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  • 15 minutes ago
If Red Dead Redemption 2 was made in 2026
Transcript
00:00Let's make RDR2 look like it just dropped this year with better graphics, upscaled textures,
00:04a full seasonal cycle, improved characters, map enhancements, and a whole lot more.
00:08First up is the Dominator's full game overhaul.
00:11It's an absolutely huge, over-52 gigabyte mod covering almost everything you can possibly see in a single frame,
00:17from individual grains of sand to insects, characters, NPCs, terrain, vegetation, interiors, exteriors, everything.
00:25Normally I'd say that's an overkill because you'd need a NASA PC to run that,
00:28but weirdly enough it runs better than Vanilla Game.
00:30What?
00:31Yeah, I couldn't believe that as well.
00:32But it turns out the author focused on heavily optimizing the mod, which is a rare thing to see these
00:37days.
00:37For me, the problem is that instead of focusing only on the world textures,
00:41Dominator also did a lot of changes to the weather and time system.
00:44He added new cloud formations that weren't available in the game before,
00:47adjusted temperatures with the help of a professional meteorologist,
00:51and changed the weather transition, adding 13 key interpolation points.
00:54That's all some advanced stuff we're talking about here, and it sounds nice in theory,
00:58but in reality, there's no wow effect.
01:00I might be an ignorant, but the moment I launched the game, I knew something looked off.
01:04The cloud formations look weird.
01:06The lighting and everything related to the weather look ugly.
01:08So I had to boost up the contrast throughout the entire footage.
01:11And while I appreciate the efforts,
01:13I think the author should have at least separate the texture and weather parts of the mod.
01:16Most of the textures actually look pretty nice.
01:18The terrain, pavements, rocks, all that stuff looks sharper, which is definitely a plus.
01:23But when it comes to characters and horses, it's definitely overdone.
01:27The clothes have become disgustingly pixelated,
01:29the facial textures noticeable age some characters,
01:31and I won't even mention the horses because they look worst of all of that.
01:34So let's keep the mod as a base and now get into fixing what it screwed up
01:38to make the game actually look beautiful.
01:40I had a hard time picking the graphics mod because the variety here is huge,
01:43and I didn't want to use Visual Redemption again.
01:45So after checking out Flare, Cholonia, Natural Light Rework, Vestigia,
01:49and Van der Linde's Vision, I decided to stay with the last one.
01:52Instead of keeping the look vanilla friendly,
01:55this mod completely changes the visual style of the game to be more realistic and vibrant,
02:00and I'm not gonna lie, I really like that look.
02:02Direct sun and moonlight have been adjusted drastically to be more realistic.
02:06Sunlight has bright light and sharp shadows,
02:08while moonlight has dimmer, cooler light, and softer shadows.
02:11Weather conditions also determine the intensity of direct light for both the sun and moon.
02:16Lighting has been adjusted for better and more natural ambient occlusion,
02:20and contrast for exteriors and interiors.
02:22The author did a lot of research to get every weather to have accurate cloud appearances
02:26and characteristics.
02:28Each cloud type has different lighting and heights.
02:30Some cloud types thrive more depending on the time of day and the location of the clouds.
02:35Unlike vanilla where many weathers never even occur in the game at all,
02:38with this mod, each weather has a different probability depending on the region,
02:41and every weather has been utilized for each different region.
02:44Weather transitions have been adjusted to be slower,
02:46and weather durations to be more persistent.
02:48And for the other miscellaneous changes, there's realistic wind speeds for all weathers.
02:53Improved temporal anti-aliasing, improved water reflections and puddles,
02:57vignette has been removed, and the list goes on and on.
03:00You know how it is with graphics mods.
03:01Everyone likes their game a bit differently.
03:03Some people prefer vanilla style,
03:05some extremely filtered,
03:06others more cinematic look.
03:08But from all the mods I've tried,
03:09I think this one deserves giving it a try.
03:13Van der Linde's vision already added a lot more variety to the weather system,
03:18but that's definitely not enough.
03:19So I went even further and added dynamic seasons.
03:22And since I've used the same mod in the previous video,
03:24I'm going to extend it even more with season manager.
03:26Now it gets absolutely crazy,
03:28because that mod features not four,
03:30but 12 stage seasonal cycles,
03:32completely overhauling the weather and climate.
03:34It is a total manager that runs automatically.
03:36It reads the date from the dynamic seasons mod,
03:39and swaps out game files so it will control your climate and temperatures
03:42without you ever having to touch a single file.
