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00:35 Good job buddy.
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00:50 Hello everyone.
00:52 Thank you.
00:54 [Applause]
00:57 To all our players, thank you.
01:00 Your passion is our driving force.
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01:23 Yeah, here we go.
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03:00 Very accessible mechanics.
03:02 We know that this isn't necessarily the hardcore challenge.
03:07 A lot of accessibility options.
03:09 Difficulty, but also colorblind modes, help for people who...
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03:16 [French]
03:31 [French]
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04:28 So I think you're right.
04:30 There's been a lot of games, but Massive Entertainment,
04:35 which is the lead studio developing this in Ubisoft,
04:38 what we do really, really well, perhaps better than any other developer,
04:44 are open world games.
04:46 So that was the first step, is to say,
04:49 "You know, if we're going to tackle Star Wars,
04:51 how about we make it open world?"
04:54 And when I was growing up, it wasn't Luke Skywalker.
04:57 It wasn't Princess Leia, the rebel general.
05:01 It wasn't Darth Vader.
05:03 It was Han Soto, the scoundrel, the scoundrel archetype.
05:07 So to make a game in an open world setting,
05:10 with the outlaw, player fancy, if you will, in mind,
05:16 that's never been done before, and that's where we wanted to go.
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