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Video Info:
All 46 Steam achievements of the game, The Dream Machine.

Game:
Human Fall Flat - https://store.steampowered.com/bundle/477/The_Dream_Machine__Full_Game/

Timestamps:
00:00:00 - INTRO
00:00:44 - Island Life
00:01:36 - Alicia's Dream
00:02:48 - The New House
00:04:13 - Too Late For That
00:05:42 - Electrical Engineer
00:06:34 - End Chapter 1
00:07:32 - 'Naughty, naughty'
00:08:17 - Mind Blown
00:11:16 - One Down
00:16:03 - 'I Have A Feeling I'm Being Watched...'
00:17:05 - End Chapter 2
00:20:02 - Menial Labour
00:23:25 - 'I May Have Committed Some Light Arson...'
00:25:51 - 'Blackmail Is Such An Ugly Word...'
00:27:00 - Tend The Tender + Among The Elite
00:31:56 - Two Down
00:34:03 - End Chapter 3
00:34:56 - Doctor Sleep
00:39:58 - Party Pooper
00:42:26 - 'I Like To Watch'
00:45:15 - The Teddy Bear's Lament
00:48:57 - Three Down
00:51:34 - End Chapter 4
00:52:12 - Straight Flush
00:53:24 - Crank Caller
00:55:36 - Angry Neighbour
00:59:51 - Big Boy 1/3
01:11:45 - Big Boy 2/3 + The Pumpkin Prince 1/3
01:28:16 - Big Boy 2/3 + The Pumpkin Prince 2/3 + Grave Robber 1/3
01:30:33 - The Secret Glades
01:31:30 - The Pumpkin Prince 3/3 + Grave Robber 2/3
01:36:14 - Grave Robber 3/3
01:39:20 - Five Down
01:46:13 - 'You've Always Been The Caretaker' + End Chapter 5
01:48:57 - Through The Looking Glass
01:53:47 - The Ultimate Promotion
01:57:21 - Old Friends
02:04:49 - Thy Kingdom Come
02:15:26 - Heart Of Gold
02:16:52 - Six Easy Pieces
02:28:51 - End Of The Line
02:30:38 - Retroactive Abortion
02:32:32 - Deliver Unto Me
02:34:34 - End Chapter 6
02:38:06 - ‘I Woke Up And One of Us Was…'
02:44:45 - Move On Out
02:49:03 - OUTRO

Achievement(s)[46]:
Island Life - Escape the island
Alicia's Dream - Listen to your wife's dream
The New House - Explore the estate
Too Late For That - Try to escape your fate
Electrical Engineer - Solve the floor board puzzle
End Chapter 1 - Complete the first chapter
'Naughty, naughty' - Solve the gramophone puzzle prematurely
Mind Blown - Enter your first dream
One Down - Kill Mr Morton's tentacle
'I Have A Feeling I'm Being Watched...' - Access Mr Morton's secret room
End Chapter 2 - Complete the second chapter
Menial Labour - Complete the tasks
'I May Have Committed Some Light Arson...' - Commit arson
'Blackmail Is Such An Ugly Word...' - Complete the blackmail letter
Tend The Tender - Save the bartender from dying
Among The Elite - Get promoted to Command
Two Down - Kill Alicia's tentacle
End Chapter 3 - Complete the third chapter
Doctor Sleep - Make sleeping powder
Party Pooper - Disrupt the tea party
'I Like To Watch' - Be a peeping tom
The Teddy Bear's Lament - Listen to the teddy bear's song
Three Down - Kill Edie's tentacle
End Chapter 4 - Complete the fourth chapter
Straight Flush - Flush every toilet
Crank Caller - Harass your neighbour, a lot
Angry Neighbour - Harass your neighbour, a lot
B
Transcript
00:00Hello, this video compiles all 46 Steam achievements of the game, The Dream Machine,
00:05into a single video to streamline the content on this channel.
00:08If there are no timestamps in the description, please check the pinned comment for the timestamps.
00:13The Dream Machine is about exploring the dreams of various characters, uncovering their secrets,
00:18and solving puzzles in a visually captivating world created from everyday materials.
00:23The game's narrative revolves around themes of voyeurism, surrealism, and the subconscious mind,
00:28offering a unique and immersive gaming experience.
00:43Island Life, Escape the Island
00:48This is a story achievement, and to get it, pick up the fishing rod and place it on the forked
00:53branch.
00:54Pick up the shovel and use it on the ground to dig up a worm.
00:58Pick up the worm and place it on the fishing rod as bait for the fish.
