Things You Need to Know About Stray

  • last year
Who doesn't love cats? Who doesn't love games? Who doesn't love cat games? But there's more to this cat simulator than it seems and here's 4 reasons why.
Transcript
00:00 [Music]
00:07 This is Stray, a beautiful, bold indie that is part platformer, part puzzle game and all sorts of perfect.
00:14 Especially if you're somewhat familiar with felines.
00:17 Here's what else we learned during our preview about Stray's story, gameplay and its astonishingly realistic feline protagonist.
00:24 [Music]
00:28 Stray puts you in the paws of a cat who has been separated from his family and somehow ends up in a neon-soaked world inhabited only by robots.
00:36 Martin Rege purposely avoided telling us any real story details aside from the fact that this protagonist is a stranger in a strange land
00:44 and is trying to make his way through it to be reunited with his feline family members.
00:49 There are several levels that players will make their way through and although Stray's story progression is linear, there's room to explore and discover.
00:56 It'll take about 7-8 hours to finish at what Martin Rege calls a normal pace and closer to 9 or 10 for more curious, exploratory players.
01:04 Think of Stray as yet another one of publisher Annapurna's brilliant linear storytelling feats that superbly blends tight and simple gameplay,
01:12 sort of like last year's The Artful Escape.
01:15 There's platforming but here it's more feline focused than about pulling off well-timed jumps.
01:20 You can't really mess up as Blue Twirl felt doing so would be decidedly un-cat-like.
01:26 Players can use the tried and true cat method of knocking stuff off shelves to help with simple puzzles
01:31 and jump in a can attached to a rope as an elevator of sorts.
01:35 Later on in the game you'll get an adorable backpack outfitted with a drone called B-12
01:40 who can translate the alien language scattered around the environments, shine a light wherever it's needed and remind you of your objectives.
01:49 In one sequence the cat slides down a swamp water filled reservoir on a cart,
01:53 steering his way through it to avoid hitting walls and these weird little bug robots that can kill you.
01:59 I asked for clarity from Martin Rege on this specifically but I'm only told there are several places where you can be killed by enemies,
02:06 but the cat, thankfully, instantly respawns.
02:10 We're not aiming for a hard game he reassures, expect the story to progress with a nice, steady rhythm.
02:18 Stray is a gamified love letter to cats, one that I reckon cat owners worldwide will flock to just to find out how impressively real this little cat is.
02:28 During our preview we watch the protagonist push paint cans off ledges, lap up water, nap on a robot's chest
02:34 (sleeping forms the majority of a cat's schedule so that's obviously something you can do in the game)
02:39 and do a sleepy stretch post-nap.
02:42 During the preview Martin Rege assures us that you can still be a cat and be very annoying to everyone,
02:48 as he jumps up onto a surface where robots are playing some kind of tabletop game, sending chips flying everywhere.
02:54 They beep angrily in response and over a minute later they're still picking out the chips as the little orange tabby trots on.
03:01 There's even an opportunity to use the triggers on your controller to pull on the back of a couch,
03:06 something every cat owner knows is a cat's favourite pastime.
03:09 When playing on the PS5, the cat's purrs will emanate from the speaker in the DualSense controller,
03:14 which will also gently vibrate so it feels like you have a cat in your hands.
03:19 And the cat itself has been designed and animated with attention and affection by a sole animator at Blue 12 known as Miko.
03:28 Miko's Sphinx cats served as inspiration for their animations, which are so lifelike and detailed they will amaze you,
03:34 from its adorable little trot to the very specific tip of the tail twitch that all cat owners know so well.
03:40 The attention to detail is so impressive thanks to Blue 12's universal love of cats,
03:45 not only are many of the team cat owners, but there are even office cats who wander around during production.
03:51 Thanks to their incomparable in real life references, the team can see small details that aren't working properly
03:57 to ensure this cat is like no other game cat you've ever seen.
04:01 "Having cats around us is really helpful because we get so used to seeing them move around,
04:05 we can instantly see when something is a bit off with the animation, or if a sound is not really convincing,
04:11 or if a certain situation is too unrealistic for an actual cat," Martin Rajer explains.
04:16 When asked if they're paid fairly for their efforts, he quips, "They're paying us. They're the boss of the studio."
04:22 Stray releases July 19th for PS4, PS5 and PC.
04:26 [Outro music]