00:02Mit über 38 Millionen Registered Players, Granblue Fantasy ist eine der Welt am meisten
00:07zufrieden RPG empires.
00:09Yet, wenn es über ein paar Jahre alt war, in 2014, es war nur ein Modest-Mobile Browser
00:15mit einfach 2D-Menus und Characters, die nicht mehr verabschiedet wurden.
00:19Aber die Geschichte ist nicht da, als es schnell von den Pocket-Sized Beginn in eine massive
00:24Cross-Media-Franchise ging.
00:25Behind its success lies SciGames, a Tokyo-based studio whose scale is truly mind-blowing
00:32when you look at its roots.
00:33They expanded from a tiny team of just 5 employees in 2011 to over 3000 today.
00:40This remarkable growth led the studio to develop major spin-offs with one clear goal in sight,
00:45bringing Granblue Fantasy's iconic painterly 2D universe into a fully-realized 3D world.
00:51With the upcoming release of Endless Ragnarok, the next major expansion of Granblue Fantasy
00:55Re-Link, a milestone title with full 360-degree free movement and dynamic 3D combat, we traveled
01:02to SciGames offices in Japan.
01:04Our goal?
01:05To meet the creators and discover the state-of-the-art facilities that made this evolution possible.
01:10Global
01:26Design
01:34At the origin of this saga lies a unique visual identity which
01:39die eigentlich begannen als einfaches Freeform-Sketches aus der Art Direktor Hideo Minaba.
02:11und dann kann man gleich die Schreibe mit dem Schreibeenden Amor.
02:31Als ich aus dem Blast schreibe, schreibe ich ein bisschen auf die Oberfläche in der Oberfläche,
02:41habe ich versucht, dass das sehr gut gemacht hat.
02:43Also habe ich mir gedacht, dass das hier ist.
02:49Das accidentale Stoke of a paintbrush berthet die Skyrealm,
02:53die breath-taking world of floating islands and soaring airships
02:56that would become the signature of the franchise.
02:58The vision was clear, to take this unique skybound setting and use it to resurrect the magic of classic JRPGs
03:05from the Golden Age,
03:06the very ones that a whole generation of developers grew up with, including Tetsuya Fukuhara, the director of Granblue Fantasy.
03:37For nearly 10 years, the 2D visual storytelling of Granblue Fantasy successfully navigated the technical constraints of the mobile format,
03:45but SciGames was determined to bring this universe into the third dimension.
03:49This evolution began with the fighting game Granblue Fantasy Versus,
03:53but it really took form in 2024 with the release of the action RPG Granblue Fantasy Re-Link.
04:01Yet, building a game of this scale was no small task.
04:05In the 2D side view of the mobile side view, Re-Link was a 3D action RPG.
04:14Let's start with the game of the 3D action.
04:14With this virtual character in the 3D action, you can't express it in a real scale.
04:24In the 3D action, you can express that character in the 3D action.
04:32This character in the 3D action is somehow more sizeable.
04:38In the 3D action, you must express that character in the 3D action,
04:43Ich wollte mich sehr interessieren, dass es so viel Spaß hat.
04:48To achieve this transition, the core creative team needed the support of a highly advanced
04:52technical division.
05:06This is where the geographic split of Sci-Games comes into play.
05:10While the creative brain remains in Tokyo, the powerhouse of physical and technical innovation
05:14was built in Osaka.
05:31The city, home to 3 million residents, is a legendary breeding ground for action game developers.
05:37So, it was the perfect place for Sci-Games to build its technical branch.
06:01It was the perfect place for Sci-Games to build its technical branch.
06:06What is the design of Sci-Games?
06:07The high-flying gravity system was built in the studio.
06:10Why did we build it in Osaka?
06:13In Osaka, especially in Kansai, we have a lot of consumers' development.
06:22So, if Sci-Games was able to build a consumer development,
06:25if we were to build a new game, we could build a new game in Osaka.
06:31So, I created the design of Osaka.
06:35The high-flying gravity-defying combat of Grandblue Fantasy Relink
06:39simply wouldn't be possible without the Osaka studio.
06:42It houses a massive cutting-edge motion capture studio built inside a former concert hall in 2022.
