00:05Hi, hi, hi, hi. Welcome to my humble studio. First thing I want to say cover is I've noticed
00:21that more and more people have been liking, favoriting, and sharing my artwork, and I
00:29just want to say thank you so much. You have no idea how much that helps in getting the
00:41ball rolling, spreading it around, or spreading me around. So if you're on Pixiv,
00:52Amos sharing around my artwork, keep it up. Keep it up, keep it up, keep it up. I probably need
01:04that more
01:06than ever. Now, on a more serious business. So it's probably going to be a bit of a mix-up.
01:18A bit of a mix-up.
01:21Uh, maybe because, well, I have a theory, but I need to test it first. Uh, that's all I can
01:35really say
01:36on the matter. So it's going to be like, I think one of the programs that I'm trying to sign
01:46up for
01:47is R2 games. Uh, there's probably going to be more desk cams, uh, probably more arts and crafts.
01:57Uh, oh! Speaking of arts and crafts, speaking of new technology
02:10technology, is currently being developed. Well, I wouldn't necessarily say new, uh, but, uh,
02:19something that's being brought back. If you are a fan of papercraft,
02:28I am currently working on a system of standees. Uh, one of which is a cardboard version,
02:42which, hold on, let me just, let me just go get the prototype. I don't know why I put it
02:49all the
02:49way back here. This thing, right here. You probably already need the instructions. You can just make
03:03your own. The other, the other, um, and I think I'll probably be uploading this to Cult 3Ds, uh, once
03:15I
03:15get some working models. But you can 3D print with, it is recommended you use PLA.
03:30I mean, the cardboard version held up even when I pressed my finger down on it, so, you know, I
03:37doubt
03:37you'll have to use very thick plastic. But yes, there's going to be 3D printed or section devoted to
03:48just, you know, like, zip file, print it off, snap it together, done.
04:00This is part of the, I want to say, mass market plan.
04:08Making sure that everybody gets something.
04:09And I'm also curious, also curious, since these will be technically free, I also, also have plans
04:23for acrylic standees. But I need to build up a, um, bigger user base for that to happen.
04:36And I think, uh, and I mentioned in a short, I'm probably gonna have to take some side jobs
04:44to cover the cost of this little venture.
04:51But you, Papercraft fans, or anybody who just wants to do it,
04:58you're welcome.
05:02It'll be on the WordPress, or through it.
05:09Pretty sure I don't have to worry about, like, um, the files being taken down or anything,
05:13anything like that. My avatar is literally just a dude in a hoodie.
05:19It's not really a lot.
05:23Yeah, yeah, it's fine. I could probably use something like Mega Drive.
05:27Or set up, like, a Mega Drive account.
05:30For distributing. Speaking of other things that I'll be distributing.
05:37There may, also, be little game projects.
05:45I might start a small project now, something I could probably finish in, like, a month.
05:53And sharing those.
05:57But the thing is, I am pretty much using...
06:04Not, like, Unreal Engine, or Unity.
06:10But I've been testing out any open source or...
06:18How do I say this?
06:20Game engines with better commercial terms.
06:24Uh, I cannot necessarily afford to be charged out of the wazoo for using an engine.
06:29One of which...
06:34Is, uh, Castle Engine.
06:37Castle 3D.
06:40Uh, but here's the thing.
06:43It is rich, uh, the castle uses Pascal.
06:51Something, and I actually had to dig to the back of my closet to find it.
07:00Probably could have just used the website, but...
07:06A programming language I have not used, or even touched, in years.
07:12So, that's gonna be fun.
07:18That's probably gonna be coming out last.
07:24For simple projects, it might just be, like, turn-based RPGs.
07:30Uh...
07:32I think Steam called it Bullet Heaven, but I'm pretty sure the name I originally heard it called by was,
07:39uh...
07:40Bullet Hell.
07:45That's, like, the category of the games.
07:48Uh, which was, I think, inspired by token projects.
07:52Oh, wait!
07:53That's another thing!
07:54That's another thing, that's another thing, that's another thing!
07:58I looked this up.
08:00And apparently, Tohu, or Tohu Project, is very lax, sort of, about fan games.
08:14So...
08:16I mean, I guess I should probably double check.
08:18Just in case I'm wrong, just in case I'm wrong on this, you might see those two.
08:31I'm really happy about this.
08:35It's all because of you.
08:37You!
08:38You who shared.
08:41You, watching this video.
08:46That I not only have the means, but the foundation to do this.
08:56Any of this.
08:59Thank you, thank you, thank you, thank you.
09:09Oh, yeah, the reward system isn't up yet.
09:16But, basically how it works is, uh...
09:22You subscribe to one service, and those rewards automatically carry over to the next.
09:34Especially things like Discord.
09:36Or Stoked.
09:37I'm trying to get Stoked working.
09:41Because they have an API call, too, but they don't have, like, all the connections to, like,
09:46Fourth Wall and Patreon, so...
09:51That's what the Python program is for.
09:57It's supposed to be a bridge to the apps that don't have it.
10:03I also need to look into webhooks.
10:09Anyway, anyway, I just wanted to make this video to discuss plans moving forward.
10:17And, once again, say thank you.
10:21To those of you who actually enjoy my content, enjoy talking to me, enjoy coming to stream.
10:33You're awesome.
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