00:00PEGI 18
00:30So you were part of a mafia
00:32You broke an unwritten rule
00:34and that ended up with your corpse being stuffed into a barrel of toxic sludge
00:38and then dumped out in an abandoned rest stop
00:42We burst out of the toxic barrel, reborn, a hungry mutant
00:46We find ourselves in this rundown rest stop which is essentially a fairground
00:51and with nowhere to turn, no way back to our old life
00:54we decide to open up the rest stop and lure people to us
01:00So we're going to skip a few steps, get into the early gameplay
01:03It's a nice sunny day to set up something sinister
01:07and we should have a family member kicking around somewhere
01:10So right now they're going to crack and we're collecting some scrap
01:14Scrap is the basic resource we collect
01:17It can be processed into materials using the hoppers
01:20We just check the build menu to see what we need
01:23I think an attraction is probably a good thing to start us off
01:28Along with a trap, we've got to build up a legitimate front for a deftrap ridden carnival
01:35The metric for measuring this is appeal
01:38The appeal system increases as you build and decorate
01:42So making the place look nice does pay
01:46The traps all have advantages and disadvantages
01:49This spike pit is really good because it immediately hides the body
01:53But it can only hold one body per night
01:56Build this in the right place and you're pretty much guaranteed a body at the end of the night
02:01Let's check our load out, choose the right weapons and tools and switch to the night
02:07Right, night time, let's get into it
02:09So I've built a spawn point
02:12Starting off at Vantage so I can see what's happening, where everybody's at
02:17And this is the time we get creepy
02:19We're going to lurk in the shadows, we're going to hide
02:21Just watch
02:23Signs, paths, one way entrances all allow us to direct the flow of guests
02:30If everything goes to plan, they stick to it
02:33But if anything unusual happens, they'll ignore the flow
02:36And that's where the chaos starts
02:39Picking off guests isn't too hard
02:41But bagging bodies takes around five seconds
02:44And it can leave you exposed
02:46Especially if you've left the corpse out in the open
02:48We can also consume these bodies for an immediate quick meal
02:52But it does pay to harvest them at the end of the night
02:55Because you do essentially get more resources from them
02:59Here's the trap we set up earlier
03:01Now let's see if someone takes the bait
03:06Oh, there we go
03:09It looks like we have everyone bagged
03:11The cops haven't been called
03:13And we can switch the lights off to call it a night
03:15And commence the harvest
03:18Harvesting is where we assign the bagged bodies
03:20Either into meals for us and the family
03:23Or into research and development
03:25There's a lot to pick from in the skill tree
03:28Upgrades to make your scrap collection more efficient
03:31Places for family to work
03:33There's a pretty dense set of traps and triggers to choose from
03:37I'm interested in the weapons
03:39So we've got all kinds of melee weapons
03:41Each has their own benefit that carries over as a permanent skill
03:45Here we have the ability to disarm guests
03:49Or perform an aerial takedown
03:51Let's go with an aerial takedown
03:53The machete
03:54And with that, it's on to the next day
03:57And with a new skill unlocked
03:58We can make the adjustments to our park to accommodate it
04:02So let's build some platforms, bridges
04:04Take advantage of our new skill
04:06And drop down on unsuspecting guests
04:10We're only scratching the surface in this video
04:12There's side missions, family gestation, goo worms and bosses
04:16To dig into in future videos
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04:31Thanks for watching