06:50Its exceptionally high ceiling is the ultimate secret weapon,
06:53allowing stunned actors to perform the aerial acrobatics that define the game's combat.
07:00In this studio, we created Osaka Sci-Games to build a consumer development.
07:07The consumer development is a large-scale motion capture studio.
07:15The floor is more high.
07:18It's important to create a dynamic scene or a cutscene.
07:21The floor is important.
07:21The floor is also important to create a new location in Osaka.
07:24It's important to attestate the whole area of Tokyo in old Nova Scot.
07:26In Osaka, it has been a part of the studio to build a small-house area.
07:27In the cinematic scene, the theater is not complicated.
07:28It's almost impossible to keep working and working.
07:30It's in the attic.
07:30It's hard to keep working in Osaka.
07:31It's a little harder to keep working with it.
07:33In Osaka, we had discovered this place,
07:38It is built in Osaka.
07:38On this stage, 168 cameras track every single movement,
07:43but raw data is nothing without a soul.
07:46That's why the team places a vital focus on performance direction.
07:49Wir haben diese 168 Meter
07:53mit den Menschenrechten,
07:56die Menschenrechten,
07:57die sie richtig in die Bewegung
07:59und die Schöne.
08:04Aber wenn man die Technologie
08:06hat, dass man das Menschenrechten
08:12und die Menschenrechten,
08:13wie man die Technologie hat,
08:14wie man das in die Technologie
08:16hat, wie man das in die Technologie
08:18hat, wie man das in die Technologie
08:19und der K quelquefaxel, die eine Art von Keeper- und K karakter zu verstehen.
08:24Das ist ein sehr schweres Teil daran.
08:50Immersion in videogames also relies heavily on sound.
08:54Uniquely, the Osaka Studio integrates its own traditional foley room close to the developers.
08:59The challenge? Giving realistic weight to this purely imaginary world by repurposing everyday objects.
09:21The new Granblue fantasy is quite difficult, but I think it's a hard way to build that image.
09:35The result of this technical synergy is striking once you play Granblue Fantasy Relink.
09:39The technology recedes into the background to make way for a dynamic combat system
09:44that translates each hero's personality through their movements and impacts.
10:03The butterfly aligns!
10:09And just in time!
10:21Das war Gericht.
10:40Ich habe viele Menschen mit den Akzentgängen gearbeitet,
10:45und ich habe viele Menschen mit den Akzentgängen gearbeitet.
10:51Ich habe die Möglichkeit, die Akzentgängen zu machen.
10:58Ich habe die Akzentgängen gearbeitet.
10:59Für die historischen Kreaturen der LICENSE,
11:01dass diese Universität in 3D-Dimensionen zu sehen ist,
11:03auch die große Erkrankung.
11:07Ich habe den Rilink gespielt und dachte, dass die Stadt so groß ist.
11:15In Granblue ist es nur ein Marker zu wählen,
11:26sondern man kann die Stadt移動.
11:28In Rilink gibt es wirklich eine Realität.
11:31Ich habe natürlich viel Erfahrung mit dem Stadtmutzung und die Stadtmutzung zu suchen.
11:38Ich habe natürlich viele Sachen über die Stadtmutzung gespielt und die Stadtmutzung gespielt.
11:43Ich habe natürlich auch viel Erfahrung mit dem Stadtmutzung.
11:49Ich war sehr mit der Stadtmutzung.
11:57Ich fühle mich sehr, sehr viel Spaß.
12:30Ich glaube, wir müssen die gesamten Teil des Spiels und die Endless-Lagnarok weiterverteilen.
12:49In über eine Jahrzehnte, Granblue Fantasy hat eine unglaubliche Technologie-Journey.
12:54From sketches of blue skies drawn on a table in Tokyo to the cutting-edge modeling achieved
12:59in the Osaka studio, Cygames has preserved the identity of its franchise while rising
13:04to meet the global standards of console games.
13:07The Endless Ragnarok expansion, now available on PlayStation, Nintendo Switch 2 and PC,
13:12stands as the ultimate proof of this massive investment.
13:15But for the team at Cygames, this isn't a final destination.
13:19In a world of floating islands and endless horizons, they've proven that for Granblue
13:23the sky was never the limit, it was only the beginning.
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