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00:00Sherry alright? For now. I swear you bastard, if you hurt her.
00:06Welcome to Mojo Plays and today we are looking across the surprisingly fantastic new era of
00:11Resident Evil. No, I don't mean Resident Evil 7, Village and Requiem. I'm talking about the
00:16remakes. These are the 20 best changes in Resident Evil remakes. Let's go. Before we continue,
00:22we publish content all week long, so be sure to subscribe and ring the bell to get notified of
00:27our latest videos. Crimson Heads Resident Evil. Killing a zombie used to mean the problem was
00:40solved. The 2002 Resident Evil remake decided this was far too comforting. Leave a corpse lying around
00:46without destroying its head or burning the body, and there's a chance it returns later as a crimson
00:50head. These things are faster, nastier and much more aggressive than ordinary zombies,
00:54turning previously cleared hallways into fresh threats. It added a brand new jump scare that
00:59told players, don't check out, this is going to be different. It completely changes how you manage
01:03resources and safe routes. Suddenly, every dead body feels like a future appointment you forgot to
01:08cancel. Dialogue changes, Resident Evil 4. Guess that's a local's way of breaking the ice.
01:21Anyway, you know what this is all about. My assignment is to search for the president's
01:25missing daughter. Why did you come to this horrible place? As close to nowhere that I've ever seen.
01:32Let's just say, looking for someone. Not every improvement in the Resident Evil 4 remake involves
01:38guns, knives or somebody losing a limb. A lot of the dialogue was cleaned up too. Leon and Louise no
01:43longer spend nearly as much time making comments towards Ashley, and the old skirt-peaking jokes are gone
01:48entirely. The remake still keeps the humour and personality of the original, but treats Ashley
01:52like an actual character, rather than a target for cheap gags. Combined with her stronger writing,
01:57the changes make the cast feel more believable without draining away that weird charm that made
02:01the original so memorable. It keeps the cheese, but turns it from a bland cheddar into a refined blue
02:07cheese. Not for everyone, but it makes me feel fancy.
02:18Expanded playable areas, Resident Evil.
02:27The Spencer Mansion was already enormous in 1996, but the remake somehow finds room to make the nightmare
02:33even bigger, adding a whole new reason to play for series fans. New outdoor spaces, expanded woods,
02:38and a larger graveyard now surround the estate, adding places that simply didn't exist in the
02:43original. These areas are not just empty padding either, they help the mansion feel like part of a
02:47much larger isolated property than just a mansion. For returning players, that matters. You can remember
02:53the old layout perfectly and still wander into somewhere unfamiliar. Few remakes understand the joy of
02:58making veterans feel lost again quite this well. If the devs could watch me play, they'd have been
03:02having a real chuckle.
03:03Bravo team, it doesn't matter. Respond! I repeat, this is...
03:08Brad! This is Chris! Brad!
03:11The vile Chief Irons, Resident Evil 2.
03:14But I'm not letting anyone leave my town!
03:18Everyone's gonna die!
03:19Chief Irons was already unpleasant in the original RE2, but the remake turns him into something genuinely
03:25disturbing. His obsession with taxidermy is explored in greater detail, Catherine Warren's body is shown
03:31directly, and the new orphanage sequence lets players experience his madness from Sherry's perspective.
03:36Running from him as a child is far scarier than simply reading about how horrible he is. The remake does
03:41not need a giant monster to make this section work. It just gives you one deeply broken man, a locked
03:46building,
03:46and several excellent reasons to which Leon had ignored police procedure and followed boxing protocol.
03:52You come with me now, or say goodbye to Claire.
03:56Okay, okay, I'll go!
03:59You better be taking me to my mom!
04:01Raccoon Park has been removed Resident Evil 3.
04:09Removing content is rarely praised in a remake. Raccoon Park from Resident Evil 3 is the exception to the rule.
04:16The original area mainly existed to push Jill through another stretch of exploration
04:20before the Gravedigger fight, a giant worm encounter that was memorable,
04:24but also wonderfully ridiculous. The remake drops the park entirely and reorganizes the story around
04:29other locations instead. Fans understandably miss the extra area, but from a pacing standpoint,
04:35the change keeps the game focused on Jill, Nemesis, and the collapsing city. And also,
04:39did anyone else just simply hate this section as a kid? Even at like seven years old,
04:43I felt like it made the game feel really bloated.
04:53No more gem puzzles, Resident Evil 3.
05:01Raccoon City makes slightly more sense in the Resident Evil 3 remake,
05:05because ordinary streets are no longer locked behind bizarre civic puzzles.
05:08In the original, Jill had to collect gems for a clock, just to open access to another part of town.
05:14The remake keeps the gems, but changes their purpose, turning them into optional rewards
05:17for useful gear instead. It's a small adjustment, yet it makes the setting feel less like somebody
05:22designed an entire city around escape room logic. Residents already had zombies and Nemesis to worry about,
05:28they didn't also need gem puzzles just to get to target.