03:44But it doesn't stop there,
03:46because it also automatically manages a long list of other seasonal mods for you.
03:50And that's pretty much the same thing PlayTracker does to your game library.
03:53I teamed up with them,
03:54because let's be real,
03:55games are scattered everywhere,
03:57including these from Rockstar.
03:58Whether you're playing GTA or Red Dead,
04:00there are tons of different versions across different platforms,
04:03and it's hard to keep track of your progress.
04:05PlayTracker solves this by combining your entire game library,
04:08achievements,
04:09and playtime into one single profile.
04:11You connect your accounts,
04:12Steam,
04:13PlayStation,
04:13Xbox,
04:14whatever you use,
04:15and everything syncs automatically.
04:16And they just made a huge update,
04:18adding Nintendo Switch,
04:19Epic,
04:20Retro Achievements,
04:21and a bunch of others.
04:22So you can now even track achievements from ancient GTA games.
04:25You can also see what your friends are playing across platforms,
04:28compare achievements,
04:29and compete on leaderboards.
04:30There's quests,
04:31where unlocking achievements in any game counts toward challenges,
04:34and you can earn rewards just by playing normally,
04:36including a free game every season.
04:38And there's also the Insights section,
04:40and it shows game stats,
04:41trends,
04:41and active players,
04:42so you can compare titles or look at the hype around upcoming releases.
04:46And you can join my official Inter Guild on PlayTracker,
04:49where you earn points simply by playing GTA,
04:51Red Dead,
04:52and a few other games I picked.
04:53Top players unlock exclusive rewards,
04:55including custom profile covers I made using my modded RDR2 setup.
04:59So if you want all your progress in one place and rewards for playing games you already enjoy,
05:03check out PlayTracker.
05:04The link is in the description and the pinned comment.
05:07And getting back to Season Manager,
05:09let me show you what you can combine it with.
05:11First off, there's Cherry Blossoms in Saint-Denis,
05:13and the name says it all.
05:14The city of Saint-Denis now boasts beautiful cherry blossom-lined streets,
05:18which obviously will be there only during the spring season.
05:27Same thing with the reworked strawberry,
05:29which will also pop up during the spring season,
05:31and this one adds a lot of plants and fitting objects around the strawberry town.
05:43Then there's Extreme Grass,
05:44which drastically increases the density of grass and miscellaneous plants,
05:48and this one will be enabled from late spring through the end of summer.
06:00And the Big Valley Reforestation Project,
06:02which transforms the dead forest area in Big Valley
06:05into a much richer, denser forest.
06:07And that's the last mod that will be triggered
06:09during the spring and summer season.
06:22Next up is the Autumn Vegetation,
06:24and this one is essential to bring actual fall experience into the game.
06:27The vibrant green trees now get dead yellow leaves
06:30so all the maps surrounding us look like a proper autumn.
06:42Snow, as you probably remember,
06:44has its own separate mod as well,
06:46adding leafless trees around the map,
06:48dried grass,
06:49custom winter props in Saint-Denis,
06:51and a lot more.
06:54There's also Ambien Abandoned Wagons,
06:56which also triggers only during winter.
06:58And it's brilliant,
06:59because obviously snow season is more likely for accidents,
07:01so spotting abandoned wagons during that time is actually realistic.
07:05And the more you dive deep into this mod,
07:07the more it makes sense,
07:08like all the wagons comes with obtainable loot,
07:10but the ones found in wide-open spaces contain only lower-tier stuff,
07:14while those in more secluded spots offer higher-tier stuff.
07:19Christmas and holidays got their own treatment as well,
07:21and for that I had to get five separate Christmas mods
07:24for Valentine,
07:25Beecher's Hope,
07:26Blackwater,
07:26Strawberry,
07:27and Rhodes.
07:28All of these adds Christmas decors
07:29throughout all the areas and interiors,
07:31so we can spot Christmas trees,
07:33a lot of lights,
07:34candy canes,
07:35candles,
07:35and a whole lot more.
07:40And we're not stopping there,
07:41because there are also three separate add-ons for Season Manager,
07:45and the first one is 12-stage seasonal visuals and environment.
07:48It's fully compatible with all the popular graphics mods,
07:51including the Vanderlin's Vision we're using,
07:53and what it does is mind-blowing.
07:54The sun is no longer a static light source.
07:57It's at its weakest and lowest in the sky during the middle of winter,
08:00and at its most intense and blazing in the middle of summer.
