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In 2007, the creators of the massive multiplayer online game EVE Online made an unprecedented move in gaming history. They hired Eyjolfur Gudmundsson, a real world Ph.D. economist, to manage their virtual universe.

EVE Online features a completely player driven economy where players trade raw materials, manufacture spaceships, and conquer space territories. Millions of real dollars were effectively circulating in the game's virtual market every single month.

To prevent hyperinflation and total financial collapse, Gudmundsson monitored trade reports and balanced the supply of virtual currency. His work kept the game's complex galactic economy completely stable for years.

This groundbreaking decision proved that virtual gaming economies suffer from the exact same financial troubles as real nations.

#gaming #eveonline #videogames #gamerfacts #spacegames #economicfacts #gaminghistory

Disclaimer: This video is for informational and entertainment purposes only. Information is gathered from public sources and images are for illustrative purposes.
Transcript
00:00A real economist was hired to save a space video game.
00:04EVE Online had a completely digital economy run by real players monthly.
00:10Hyperinflation threatened to destroy the whole game universe unexpectedly.
00:14The university professor created quarterly financial reports for the game.
00:19Would you trust a video game to teach real-world economics?