05:31It almost looks like I could get this working if I plug in the right... whatever it is.
05:37Louise gets much more time, Resident Evil 4.
05:48That hurts, you know?
05:49It seemed like you really wanted to talk.
05:51How observant, senor. Now, uh, say, uh, do you got a smoke?
05:55Louise's Sarah always had charm. The original Resident Evil 4 simply did not keep him around long enough to use
06:01it.
06:01The remake fixes that by giving Louise more screen time, extra fights with Leon,
06:05and room to explain his past with Los Illuminados and Umbrella.
06:09His friendship with Leon now develops gradually,
06:11rather than appearing almost instantly after a few disasters together.
06:15Better still, the expanded role keeps his personality intact.
06:18He is still theatrical, smug, and approximately one leather jacket away from starting a band,
06:23or a gang. His eventual fate hits much harder now because we actually know him,
06:27and we actually care about him.
06:30What's happening to me?
06:34Ashley, is this the first time you've coughed a blunt like this?
06:38Lisa Trevor, Resident Evil.
06:48Imagine remaking a classic and casually adding one of the most interesting side characters in
06:53the entire series. That's basically what Capcom did with Lisa Trevor.
06:57Her story ties directly into Spencer Mansion, revealing decades of Umbrella experiments and the
07:01horrifying fate of architect George Trevor and his family. Lisa cannot simply be handled with normal
07:08gunfire, which instantly makes every encounter feel different from the usual zombie problems.
07:12Files, locations, and environmental clues slowly explain what happened to her,
07:16making her reveal and existence even scarier than it was raw. She fits the remake so naturally,
07:22that it's almost bizarre remembering she never existed in the 1996 game.
07:34Leon's backstory, Resident Evil 2.
07:44The original explanation for Leon arriving late to Raccoon City is messy. His girlfriend dumped him,
07:50he got drunk, and he overslept. The remake chooses something cleaner. Leon is simply heading into town
07:56after his first day of the RPD was postponed. He becomes suspicious when nobody responds and eventually
08:01crosses paths with Claire. It better matches the earnest rookie cop the rest of the series builds him
08:06into, while also making his arrival easier to understand. We lose hungover Leon, sadly,
08:11but gain a backstory that doesn't make the future government agent sound like he slept through his
08:15first day of a new job. Yeah, well I was supposed to start last week and I got a call
08:19to stay away.
08:20Birkin Family Dynamic Resident Evil 2.
08:25Sherry? Claire? Sherry, are you alright?
08:29The Birkin Family feels far more human in the RE2 remake, which is impressive considering one
08:35member spends most of the game growing extra eyeballs. Annette is still cold, obsessed with
08:39the G-Virus and responsible for terrible decisions, but her relationship with Sherry receives more
08:44attention. Beneath all that distance, the remake makes it clear she genuinely loves her daughter.
08:49That extra compassion gives the family tragedy, more weight and makes Annette feel less like a
08:54scientist who simply forgot she had a kid. William remains a disaster, obviously, but now the
08:58emotional damage is more textured, like his body at the end of the game.
09:03Millions of lives are at stake.
09:07Sherry? Mommy loves you, sweetie.
09:11More aggressive Outbreak Resident Evil 2.
09:18The zombies in Resident Evil 2 are no longer background obstacles waiting politely for a
09:23bullet. The remake makes them stubborn, unpredictable and frighteningly durable. A clean headshot might
09:29stagger one, or it might simply annoy it. Several can quickly trap Leon or Claire in a narrow corridor,
09:34and supposedly cleared enemies have a nasty habit of getting back up. That aggression makes Raccoon City's
09:40collapse easier to believe. These are not shambling decorations, they are the reason to run the other
09:45direction. Zombies can actually be taken apart in Resident Evil 2.
09:59Sometimes the smartest way past a zombie is not killing it. In the Resident Evil 2 remake,
10:04locational damage lets you shoot arms off, destroy legs, turn enemies into crawling problems instead
10:09of ammunition sponges. That matters because bullets are precious and zombies, as we said in the previous
10:13entry, can absorb an alarming amount of punishment. Blowing out a knee and sprinting past might be
10:18smarter than dumping another magazine into its head, and this system gives the game more freedom than just
10:23kill-zombie move to next room. Carlos became an actual character, Resident Evil 3.
10:42Carlos went from a useful side character to one of the highlights of the RE3 remake. And look at that
10:48hair, god damn it he's handsome. He gets sharper dialogue, far more personality, and much better
10:54chemistry with Jill, while his playable sections are expanded enough to feel important rather than
10:58temporary detours. The hospital sequence especially gives him room to carry the game on his own.