08:03Day and night lengths are now dynamic.
08:05The sun rises earliest in summer around 6 a.m.,
08:08and latest in winter around 7 a.m.
08:10All related lighting,
08:12including street lights,
08:13house lights,
08:13and vehicle lights,
08:14adjust to this new cycle automatically.
08:17Street lamps and train lights burn visibly brighter in the cold,
08:20clear winter air.
08:21Because there is less haze,
08:22these lights will appear as smaller,
08:24sharper points of light rather than the large,
08:26hazy blooms you see in summer.
08:27Shadows are no longer static.
08:29The high,
08:30direct sun of midsummer makes them look more crisp,
08:32dark,
08:32and defined,
08:33while the low-angled middle of winter sun makes them softer,
08:36longer,
08:37and more diffused.
08:38The world's drying speed is tied to temperature.
08:40Get wet in the middle of a summer heat wave,
08:42and you'll dry almost instantly.
08:44Get wet in the middle of winter,
08:45and you will stay damp for a very long time.
08:48Vehicle wheels will get caked in thick mud in the wet seasons,
08:50but will barely pick up any in the dry summer,
08:52and in winter,
08:53all mud logic is replaced by snow.
08:55You will no longer see Arthur sweating while galloping in a blizzard.
08:58In the middle of summer,
08:59peds and horses will start sweating at a realistic 20 degrees Celsius,
09:03but in the middle of winter,
09:04the sweat threshold is raised to an impossible 35 degrees,
09:08so it's basically disabled.
09:09Animals will grow visibly thicker,
09:11fuller,
09:11and more detailed fur coats to survive the cold,
09:14and their maximum fur layers are doubled in winter.
09:16The wind is no longer static.
09:18It is at its most active in the unpredictable spring and autumn seasons,
09:22causing grass to sway more intensely,
09:24while summer days are calmer.
09:26River and water foam are most intense during the spring melt,
09:29and much calmer during the summer.
09:30And finally,
09:31water reflections are tied to the atmosphere.
09:33Reflections in the middle of winter are sharp and clear,
09:36while in the middle of summer,
09:37they are softer to blend with the hazy air.
09:40There's a lot more into this mod,
09:41and let me remind you,
09:42that's just one add-on.
09:43The next one focuses on the plant harvesting system,
09:46adding seasonal growth for over 40 of the game's plants.
09:49Herbs, flowers, and berries now have a full life cycle.
09:52They grow in the spring,
09:53peak in the summer,
09:54wane in the autumn,
09:55and go dormant for the winter.
09:56And the last add-on transforms the wildlife ecosystem.
09:59So for example,
10:00during summer,
10:01the animal populations are at their peak,
10:03with spawn rates more than doubled.
10:05But during winter,
10:06spawn rates drop to just 25% of normal levels.
10:09In the middle of winter,
10:10grazing time is cut in half,
10:11and the time animals spend looking for food is 15 times longer.
10:15And the time between drink attempts is drastically increased from 2 minutes to 20 minutes,
10:19to simulate frozen water sources.
10:21And there's of course a lot more into this add-on,
10:24and I definitely recommend installing all three,
10:26if you're using the base mod.
10:27It adds a lot more realism to the game.
10:29And to me,
10:30it's just mind-blowing how much effort must have gone into stuff that gets overlooked most of the time.
10:36Next on my list is equine texture improvements.
10:38Since the vanilla horses have pretty low quality texture detail,
10:42and Dominator's mod made it even worse,
10:44this mod is a perfect solution.
10:45All the horse textures are now completely redone from scratch,
10:48with increased resolution and detailing.
10:50And I've used the optional file with reduced fur shine,
10:53which I think looks even more realistic.
10:59And since we have horses sorted out,
11:01the next mod is Character Textures Overhaul.
11:03It's probably the best mod in this category,
11:05improving faces and clothes for all main and side characters.
11:09Every single texture was handmade,
11:10so we're not talking about some random upscale right here,
11:13and that's definitely visible,
11:14especially during the cutscenes.
11:15What about me?
11:16This ain't the time for tigers, my friend.
11:20Then there's Catalog Improvements,
11:22and this one is huge.
11:24It brings tons of fixes and improvements
11:26to a lot of clothing items for the player by reducing clipping,
11:29makes clothes more reactive,
11:30and adds variety to the wardrobe,
11:32even bringing new items into the catalog for players to purchase.
11:35The Navy Revolver can be now purchased from any gunsmith in the game,
11:38along with two additional medals
11:39that can be used to customize any of your weapons.
