Hi,
I've been asked on the Godot Facebook group to make a little tutorial about how I'm handle the Network in the Rocketschmeers game, that I'm currently developing.
So this is it.
If you got any question add a comment, I will try to answer them all.
I hope it will help you get your own Multiplayer games running.
PS: If you want to test the current game state you can find it here:
https://shadowscout.itch.io/rocketschmeers
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