11:04His mechanics help too, Jill dodges with precision, while Carlos prefers the subtle tactical arch of
11:09throwing his entire shoulder into a zombie. Who's to say what's better? The remake loses plenty of the
11:14original, but expanding Carlos was absolutely the right trade. He finally feels like a character you
11:20want more of. The perfect dodge, Resident Evil 3. Jill could technically dodge in the original RE3,
11:34but getting it to happen reliably sometimes felt like winning a small lottery. The remake turns that
11:38rough mechanic into a great combat system. Time the input correctly, and Jill slips past an attack,
11:44briefly slowing the action and lining up a counter shot. Carlos even gets his own aggressive version,
11:48barging into enemies instead. It fits the faster pace because success comes from learning attack
11:53patterns rather than simply rolling everywhere. Nemesis still wants to turn Jill into pavement,
11:57but now avoiding him feels like skill instead of divine intervention from the Resident Evil gods.
12:14One tiny button command solves an enormous old problem in the RE remake, turning around. The 1996 tank
12:22controls meant retreating from danger could involve slowly rotating while a zombie wanders over to you for
12:27lunch. The remake adds the 180 degree quick turn from later entries, letting Chris or Jill instantly
12:33face the opposite direction and sprint. Importantly, it does not make the game easier. Movement's still
12:39deliberate and enemies remain dangerous. It just simply removes unnecessary frustration. Once you get used to
12:44it, returning to the original feels like asking a forklift to perform an emergency U-turn.
12:56Scrambled Item Placement Resident Evil
13:01Veteran knowledge becomes less useful in the RE remake because many supplies no longer sit where players
13:06remember them. Ammo, herbs and other consumables can appear in different places, forcing returning fans to
13:12search rooms again instead of relying entirely on memory. Key progression items remain where they
13:17need to be so the adventure does not become random nonsense, but survival resources feel less predictable.
13:22That shuffle restores uncertainty to a game many players already knew inside out. Nothing says survival
13:28horror quite like opening a familiar drawer and discovering the shotgun shells you expect that have
13:32apparently gone walkabout. Combining scrambled placement as well as the previously discussed expanded areas and
13:37crimson heads makes the argument that RE1's remake is one of the best remakes ever.
13:47The knife becomes a parry weapon, Resident Evil 4.
13:56The humble knife becomes Leon's emergency answer to nearly everything in Resident Evil 4's remake.
14:02Axes, grabs and even chainsaws can be parried with the right timing,
14:06creating combat that feels new without abandoning the original's frantic rhythm.
14:10Unfortunately, knives now have durability, so every heroic block eats away at a valuable resource.
14:15Add stealth kills, moving while aiming and revised melee attacks and familiar battles
14:19suddenly offer far more options. The original changed third-person action forever. The remake wisely
14:25avoids copying it exactly and instead asks an important question, what if Leon could knife a chainsaw?
14:31The answer? Yeah.
14:35Mr. X becomes a real stalker, Resident Evil 2.
14:44You can hear the improvement before you even see it. Heavy footsteps echo somewhere inside the RPD,
14:51getting louder while you desperately pretend to concentrate on a puzzle. The Resident Evil 2 remake
14:56turns Mr. X from a mostly scripted recurring threat into a roaming stalker who actively searches for
15:02Leon or Claire. He follows through doors, disrupts safe routes and forces you to rethink movement
15:07through the station. That simple change completely alters everything. Every corridor now carries the
15:13possibility of a seven-foot problem in a fedora appearing behind you. It also makes replaying really fun.
15:18He keeps things random and he keeps things really, really tense.
15:28Ashley is no longer a screaming suitcase, Resident Evil 4.
15:37Protecting Ashley is still central to Resident Evil 4, but the remake finally makes her feel like a
15:42person instead of fragile luggage with a voice actor. She no longer has a traditional health bar,
15:47reacts more naturally during fights and cannot simply be hidden inside the nearest dumpster
15:51whenever you get busy. More importantly, she and Leon actually talk to each other,
15:55making the friendship they build through small conversations, jokes and encouragement seem really
15:59real. The escort element feels far less mechanical and a lot more real, and you still need to keep her
16:04alive, but now it feels like protecting a partner. Kind of real. Also, your ears survive
16:09considerably fewer cries of Leah.
16:22The Orphanage Resident Evil 2.
16:25Sherry, all right?
16:26For now.
16:28I swear you bastard, if you hurt her.
16:31The Orphanage adds something the original RE2 barely confronted. What the outbreak did to children.
16:38Sherry's section takes players into a place filled with abandoned rooms,
16:41disturbing notes and evidence of Umbrella's cruelty, making the disaster painfully personal.
16:46It's not frightening because a giant monster is chasing you every second,
16:49it's frightening because the setting shows exactly who was caught in the middle. Reading their stories
16:54makes Umbrella feel more monstrous than another laboratory full of experiments ever could.
16:58Few remake additions expand the story while making you secretly wish they hadn't.
17:02Well done Capcom, you ruined 2019 for me. And also, somehow, made it awesome.
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