01:01Move the middle rock to find a lighter and pick it up.
01:04Pick up the three pieces of dry wood and place it in the fireplace.
01:08Pick up the fishing rod when the bobble shakes to get a fish.
01:12Place the fish on the fire spit and alight the fireplace.
01:15Eat the fish and find a piece of paper.
01:17Examine the paper and then dig the ground with a shovel.
01:37Elysia's dream, listen to your wife's dream.
01:46Elysia's dream, listen to your wife's dream.
01:50Then enter the living room and place the empty box in the corner of the room.
01:54Sit down at the box, and go through the conversation.
01:56After the conversation, interact with the wife and ask about her dream.
02:00women's dream, sleep, and ask about heramat
02:48the new house explore the estate
02:53this is a story achievement and to get it first off we need a phone and it is located in
02:58the
02:58nursery in a box then move a box in the hallway and plug the phone to the socket pick up
03:04the mail
03:04on the doormat and examine it examine the piece of paper from the mail to get a phone number and
03:10examine the mail a second time to get your address use the phone to call the phone number and ask
03:15about the caretaker mr morton call mr morton with the new phone number and then wait after finishing
03:21interacting with mr morton exit the flat
04:13too late for that try to escape your fate
04:18this isn't a story achievement and to get it we need to get to the lobby which is on the
04:23first
04:23floor by using the elevator but the elevator is jammed and to unjam it we need to go to the
04:28bathrooms flat to pick up baby oil then use the baby oil on the elevator to unjam it go to
04:34the
04:34lobby and interact with the mover after finishing interacting with the mover move out of the room
04:39and re-enter pick up the hanger on the couch go back to the flat use the hanger on victor's
04:45wife to get the
04:47power up the chair out of the room and then use the hydrower to get the
05:42Electrical engineer, solve the floorboard puzzle
05:47This is a story achievement, and to get it, we need a crowbar, and the item can be acquired
05:52from the mover, just in the previous clip, too late for that.
05:55Then we need to be in the flat's bedroom and use the crowbar on the floor.
05:59And then examine the hole to find the puzzle.
06:02Solve it to get the achievement.
06:03After the fuse overloaded, replace it with the key.
06:34And chapter 1 complete the first chapter.
06:39This is a story achievement, and to get it, we need to go to first floor, after the discovery
06:44of the surveillance camera.
06:45Then look into Morton's office through the window, where we will spot a key.
06:49Use the paper from the mail on the key to pull it towards Victor.
06:53Then use the key on the door to unlock and enter it for the achievement.
06:56I'll come in.
06:58No.
07:14I don't know.
07:32Naughty, Naughty, solve the gramophone puzzle prematurely.
07:37This isn't a story achievement, and to get it, we need to interact with the gramophone
07:41handle and turn the handle 6 clockwise, 1 counterclockwise, 3 clockwise.
07:461 counterclockwise.
08:17Mind blown, enter your first dream.
08:22This is a story achievement, and to get it, we need to solve a puzzle to enter the lab
08:27and enter Mr. Norton's dream.
08:29The puzzle can be found in the back room, and we need 5 books to complete it.
08:33At the bottom of the right bookcase there is a black book with red accents that you can
08:37pick up.
08:38Pick it up, go to the office, and you'll find a similar looking book in the bookcase there.
08:43Then return to the back room, and examine the top shelf of the left bookcase, which has
08:473 similar looking books.
08:49Pick them all up.
08:50As you can guess from the buttons on the shelf, you need to arrange the 5 journals in order
08:54to proceed.
08:55Each of the journals is labeled as either sun, moon, wave, heart or star.
08:59The entries in the books describe Mr. Morton's dreams, which, as Victor points out, are oddly
09:04repetitive.
09:05You might notice, however, that all the dreams contain the same motifs of sun, moon, waves,
09:11heart or star, in varying orders.
09:13Go back to the office and from the desk to the right pick up the piece of paper, stamp
09:17and ink pad.
09:18Use the stamp on the ink pad, and then press it on the piece of paper.
09:23Examine the paper and you'll get a date.
09:24The date changes with every playthrough.
09:55Examine the paper and you'll get a date.
10:00As the elevator here implies, this is the basement of the apartment building, the one
10:05that you couldn't enter without a key.
10:07Go to the machine room to the right.
10:09Once Mr. Morton is knocked out, pick up the left and right devices, located on the wall,
10:13next to the blue diagram.
10:15Place the sender device on Mr. Morton, and the receiver device on Victor.
10:48I'm sorry.
