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Wer die Romane oder die TV-Serie zu The Expanse kennt, weiß, dass die Bewohner des Asteroidengürtels (Belter) eine ganz eigene Kultur pflegen. Ihre Sprache, Lang Belta, ist ein wilder Mix aus unzähligen irdischen Sprachen. Dazu kommt eine Zeichensprache, die ursprünglich zur Kommunikation in klobigen Raumanzügen diente. Owlcat Games macht diese kulturelle Eigenheit nun zu einem zentralen Spielelement in The Expanse: Osiris Reborn .

Um das Gürtler-Kreol authentisch in das Rollenspiel zu übertragen, arbeiten die Entwickler mit dem Linguisten Nick Farmer zusammen, der die Sprache für die Serie erschaffen hat. Für die Gesten holte man sich den Motion-Capture-Spezialisten Roberto Campanella an Bord.

Preview: So spielt sich das neue The Expanse-Rollenspiel

Dabei stieß das Team auf unerwartete Hürden . Es reichte nicht, NPCs einfach ein paar vorgefertigte Animationen abzuspielen. Die Intensität einer Geste ändert sich je nach emotionalem Zustand. Zudem sahen Bewegungen, die im Studio beeindruckend wirkten, im Spiel durch andere Proportionen und Lichtverhältnisse oft unnatürlich aus. Die Choreografien mussten daher speziell für die Engine angepasst werden, damit der Wechsel zwischen englischer Sprache und Lang Belta fließend und glaubwürdig wirkt.

Cool: Wählt ihr bei der Charaktererstellung einen Hintergrund im Asteroidengürtel, versteht ihr die Slang-Gespräche der NPCs und schaltet einzigartige Dialogoptionen frei. Gürtler bringen euch von Beginn an mehr Vertrauen entgegen. Spielt ihr hingegen einen Charakter von der Erde oder vom Mars, bleibt euch diese Welt zunächst verschlossen und ihr müsst euch den Respekt der Fraktionen hart erarbeiten.

The Expanse: Osiris Reborn erscheint im Frühjahr 2027 für den PC, die Xbox Series X/S und die PlayStation 5.
Transkript
00:00Metal Finger
00:01We brought it here and it had those fuckers inside
00:04We'll do it two week two
00:07and whether it's a fuck you or fuckers
00:13In our game your origin changes more than a few dialogue options
00:16It affects how people treat you and what you notice around you
00:20If you play as Belter
00:21Our Belters might treat you as one of their own
00:24You understand words and gestures that
00:26Offer on Martian might seem to miss
00:28We wanted a choice to stay with you throughout the game
00:32For Belters, gestures are part of everyday communication
00:35They can show emotion, attitude or meaning without replacing spoken language
00:41At first we thought we just needed to create a set of new animations
00:44It turned out to be much more complicated
00:47The same gesture can feel friendly in one conversation and aggressive in another
00:51So we needed different versions
00:54That could work with the mood of a character and the context of the scene
00:57That's why we worked closely with experts on Lang Belter and Belter gestures
01:02Time to get our heads out of our asses
01:09One of the things that makes the game different from the show
01:13Is that you are really directly interacting with the language in a way that you aren't
01:19When you're simply watching it and having it recited to you in a sense
01:24You're interacting with characters speaking with it in a sense
01:26It's like they're talking to you in Lang Belter
01:29And that's a unique experience
01:40Something that I enjoyed about working on the game was that I was really able to focus on aspects of
01:48the language
01:49That I didn't get a chance to with the show because of the depth of use of the language
01:56There were, I mean, even just little grammatical things that, um, questions that I had never quite ironed out
02:02And I was able to wrangle with, uh, given that depth
02:07Belters don't always speak Lang Belter
02:09And in the Expanse Osiris Reborn, that became really important
02:13They switch between English and Lang Belter all the time
02:15But when things get emotional, when someone's really angry, scared, or being honest
02:20Lang Belter often comes out
02:26So when I was working on the game, it wasn't just about translating dialogue
02:31It was about looking at the character, the scene, who they're talking to
02:34And asking, would this person actually switch to Lang Belter here?
02:38When you walk through series, those details are everywhere
02:41You hear Lang Belter, you catch conversations that explain what's happening around you
02:45Without anyone stopping to tell you
02:47And you notice gestures
02:51From the beginning, we knew these gestures needed to feel like a natural part of Belter culture
02:59A way to express emotions, reinforce dialogue, and communicate complex interactions
03:08It was equally important to use these gestures to portray just how close-knit the community Belters are
03:16Belters have stayed together through hardship and value
03:22Showing identity in their own way
03:25Especially the more expressive individuals
03:28Who often say as much with their hands as with their words
03:43You might see two workers arguing
03:45A Belter can't understand what started it
03:47While an Earther might only see two people shouting at each other
03:51We needed their body language to be able to tell part of their story
03:56During the motion capture sessions, we constantly tested and refined the performances
04:03Some gestures worked beautifully on an actor
04:07But felt unclear once they were transferred onto a Belter character
04:13Different body proportions and camera framing
04:17Changed how they read on screen
04:20So we adjusted the choreography until every movement felt clear and believable
04:27That's good
04:28Really far away
04:30Good
04:32You can either be proud of it or ashamed of it
04:35And it really depends on what side
04:38Like what part of Belter society you are a part of
04:41What you fall into
04:42So with any culture or any society
04:46You're always going to have some slight differences between the way generations speak
04:52We're all familiar with it, right?
04:53Teenage slang, Gen Z slang, Gen Alpha slang
04:56And that continues in Lang Belter
04:59And sometimes one word can tell you a lot about Belter life
05:03Take Wolmein
05:04It means loser
05:05But it comes from someone who has to cling to the wall in zero G
05:09For a Belter that immediately tells you this person is out of their element
05:14A Belter can leave the belt
05:16But the belt never truly leaves them
05:18Their appearance, language, culture and gestures make them instantly recognizable
05:23And that's what makes Belters feel so distinct
05:26Lang Belter is more than just a language
05:29It's a reflection of Belter identity
05:32I've been working on Lang Belter for over 12 years
05:35Imagining how English might evolve after generations of people
05:39From different cultures live and work together in space
05:43You will definitely feel that Belters have their own physical language
05:48The way they greet each other, react or express emotion
05:52Helps make the expanse Osiris Reborn
05:56Feel like a real place with its own culture
06:00Getting out of their Equip bank
06:05You will definitely get them
06:08You may have also remain hidden

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