00:00I realized, Giancarlo, if you don't believe it, no one will believe it.
00:12I think a good villain is a human being, and that's been a success to my villainous portrayals.
00:18They're real. Sometimes they feel empathy and sorrow and sadness. They're not all one note.
00:25Gus was an observer. He completely observed you and looked right through you, and when you leave space, space to
00:32really see people, space to really connect with them,
00:35they get a little nervous because we're very busy in our lives and no one gives you their full attention.
00:40Gus did for many reasons.
00:42He wanted to learn more about you. He wanted to manipulate you. He wanted to figure things out.
00:46I feel like the opportunity in this world presented me with so many great challenges.
00:54Playing Gus Spring as such a serious guy, you're in a trajectory of a movie and a film that you
00:59don't ever jump out of.
01:01In Far Cry, the ability to play in a race and do it again and have it then be corrected
01:07in a way that works for the animation,
01:09that was fascinating and wonderful to have the opportunity to do.
01:14You know, people are looking for something in characters and film and television and even in games,
01:19looking to be accepted, looking for connection, looking to be loved.
01:22And for me, this story allowed me to have my heart open a bit because as hard as he is
01:27on Diego,
01:28he's still trying to infuse him with a morality and a way of thinking and a way of doing something
01:35and a love for his people.
01:36I want them to get all the fun they can out of this game and really relate to all the
01:42different characters and their plights
01:43and enjoy the advanced technology that's been given to us by Far Cry 6 and Ubisoft.
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