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  • 10 minutes ago
From the limited voice work in the Baldur's Gate era to today's cinematic experiences, a veteran RPG developer discusses the evolution of voice acting. He tells the story of how he initially doubted the character of HK-47 until he heard the iconic voice in the studio.
Transcript
00:00I've been in games so long that when I started, we didn't have much voiceover in games.
00:03The first few games I worked on, the Baldur's Gate games, very limited voice acting.
00:09And I didn't really appreciate what voice actors could bring to games because it wasn't really part of the industry.
00:14And then when we did Knights of the Old Republic, there was a character called HK47, fans of the game
00:19will be very familiar with.
00:20I was the lead writer on the project, but he was written by one of the other writers, David Gator.
00:25And I remember reading it and going, I don't know if this character works.
00:30And I decided I would trust David. He was an extremely talented writer.
00:33And I went into the studio. We had our voice actor. I believe his name is Christopher Tabori.
00:38And he did a read. He said, let me try a couple of different voices.
00:41He did one. I'm like, yeah, OK. And he hit the HK47 voice.
00:44And I went, oh, this is going to be the most popular character in our game.
00:47Literally, as soon as I heard the voice to the words and it made me realize how integral they are
00:52to the experience in a way that they didn't used to be.
00:56And it can make or break a game, honestly.
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