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00:05So, March 4, 1999, PlayStation teased a, and I quote, I think Dreamcast did this too, 128-bit
00:15CPU architecture.
00:20Now, years later, when somebody reverse-engineered the PS2, it was discovered that it was a 64-bit
00:29architecture, but it had co-processing that let it run like 128-bit architecture, which
00:36in itself is still impressive, and I'm not entirely certain if that still counts as 128-bit
00:42given that it was all the same motherboard.
00:44I don't know.
00:44I don't make the rules.
00:47Right now, I am working on the Star Station console, which, by the way, just a quick fun
00:57fact here, the videos that I'm producing about it, and any ad revenue, or any revenue
01:03at all, is what's paying for R&D.
01:07I may have mentioned this on the WordPress, especially on the WordPress, but you are, without
01:15paying a dime, paying for its research and development, and I just want to take this
01:20opportunity to say, thank you.
01:22Thank you, thank you, thank you.
01:25Now, back to the point at hand.
01:26They advertised 128-bit architecture.
01:31Turned out to be 64-bit.
01:33That's why people think it's weird that we were at 128-bit at one point, and suddenly the
01:39next computer afterwards was 64-bit.
01:42hear me out.
01:48What if, for this console, and I have been researching how, deep, deep research, I actually did 128-bit
02:02gaming, or CPU architecture, or gaming, for gaming?
02:08Pause.
02:12What if...
02:16And I am, most of this is inspired by PlayStation anyway, especially with using Linux or FreeBSD
02:30for firmware, or as part of the firmware.
02:42Because you have to understand, consoles back then were absolute units.
02:49That's also kind of the reason that console games are a little harder to rip.
02:57Not just because of heavy DRM, but because you needed the console to make most of that stuff
03:07run.
03:10Most consoles these days are just reused PC parts.
03:16I want a genuine console.
03:23Now, firmware, of course, is going to be, like I said, used for PC.
03:31But I want a genuine console.
03:42Let me, and, let me also show you something else.
03:46Hold on.
03:47Controller.
03:49Input.
03:52This is a basic template for the input map.
03:56Controller has 21 buttons.
04:00I don't necessarily remember how many combinations that would be.
04:04Feel free to do the math yourself.
04:06Or look it up on Google.
04:11But 21 buttons to work with.
04:18Including, and I had this idea,
04:20Especially if I was playing something like a mech game.
04:29Or fighter pilots.
04:35L-U-R-U.
04:37Which are these two triggers at the sides of the grip.
04:43Okay.
04:44Okay.
04:45Okay.
04:52But it will be truly unique.
05:00And that's what I want.
05:12Mm-hmm.
05:12There you will.
05:13All right.
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