00:02Hello there. I am the Warden.
00:09No, I'm not.
00:13You can't breathe in this thing.
00:26Welcome to the Death Diary about the Warden.
00:38We came back on the setting of Kronos
00:42because we wanted players to experience this super strong character,
00:49you know, this fan favorite that is the Pathfinder.
00:53And to have that kind of a character transition into the beloved Warden,
01:00well, it was very exciting.
01:04Lazarus focuses on him to explore that more emotional human side of the story
01:10and what it costs to stand up against the collective.
01:14The second reason was that we also wanted to provide a different flavor,
01:22a different taste of the original game, you know,
01:24that is way more action-based so that you can feel differently.
01:39In the Bale game, you had to be extremely careful.
01:42Management of resources was crucial.
01:45Every single bullet was precious.
01:47As the Pathfinder, you can flip the playbook and be more aggressive.
01:52Instead of slowly checking every single corner,
01:55you can jump right into the center of the action.
02:00New interesting tools, new interesting powers for you to play with
02:05and new ways to outmaneuver your enemies and, well, kill them.
02:13My favorite one is teleportation.
02:17You can traverse the level quicker and reach places
02:19that would be totally impossible for the traveler.
02:23It also shines in combat.
02:26You can avoid enemies by instantly zapping into a new place,
02:31regaining full control of the situation.
02:34Teleportation works extremely well with our second ability,
02:38Becoy.
02:39You can deploy an image of the Pathfinder that attracts enemies
02:43and reposition yourself, while the enemies try to kill your Mirage.
02:48You can use the decoy, attract the monster,
02:51and then you use the teleport on the other side
02:53so you gain time and distance,
02:55allowing you to shoot again and recharge your decoy.
03:01That's the way you can, I would say, crowd control
03:04the hordes of orphans that will fight you.
03:08We also have to speak about our new weapon, Gladius.
03:11It's a much deadlier version of the dagger from the original game.
03:16It's weaker and stronger.
03:20So if you remember from the original game,
03:23the warden has his little obsession about a certain person.
03:29Something deeply personal to him.
03:30It's a mission he's taken on alone,
03:33even though the collective strongly opposes it.
03:36To complicate things.
03:38There's a new threat in town,
03:41and it's something else than the regular orphans.
03:46The collective has sent a new envoy, a very special one,
03:51to hunt down the Pathfinder.
03:59Fighting this enemy will be totally different,
04:02since it was designed specifically to hunt down the Pathfinder.
04:06It will get bloody at some point.
04:09Maybe it is a story about a hunter getting hunted.
04:24I would say there are some friendly faces coming back in this one,
04:29but you know what?
04:31They don't have faces.
04:36I think this one is really a wonderful thing for all the warden fans.
04:45And it's something special for those who really love a talkative character
04:52that is, well, very well-written.
05:00Alright then.
05:02Took them long enough.
05:04We begin again.
05:08Time to pull out the old tricks.
05:33I know you've suffered enough, my dear.
05:37This time it will work.
05:40I promise.
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