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5 hours in Silent Hill 2 Remake
GamesRadar
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09/04/2025
We got a hands-on 5 hour preview of Silent Hill 2 Remake and we were pleasantly surprised. Join us as we take a look at the newest additions and memorable moments in the Silent Hill 2 Remake.
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00:00
I played the first five hours of the Silent Hill 2 remake, and was pleasantly, if not
00:05
cautiously, surprised. It's clear that the Silent Hill 2 remake proudly holds tight to
00:10
what the production teams identified as its core tenets, from its tension and atmosphere
00:15
to the belter of a reworked soundtrack. But the time I spent with the game would also
00:19
go on to unveil a curious sense of hesitancy, constantly pulling it back from being either
00:25
a totally faithful remake or a brave reimagining entirely. There were plenty of bright spots
00:31
throughout my hands-on experience, including the game's dynamic third-person movement,
00:36
refined combat, and expanded exploration zones. So much so that, even with my concerns at
00:42
this point in its development, I'm hopeful that Silent Hill 2 remake may yet make a lasting
00:47
impression upon modern-day survival horror audiences, even if the creative teams sound apologetic
00:53
for its very existence at times.
00:56
Before I started playing, producer Motoi Okamoto walked us through the game's nine key new
01:01
features. There's a thick and realistic blanket of fog enveloping Silent Hill thanks to the
01:06
game's 4K graphics, including fatal recreations of key locations, down to miniscule items, and
01:13
facial mocap to make the cutscenes as emotional as possible. On the technical side, he also mentions
01:19
3D sound design to heighten immersion, an over-the-shoulder third-person camera perspective, reworked combat
01:25
featuring a dodge mechanic and aiming reticle, remapping of existing enemies, new and expanded
01:31
areas and puzzles, and the inclusion of all the original endings. There will even be some brand
01:37
new Silent Hill 2 endings that can, in the words of developer Bloober Team, only be accessed
01:42
in New Game Plus, though the studio shies away from revealing more.
01:48
The game picks up at exactly the same place as the 2001 original, with protagonist James
01:53
Sunderland arriving at the small, deserted town after receiving a mysterious summons from
01:58
his supposedly deceased wife. It's charged with as much creeping dread as ever. Creative
02:04
director Mateusz Lehnart explained that the team discussed making the iconic introduction
02:09
more action heavy, but admitted it did not feel like it was very Silent Hill, and this
02:14
is why we made the choice to keep it as it was and only pick up the pace after some time.
02:19
But after taking my first few steps into the mist, I found myself needing to swap over to
02:24
performance mode in order to achieve a smooth 60 frames per second. It's a little troubling so
02:30
close to release, especially with quality mode not seeming to boost fidelity much at all,
02:36
though it's possible this is an older build of the game. But even instances of texture dropout
02:41
whilst staring into the recesses of Westvale's many overfilled dumpsters wasn't enough to ruin
02:46
my day. That's because the opening scenes excel at nailing the atmosphere of Silent Hill as a
02:52
location, turning it into an expansive, malevolent entity in itself. It might be more modern than
02:58
fixed camera angles, but the third person perspective does nothing to distract from how disorienting it
03:03
feels not to be able to see more than a foot in front of you. Likewise, don't bother to memorise
03:09
any of the puzzles and key item locations from the original game. You'll find many of them have
03:14
been remapped entirely in the remake. Feeling so lost in a world I thought I knew pretty damn well
03:21
is an appropriately jarring sensation, demonstrating Bloober's understanding of how to create uncanny familiarity
03:27
that keeps you on your toes. It's something that instantly drew me into Capcom's Resident Evil 2 remake
03:33
back in 2019, and I'm relieved to see flashes of brave mechanical innovation in Silent Hill 2 remake as
03:40
well. The addition of a single new puzzle while I was exploring Westvale involving a broken record
03:46
is an example of this, proving formative in altering my path through the town as I was led on a wayward
03:52
treasure hunt. Repairing the record and listening to the music triggered a memory, and where did it
03:58
lead me? The next main area, Woodside Apartments. I found it a simple yet effective change to how
04:05
James made his way there in the original, but purists may find the tweak too extreme.
04:12
Hardwood plank in hand, I took on the iconic lying figure enemies with relentless aggression.
04:18
I know I didn't need to kill them all, and in some Silent Hill games you'd be wise not to,
04:24
but the satisfying thwack of wood against the meaty carcass is worth every moment of overkill.
04:30
The precision element is certainly refreshing in Silent Hill 2 remake,
04:34
trading the unwieldy clunk of the original's fixed camera angles for a more targeted approach
04:40
that allowed me to off far more monsters than I would playing the original.
04:44
The more I played, the more the puzzles and combat stood out to me as the biggest mechanical
04:49
strengths of Silent Hill 2 remake, even if creative director Mashihiro Ito insists that
04:55
the game is not heavily oriented toward combat. The former is something Leinar is especially proud of
05:01
himself. I think we have been able to capture this smooth balance between the memory of the original
05:06
game and new content that can, I think, surprise the long-time fans of the series, he says of the
05:13
puzzle and level design reworks. As a fan of third person shooters and the way survival horror games
05:19
have implemented them in recent years Alan Wake 2, I'm looking at you, I'm not mad about it.
05:25
It just gives James more ways to fight, and makes me feel more confident in doing so should I be
05:31
unable to sneak past a foe. But with games like Silent Hill 2, even the smallest of changes are bound to
05:37
surprise its dedicated fans one way or another. At the very beginning we didn't want to change
05:43
anything completely, because we were too afraid of touching the game, lead producer Maciej Guom
05:48
admits, acknowledging the risks of remaking such a cult classic video game. But after time we saw
05:53
that we needed to expand on the game in a way that would be competitive at this generation of consoles.
05:59
These alterations might not be for everyone, but I found them refreshing. By the time I broke into the
06:04
Blue Creek Apartments, just over three hours into the preview session, I noted how well the expanded
06:10
zones help establish the world of Silent Hill for new and returning players alike. But there was one
06:16
more surprise in store for me, in the form of a nasty new enemy variant, despite Ito-san claiming there
06:22
were absolutely no brand new monsters in the game. I aimed my flashlight mounted handgun as I navigated the
06:28
detritus of the nightmare apartment block. Relief flooded my body to see the coast somewhat clear.
06:35
It was a brief respite, because I soon came face to face with the spider mannequins,
06:41
or as I like to call them, the bane of my absolute stinking life. I mean that with lots of love. The
06:48
monsters scurried across the floor, dodging my painstakingly timed shots with unfair levels of
06:54
grace that James can only dream of in his drab, khaki raincoat. Mannequins gave me the biggest
07:00
jump scares of the day. Every time I entered a room only to have one suddenly move in the corner,
07:06
I was thrown into a fear-fuelled frenzy and battered it to death with my melee weapon,
07:11
hissing the vilest profanity known to the English language. Even this rage was born of love.
07:17
For all of Silent Hill 2 Remake's reworks to the form, flow and style of the original,
07:25
it more than succeeds at delivering a compulsive survival horror experience. Modern flourishes bring
07:31
it in line with today's genre standards, falling just shy of making any truly huge moves to break
07:37
with its core conventions, while showing new sides to a beloved franchise that's finally emerging from
07:44
dormancy. Having a closer look at what Bloober Team is aiming for on October 8th, I'm more than
07:50
ready to give Silent Hill 2 Remake the chance it deserves when it comes to PC and PS5. Will you be
07:56
playing Silent Hill 2 Remake? Are you ready for the new changes? Let us know in the comments and stick
08:01
with GamesRadar for the latest news, previews and more.
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