11:16One down, kill Mr. Morton's tentacle.
11:22This is a story achievement, and to get it, we need to solve the statue puzzles and find
11:26our way through the maze to find Mr. Norn and chop off a tentacle.
11:30Enter the portal to the right to find the first statue.
11:33Ignore it for now and go through the right-most portal.
11:35Ignore this statue too, and go through the left-most portal.
11:41Examine the skull cavity on top of the statue in this room.
11:45Pick up the hammer, glasses and anvil.
11:47You're now set to fix all the statues.
11:56In the same room as the statue with the skull cavity, open the hatch on the statue's right
12:01cheek.
12:05Inside, there is one strumrod that is bent.
12:08Examine it, then pick it up.
12:18Place the anvil on the ground, then the strumrod on the anvil.
12:21Use the hammer on the strumrod to beat it into shape.
12:24Pick up the straight rod and the anvil.
12:26Examine the hatch again, and place the straight rod in its place.
12:44Leave the hatch and talk to the statue.
13:16Leave the hatch again, and place the statue.
13:23Once you're done, go through the left-most portal to find a statue with rounder cheeks.
13:27Pick up the stirrup lying on the ground, and then examine the statue's ear.
13:32Pick up the rocks inside the ear.
13:34Put the stirrup, anvil and hammer inside the ear.
13:40Pop to the statue.
13:53When you're done, go through the middle portal, back to the first statue you encountered.
14:01You'll find a small hatch on the statue's right cheek.
14:04Open it and examine what's inside.
14:06Place the rocks from your inventory on the plates so as to resemble the diagram above.
14:11In short, just place the rocks on all the outer plates, leaving the single inner plate alone.
14:23The statue wakes up but can barely see you.
14:31Examine the glasses in your inventory.
14:32Remove each of the lenses from the glasses and then place the lenses on the statue's eyes.
14:49The statue's eyes.
14:50The statue's eyes.
14:54The statue's eyes.
14:57The statue's eyes.
14:57The statue's eyes.
14:58The statue's eyes.
14:58The statue's eyes.
14:59The statue's eyes.
14:59The statue's eyes.
15:01The statue's eyes.
15:10You may have guessed by now who the statues represent. To find Mr. Morton, you will have
15:15to work your way through the three generations of the Morton family in descending order.
15:19You are already at the eldest Morton, so go through the middle portal to find Morton's
15:23grandfather. Then go through the leftmost portal to find Morton's mother. Finally,
15:28go through the rightmost portal to find the man of the hour. Pick up the axe and use it on
15:33the tentacle.
15:34Talk to Mr. Morton.
16:04I have a feeling I'm being watched. Access Mr. Morton's secret room.
16:09This is a story achievement, and to get it, we need to enter the surveillance room.
16:13Now that you're out of the dream, take off the sender and receiver devices.
16:17Use the ink pad on Mr. Morton, then use the paper on him to get his palm print.
16:22Leave the machine room and use the palm print on the palm print reader.
16:25Enter the surveillance room.
17:05End chapter 2. Complete the second chapter.
17:10This is a story achievement, and to get it, we need to get back to Victor's flat and enter Alicia's
17:15dream.
17:16Examine the TV screens. Pick up the remote and keep switching channels on one of the TVs until you see
17:21Alicia.
17:22You now need to get to Alicia, but to do that, you'll need to find a way out of the
17:26basement.
17:54Examine the trash can to the left to find a piece of paper.
17:57This is the code to open the safe, but it's in cryptic rectangles.
18:00The rectangles correspond to the black areas on the camera footage you can see on the TV screens.
18:06The safe code changes per play through.
18:08Use the remote on the TV screens to switch the channels to match the code on your paper.
18:13This will reveal the six-digit code you need to use on the safe.
18:33Once the safe is unlocked, open it and pick up the master key.
18:37Leave the surveillance room, and use the master key to call the elevator.
18:41It's time to go back to your apartment.
19:08Once you're in your apartment,
19:10repeat the same procedure as with Mr. Morton.
19:12Place the sender device on Alicia and the receiver device on Victor.
19:16This will send you into Alicia's dream.
19:18All the time.
19:44I can do that.
20:02To get to the achievements parts, we first need to explore the place a bit.
20:07The area you appear in when you enter the dream is the sun deck.
20:10Go to the bar from here, talk to the bartender here, and then go up the flight of stairs
20:15to the deck 2 landing.
20:16Take another flight upstairs up to deck 3.
20:19Talk to the crew member here to receive your designation and badge.