11:42We can now remove shirts, suspenders,
11:44and offhand holsters through the wardrobe,
11:46the latter now being able to dynamically push satchels away to avoid clipping.
11:50The Cowboy, Rancher, and Winter Cowboy outfits
11:52are now having opened vests,
11:54while being compatible with every shirt.
11:56Certain cutscenes in Epilogue 1
11:57are either fixed or overhauled in this mod,
12:00fixing the blurry scene at the end of Motherhood
12:02and giving John his actual weapons during Jim Milton rides again.
12:05Most of outfits from chapters 1 to 6 have been added to the wardrobe,
12:09as well as some unique outfits inspired by unused and beta content,
12:12like the casual gunslinger,
12:14the autumn gunslinger,
12:15the hayseed,
12:16the summer outlaw,
12:17the elegant suit,
12:18the scout,
12:19and so on.
12:19There's also some new hats added,
12:21plus previously static hats are now properly animated,
12:24and the list of changes just goes on and on.
12:26It's definitely a mod worth checking out
12:28if you want to fix what Rockstar overlooked
12:30and add even more when it comes to character customizability.
12:33And if that's not enough,
12:34that mod which improves a lot of stuff
12:36got its own improvement add-on called Gunslinger Improvements,
12:39and this one focuses on the quality and consistency.
12:42First off,
12:43the body textures got improved by restoring beta details on his face
12:46like missing stubble strands and moles,
12:48adding ambient occlusion detail to his chin scar,
12:51highly improving the quality of his PBR materials,
12:53and the resolution of his eye textures,
12:55and many other small improvements.
12:57Then there are improvements to Arthur's length one-buzzed hair,
13:00so the sides and back of it are much fuller,
13:02and the mustache misplaced hairs got fixed
13:04along with the decal texture it uses underneath.
13:07The beta French dress shirt got restored,
13:08so it's slightly darker,
13:09and the bandage from the sleeve got removed.
13:11And then it goes so deep
13:12that 99% of players wouldn't even notice it,
13:15like his neckerchief got different fabric
13:17based on the game's official guidebook,
13:18and same thing with his shirt fabric.
13:20Additionally,
13:21his gambler hat got improved to be more consistent,
13:23and duster coat got a better quality texture,
13:26along with gunslinger jacket and open winter shotgun coat.
13:29The Legend of the East outfit was completely redesigned,
13:31so it looks much more aesthetically pleasing
13:33and more rewarding to unlock.
13:35And I could just keep listing all that stuff,
13:37but as you're probably guessing,
13:38there's tons of such changes and improvements,
13:40so overall,
13:41if you're planning to use catalog improvements,
13:43this one is a must-have.
13:47Now getting back to map improvements,
13:49there's cleaned-up streets in Strawberry.
13:51Strawberry is one of the most beautiful towns in Red Dead,
13:54but it's completely ruined by horse manure and debris,
13:56and this mod simply cleans up all that stuff
13:58so the town's streets can finally look the best they can be.
14:04Next up is the Ansberg Rainforest,
14:06and while it doesn't actually add anything new,
14:08it replaces the old trees in Ansberg area
14:10to those straight out of Rainforest,
14:11and I think it looks pretty cool
14:13and makes this area look fresh again.
14:21And now to add something instead of just replacing,
14:24there's dense forests of New Austin.
14:25The previously empty area across Gap Tooth Ridge,
14:28stretching all the way from Tumbleweed to the Sea of Coronado,
14:31now has got a new dense forests.
14:33These consist of dense ponderosa pines
14:35and completely change the feel of the valley,
14:37and it's actually inspired by regions of Arizona and New Mexico.
14:40It's yet another of the mods that once I've tried them,
14:42I don't want to play without them anymore.
14:49Then there's Project New Austin 1907,
14:52and this one changes a lot,
14:53starting with Prosperous Armadillo.
14:55That town got fully cleaned up,
14:56rid of cholera and sick NPCs,
14:58filled with a whole new set of townsfolk
15:00going through their daily routine.
15:07There's also a fully remastered Morningstar Ferry,
15:10with a whole new interior built from scratch,
15:12featuring a fully functional saloon,
15:14gambling mini-games,
15:15and a whole lot of smaller details to find along the way.
15:19And the Wreck of Serendipity,
15:21remastered and enhanced,
15:22with different levels of decay throughout the ship,
15:24now taken over by the newly formed Treasure Hunter Gang.
