that you're not interrupting their experience, interrupting their game,
03:34
or even...
03:36
I mean, you can show up as a brand, you have no equity to be there,
03:39
and the gamer's like, why are they here?
03:41
And then that in and of itself interrupts their gaming, like their play,
03:47
and so the gamer's already turned off by it, right?
03:50
That's not the kind of brand association you want.
03:52
Exactly.
03:52
Exactly.
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