20:38Use the badge on victor and put it on right side up, so that it reads as 6.
20:46Menial labor, complete the tasks.
20:51This achievement is of the progression type.
20:53This achievement triggered when I completed 2 tasks out of 3, and started the third one.
20:58The captain's aide suggested you go around and help each of your crew members with whatever
21:02task they need help with.
21:04There are 3 crew members to help.
21:06Whatever order you want to do the tasks in doesn't matter.
21:09Head to deck 2 balcony.
21:11Talk to a crew member sitting on the bench, who then identifies himself as victor 7, the
21:15ship's head servant.
21:17Task victor 7 mentions he has a rat problem and gives you rat poison.
21:21He says there are 3 holes around the ship.
21:24At the right of the screen will be a rat hole.
21:33Use the rat poison on it head to your cabin, cabin 1.
21:37In there will be a rat hole.
21:38Use the rat poison on it and head outside.
21:47Head up to deck 3.
21:48Right of the bench is another rat hole.
21:50Put poison on it and task complete.
21:53Go to the deck 2 landing.
21:54Now head back to the balcony, then enter into cabin 3.
21:58Talk to the sleeping crew member and learn he's victor 4, the chief busboy.
22:02Task victor 4 is currently on break, and he wants you to bring the dishes to the kitchen.
22:07However, you don't have access to the kitchen.
22:09Pick up the dishes on the table and head out.
22:12There's a dumb waiter left of the bartender.
22:14Call for it, and once it comes pick up the bowl.
22:17You'll need it for later.
22:18Then, put the dirty dishes on the dumb bell.
22:21Click the button again and make sure to send it to the kitchen.
22:24And now task complete.
22:26Now, head all the way down back to the bar and talk to the bartender.
22:30He'll then give you a recipe book.
22:31Task mix a decent martini.
22:33Then do it.
22:38Show me in the bio over.
22:40Show me in a new room when I start hot.
23:25I may have committed some light arson, commit arson.
23:30This achievement is of the progression type.
23:32Head to deck 3 and get your assignment from the captain's aide.
23:36Anytime you want, you can go back to the captain's aide and report your findings, resulting in your rank being
23:41raised up.
23:42Head to deck 2 balcony to talk to the head servant.
23:45Make sure to ask him everything.
23:47To get the key to cabin 2 from him, he wants you to teach a little lesson to the head
23:51chief for bossing around his servants.
23:54Head up the stairs to the deck 2 landing.
23:56There will be an intercom. Use it.
23:581. First call the engineering department.
24:04Say you're from the kitchen.
24:11Say yes, then head back down to the bar to the dumbbell.
24:25Call for it, then pick up the gasoline.
24:31Use the gasoline on the bowl. This will be used soon.
24:38Go back to the intercom and you sit again.
24:402. Call the kitchen and say you're calling from the restaurant and you've received a complaint.
24:45Say the soup was too cold.
25:13Say the soup was too cold.
25:15Talk down to the dumbwaiter and put the gasoline bowl into the dumbwaiter.
25:19Then click the button and send it to the kitchen.
25:22Head.
25:30Back to the head servant.
25:31On the way there, you'll hear the announcement on the PA speaker about there being a fire in the prep
25:36kitchen.
25:37Talk to the head servant to get his key to cabin 2.
25:51Blackmail is such an ugly word, complete the blackmail letter.
25:56Talk to the chief busboy in cabin 3.
25:58You'll find that he requires proof of a conspiracy on board the ship.
26:02If you've completed the head servant's task, you'll have the key to cabin 2.
26:06Use the cabin 2 key on cabin 2.
26:09Then, enter cabin 2.
26:14Pick up the book on the table and examine it.
26:21Flip through the pages, you don't have to read them, and you'll find a surprise.
26:30Pick up the scalpel and the note underneath it.
26:32Examine the note.
26:33You have to move the movable letters around and attach them to the right place to form a coherent note.
26:38If you set the right letter in the right spot, the letter will be stuck there, so if it isn't,
26:43you need to move it elsewhere.
26:44The message you want the paper to say is,
26:47Last warning, I know what you've done.
26:49I have proof.
26:50Give me what I want or face the consequences.
26:57Return to the busboy and show him the letter you found.
27:00Tend the tender, save the bartender from dying.
27:03Among the elite, get promoted to command.
27:05The, among the elite, achievement is a progression type, but the achievement, tend the tender, is a challenge type.
27:11I've managed to get both of them done at the same time.
27:14So, for the tend the tender, we can't do the butler's task, which is making a bloody marita or something,
27:19since it will get him killed when he is summoned by the captain.
