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platoon Raiders Gameplay Preview (1080p Full HD) showcases Nintendo's bold new direction for the Splatoon universe. Unlike previous entries, Splatoon Raiders introduces a fast-paced loot-focused horde shooter experience where players battle waves of enemies, unlock powerful upgrades, collect valuable loot, and experiment with a wide variety of creative weapons and gadgets.

In this 7-minute 38-second gameplay preview, you'll see intense combat, strategic gameplay mechanics, exciting progression systems, unique abilities, and an early look at the innovative features that make Splatoon Raiders one of the most anticipated Nintendo games.

In This Video:
Splatoon Raiders Gameplay
First Look & Preview
Horde Shooter Combat
Weapons & Gadgets
Upgrade System
Loot Mechanics
Gameplay Analysis
Nintendo Game Preview
1080p Full HD Gameplay

If you enjoy Nintendo gameplay, action games, horde shooters, and upcoming game previews, don't forget to Follow, Like, and Share for more high-quality gaming content in 1080p Full HD.

#SplatoonRaiders #Splatoon #Nintendo #Gameplay #Gaming #NintendoSwitch #Switch2 #ActionGames #HordeShooter #LootShooter #GamePreview #1080p
Transcript
00:02Splatoon has always featured single-player campaigns, but they've never been the focus.
00:07Often they're glorified tutorials, and even when they venture into more clever puzzle platformer
00:12territory, it's been a relatively short side dish to the competitive multiplayer main course.
00:18Splatoon Raiders looks to address this by putting the single-player focus front and center.
00:24Multiplayer is here, but it's de-emphasized and co-op only.
00:29In some ways, that makes Raiders the mirror image of Splatoon games.
00:33I recently tried out Splatoon Raiders, sampling some of the early game progression along with a later
00:38co-op raid in multiplayer. While this is still undeniably a Splatoon game, it's a very different
00:44one with particular emphasis on making a build that feels downright broken as you take down
00:49increasingly tough hordes of Salmonids. To start, you have your regular arsenal that is largely
00:56recognizable from previous Splatoon games. Your regular paint blasters that fire like traditional
01:01guns, along with more inventive paint sloshing weaponry like rollers and sloshers, which cover
01:07the ground and paint more quickly. I stuck mostly with the traditional weapons, mostly because I was
01:13just learning the ropes, but also because weapons like rollers just seemed less useful in this context.
01:19Those are great for a team composition in multiplayer Splatoon where your goal is to cover as much
01:25ground with paint as possible, but their utility is less obvious in a PvE game that's focused on
01:32taking down enemies. You do still need to cover the ground and paint to quickly move around the
01:37battlefields, but the combat zones are relatively small, so covering them completely isn't as important.
01:42There may be use cases I just didn't find in my limited time, however.
01:47Aside from your regular weapons, you also have gadgets, which are sorted into three tank types.
01:53Power, speed, and tactical. You have to pick just one of those categories to use, but you can swap
01:59between stages. All of your gadgets fall under one of those three buckets, and you can equip two of them
02:05at a time within that category, mapping them to the shoulder buttons. The tactical kit has an auto
02:15turret for example, while the power set lets you generate a spinning array of ink blobs that circle
02:20around you and deal damage to enemies. At first I was cautious about my gadget use, saving them for
02:26bigger engagements, but the cooldown is quick and the salmonids are ferocious. It's clear that Splatoon
02:32Raiders wants you to use them liberally, so after getting warmed up a bit, I was hitting my spinning
02:37power attack at every opportunity, acting like a passive damage dealing shield to complement my shooting.
02:47I knew then and there that my ultimate goal would be to reduce the cooldown and extend the effect time
02:53as much as possible to make it, if not infinite, at least as close as possible. It's not really Vampire
02:59Survivors, but it's not not Vampire Survivors. Upgrading and supporting your gadget loadout is
03:04the major driver in the loot loop of Splatoon Raiders. As you level up your character, you can
03:10upgrade their health or damage, but also their capacity for gadget modifiers. Most of the loot you
03:16find in the stages are different modifiers for your gadgets to let you upgrade damage or tweak its effects.