15:32McFarlane's Ranch also got redone and enhanced,
15:35with an all-new barn,
15:36foreman's office,
15:37general store,
15:38working train station,
15:39and much more to discover all over around that place.
15:43And the Plainview got remade from the ground up
15:45with an actual oil refinery,
15:47and just like in other places,
15:48it's filled with a lot of NPCs
15:50doing their day-to-day routines.
15:54And to improve the map even more,
15:56there's Blackwater Capital Overhaul,
15:58a more civilized Blackwater,
15:59which is pretty much an add-in to the previous mod.
16:01It restores and reintroduces buildings such as the City Hall,
16:04the main plaza with its central kiosk,
16:06the train station,
16:07police station,
16:08and the list just goes on and on.
16:10The factories that didn't make it to final RDR1
16:12were recreated and placed in their corresponding locations,
16:15and they fit the world perfectly.
16:17Same with the Silent Star,
16:18a cut ferry that was originally intended to appear alongside the morn.
16:21Morningstar,
16:22but removed in the final game too.
16:24Just like previously,
16:25there's much more into this mod like the Restored Gunsmith or Boat Rentals,
16:29so it's definitely a mod worth checking out
16:31if you want to improve the game's world.
16:36Now switching to more gameplay-related mods,
16:39I've got Vaxx's Longer Kill Cam.
16:40The vanilla kill cams are alright,
16:42but sometimes they feel too short,
16:43and with this mod,
16:44we can enjoy our carnage in longer, slow, cinematic moments.
16:47It's of course all a matter of taste,
16:49just like the No Kill Cam filter I merged it with.
16:51But Kill Cam itself feels much more satisfying with it.
17:04And you know what else feel much more satisfying?
17:06Melee Combat with Enhanced Brawling mod.
17:08It does literally everything possible to improve the melee combat
17:12by adding eight switchable brawling styles,
17:14all of them with their unique grapple and melee animations.
17:17And of course, that's not all.
17:18And the list of changes is insanely long.
17:20But in short, it adds tons of new mechanics and animations.
17:23Many of them are restored leftovers or even ports from GTA.
17:27And they simply make brawling much more fun and complex.
17:30NPCs can do much more actions to us,
17:32and so do we,
17:33so every fight will play differently now.
17:38But switching to more peaceful stuff,
17:40there's immersive scenarios.
17:42It lets you do tons of scenarios that can only be used by NPCs.
17:45Stuff like playing a piano,
17:47picking up work objects like brooms and actually using them,
17:50chilling in a cool pose that can't be done naturally by the player,
17:53inspecting stuff around the map,
17:55sitting on a chair,
17:56pulling a cigarette,
17:57rolling it,
17:57and start smoking,
17:58and much more.
17:59It seems to be fully compatible with the previous mods,
18:01so it's another must-have
18:03if you want to make the gameplay more realistic and immersive.
18:06And to make the smoking more realistic as well,
18:08there's Smoking Complete.
18:09It truly revamps the smoking mechanics,
18:11because you can now smoke while walking around
18:13and interacting with NPCs,
18:14riding horse,
18:15playing poker,
18:16sitting by the fire,
18:17and much more.
18:18The default key for smoking cigarette is N,
18:20and for cigar it's comma.
18:22For a quick smoke,
18:22you gotta tap the key,
18:23and you can hold it for a longer smoke.
18:25And using the same key,
18:26you can control the movement of the cigarette to mouth or hands,
18:29or throw it away.
18:30Additionally,
18:31there's a menu on K button,
18:32where you can use custom scenarios like sitting on the ground or leaning on things.
18:37Next on my list is Super Ultimate Horse Mod,
18:39and it does absolutely everything possible to improve the horse spawning system in the game.
18:44Every single horse can be found or stolen,
18:46tamed and bonded with in natural manners,
18:48without having to wait for the next mission or chapter.
18:51Horse spawns are also 100% consistent now.
18:53In vanilla,
18:54the game would rarely mix and match some breeds,
18:56and if certain conditions are met,
18:58spawn them in the wild.
18:59This was incredibly inconsistent,
19:00making us look for ages for a specific horse.
19:03But that's no longer an issue.
19:04Every stable horse is available to purchase from the start,
19:07so no more waiting until chapter 4.
19:08No more missable horses or epilogue exclusives.
19:11We can find every of these horses at any moment now,
19:14though of course only in specific locations.
19:16But the author provided a chart with all breeds and their locations.