03:21It is a very flexible system, and even in my limited time, I could see the potential for building out
03:27a
03:27combo of traditional weapons and powered up gadgets that feels OP, at least until you hit the next
03:33challenge milestone. Rounding out your combat options are relics, equippable items with even
03:39bigger effects like enabling a double jump. Finally, you can bring one of your deep cut crew with you to
03:44pilot the protective machine that accompanies you into each mission, and which one you pick determines a
03:50charged-up ultimate showstopper attack that you actually should save for boss encounters.
03:59All of these options come together to make your perfect little inkling-killing machine,
04:03venturing out into an array of islands that unlock across new islands as you complete
04:08story missions on the world map. These missions function like battle arenas with some light platforming
04:13elements. You might need to cull over your cohort to give you a boost, but for the most part,
04:17these seem to be traveling between skirmishes. Those play out like horde battles with massive
04:22numbers of Salmonids attacking you, along with new seasoned Salmonids that are visibly covered with
04:29salt and are much tougher than their regular counterparts. From the little that I played,
04:34Splatoon Raiders gets mileage out of even just the handful of Salmonids I encountered by both
04:40increasing the numbers of the horde and rearranging its pieces. One Salmonid occupies a giant tower
04:46that has to be cut down to size before you can defeat it, another is a giant lumbering brute,
04:52and so on. One stage may require you to take on just one of each, while another strategically
04:57positions the sniper tower so it's difficult to reach one without being exposed to the other.
05:02Another Wrinkle might add a bigger, slower boss to deal with, forcing tense decision-making about which
05:07threats to eliminate first. It can get chaotic, but that's what makes it so satisfying to use all the
05:14combat options at your disposal to mop up the battlefield. There is a general sense that Splatoon
05:19Raiders is an example of Nintendo using every part of the buffalo as the saying goes. The character
05:25designs, some enemies, weapons, and the world of Splatoon are well-established, of course, but I was
05:31surprised to be reminded of the recent Donkey Kong Bonanza. This game doesn't have Bonanza's
05:35destructibility, but you end stages by mining crystals, and the clink-clink of collecting them
05:40very much reminded me of Donkey Kong's latest, as did the concept of drilling into the ground to
05:46progress into a deeper cave in some stages. We also tried a multiplayer skirmish, which was,
05:52as you might expect, a lot more frantic with more enemies to match the increased player count.
05:57Though, as with single-player missions, you're moving around the map a good deal more to find
06:01different engagements, and your prize is new gadget modifiers for loot. The real treat here was seeing
06:07how players could start to synergize with each other. My power-focused build was good for getting
06:13in close to enemies and dealing heavy damage, but I wasn't especially hardy, so I could rely on my
06:19teammates to take some of the heat off, while venturing into the thick of the enemy horde.
06:24Combined with the wealth of options for your gadgets and gear, multiplayer seems like a fertile ground for
06:29high-level raids against tough opponents, which would then cash out with appropriately better loot.
06:38Splatoon Raiders has a nice combat loop built around grinding for loot to get stronger and then
06:43using that to experiment with new builds and take on even tougher foes. That seems like more than enough
06:50to sustain it through a story campaign. The lingering question in my mind is how much longevity the
06:55co-op multiplayer will have to sustain continued raids with your friends after you've wrapped up most of
07:02the challenges. Previous Splatoon games were built with long-term competitive multiplayer in mind, with all
07:08the infinite replayability that comes with it. The switch to a single-player focus may mean that Splatoon
07:14Raiders is content to let you finish the campaign and be done with it, so it remains to be seen
07:19if co-op
07:20raids for ever-increasing builds will give it similarly long legs. That makes it a big chance for a series
07:26built on
07:26multiplayer, but as someone who has always wanted a more focused single-player Splatoon experience,
07:32I'm excited to see it finally deliver.
07:36Splatoon Raiders
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