19:19NPCs can be seen riding a wider variety of horses now,
19:23but in a realistic way.
19:24It's not like everyone will ride a super expensive horse,
19:26but it makes sense that some NPCs are doing better than another,
19:30and can afford better horse,
19:31and that's exactly what's happening with this mod.
19:33Unique vanilla horses seem to have a bit of an inconsistent spawn,
19:36but now they always spawn,
19:38and they do so in groups giving us a chance to obtain one.
19:40Plus, there's no more fixed genders,
19:42so the white Arabian isn't female only anymore.
19:45Lawmen got changes as well.
19:46For example,
19:47the higher your wanted level,
19:48the better horses they will ride,
19:49but there's much more into this.
19:51Every single hitching post in Towns is now free to use for everyone and anyone,
19:55so Towns will be a bit more active,
19:56with more people leaving their horses parked.
19:58To make better use of dynamic temperatures added by Season Manager,
20:02I've got the humidity and temperature overhaul final cut.
20:05In the vanilla game,
20:06rain or temperature in general don't have a big impact on Arthur,
20:09but now with this mod,
20:10everything will change.
20:11It adds a new core
20:13that represents your weather resistance,
20:14so that rain, snow, water, or cold are now an actual threat.
20:19The outline represents how much protection against wetness
20:21and harsh temperatures you have.
20:23The more clothes, the longer the outline bar is,
20:25but it's reversed while in a hot place
20:27where obviously less clothes is better.
20:29The sign in the middle represents the current temperature conditions around you
20:32while taking your clothing into account.
20:34A white sun is the base,
20:36you're dressed optimally for the current weather value.
20:38A snowflake represents that you're cold
20:40and should get dressed in better clothing or seek shelter.
20:42If it's too hot or too cold,
20:44the icon will change to a different color
20:45to represent how severe the temperature is.
20:48In the case of any kind of downfall like rain or snow,
20:50no matter how well dressed you are,
20:52the core will drain,
20:53but proper clothing will drastically decrease the drain rate.
20:56To regain the outline,
20:57you can go inside or generally seek a place to warm yourself.
21:01Anything like fire, stove, campfires will fill the outline,
21:04and resting by a campfire or sitting in the tent will fortify the core,
21:07locking it at 100% for an extended time.
21:10If the core drops to zero, all the other cores will start to drain,
21:13and optionally, you can even enable taking damage in that situation.
21:18Now to make the game world a little bit more alive,
21:20there's Reedy Drunk's Ambient World,
21:22and I truly wish I came across it sooner.
21:24It enhances the ambiance by adding a variety of NPCs,
21:27props, and vehicles to the world.
21:29There are over 200 ambient pedestrians added,
21:32all completely random and scattered across various locations.
21:34Some of them will finally enter shops and other locations,
21:37so interiors won't feel so empty anymore.
21:40The variety of both NPCs and vehicles is boosted up as well,
21:44so there's a much lower chance to spot the same NPC even with the increased population.
21:51And additionally, there's a dynamic world that enables some unused or mission-specific setups
21:56around the map that should have been included in free roam.
21:58Now, the Grand Corrigan can be regularly found docked or floating throughout the week.
22:03The Saint-Denis mayor throws his parties most Saturday nights
22:06and on random occasions the rest of the week.
22:08Valentine now flexes its banners every weekend.
22:11Van Horn now shows some slight growth over the years,
22:13opening its rickety rope bridge in 1907.
22:16Blackwater has an active port,
22:17receiving horses and cargo throughout the week
22:19and some traveling tourists on the weekends.
22:22The Saint-Denis Art Gallery has opened its doors to the public.
22:24The Van Horn Lighthouse is now shining its light every night except Sundays,
22:28and there's some extra open interiors like the Angelo Bronte's mansion.
22:34And just like that, we've improved RDR2 to make it much closer to today's standards,
22:39with enhanced graphics, improved textures, a seasonal cycle, and so much more.
22:43After playing around for a few hours with this mod combination,
22:46I decided to get rid of Project New Austin and the Blackwater overhaul
22:49because it just felt like too much for the game engine.
22:51With the rest of the mods installed, the game is fully stable,
22:54and it doesn't seem to have the spawning issue anymore,
22:57but that would require even more testing.
22:59I also tried not to repeat too many mods from the previous video,
23:02so if you want to see even more awesome ones, definitely check that out.
23:06And of course, check out PlayTracker if you want to connect all your games,
23:09achievements, and stats in one place.
23:11The link is in the description and the pinned comment.

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