27:22But this also makes it harder to make progress, since we won't get the paper with radio frequencies required for
27:28a puzzle, but it can be brute forced.
27:30Go to the busboy to talk to him.
27:32Ask him about a missing radio.
27:34He'll tell you about the missing radio, but not without proof of a conspiracy.
27:37Give him the extortion note Victor 11 had put together before disappearing.
27:42Ask all there is about the radio.
27:44Find out it's hidden in a secret compartment under the sink.
27:47Head back to cabin 2.
27:49See a new crew member and talk to him to find out he's Victor 9.
27:53After talking with Victor 9, use the scalpel on your badge.
27:57Place the number back on and insert it is the number 9.
28:03Put the badge back on.
28:05Head to talk to any of the crew members while wearing the number 9 badge.
28:09Say anything threatening or vulgar, as long as you get them to say you've been reported.
28:25Head back to cabin 2 and notice Victor 9 gone.
28:37Head inside, look under the sink and receive the radio.
28:40Note, as you move forward with the radio section of the video, you may have different frequency
28:45numbers than what I have recorded in this video.
28:48Head to cabin 1 and use the radio.
28:49Turn it on and turn it to less than insert frequency greater than.
28:53Examine the plug in the side of your bed post.
28:56Get a small piece of paper.
28:57Head out to deck 2 balcony, where the head servant is.
29:01Turn the frequency of the radio to less than insert frequency greater than.
29:05Examine the knob, get another piece of paper.
29:07For the last piece, head to the sun deck, the first area you came to.
29:12Turn the radio frequency to less than insert frequency greater than.
29:20Examine the pulley on the support pole.
29:22Get the last piece of paper.
29:24It's noticeable these three pieces of paper go over each other, however it's hard to see it properly.
29:29Go inside any of the cabins and look through the porthole in the door.
29:33This should be enough sunlight to see through the paper.
29:36Put the three notes on the porthole and properly place them together.
29:54Head outside and examine the mermaid.
29:57Notice that's where the red lines converge.
29:59Examine the head, then put your finger in its mouth.
30:15If something drops out.
30:16With this new found evidence, confront the captain's aide and tell him of what you discovered.
30:21Use the intercom near the door and claim you know the captain is behind the disappearances.
30:41Open the door and enter the bridge.
30:49Talk to Alicia.
30:52Talk to Alicia.
31:17Talk to Alicia.
31:18Examine the fuse box in the background.
31:20Switch all the switches the opposite way.
31:22This should get you the lights.
31:45To trigger the tender achievement, examine the body with a tentacle.
31:562 down, kill Alicia's tentacle.
32:01This is a progression type achievement.
32:03Foremost, I managed to softlock myself in the pit since I did not have all the necessary items to escape.
32:09Thankfully, the game auto-save right before meeting the captain and gives the chance of collecting the items.
32:15Go to the bar and collect a piece of lemon, a bottle of gin and a shaker, then proceed to
32:19the pit.
32:20Then pick up the bone from the ground.
32:22Use gasoline on the coal chute.
32:24This should give you rust and open it for you.
32:27Use the bone on the coal chute.
32:28Close the coal chute.
32:30Victor says, nothing happened, however it broke the bone.
32:33Pick up the bone shards.
32:34Examine the rat poison box.
32:36The ingredients say you need, ethanol, iron oxide, distilled petroleum, citric acid, and calcium.
32:42Mix gin, bone, rust, lemon and gasoline together into the shaker.
32:46If you mess up, dump it into the coal chute.
32:49Once you're done, Victor will mention how now the mixture is a makeshift rat poison.
33:04Interact with the living body.
33:22Use the makeshift rat poison on his mouth, which will poison the tentacle and trigger the achievement.
33:27What it means to you for a moment.
33:29I.
33:40I've then called you to chase your eco scout.
33:56I will not be going to cry on you.
33:57I hope to make thisledge that I have to die Monday.
34:03And chapter 3 complete the third chapter.
34:08This is a progression type achievement, and it triggers when we complete the chapter.
34:13Climb up rope, talk with Alicia, then go to sun deck where there is an exit for the dream.
34:36When exiting, the achievement is triggered.
34:56Dr. Sleep makes sleeping powder.
35:01This is a progression type achievement.
35:04Follow these steps to get this achievement faster.
35:06Take the receiver and sender devices off.
35:09Get out of the apartment and head towards to Mr. Morton's office by using the lift.
35:27Examine the gramophone, and turn the handle clockwise six times, then counterclockwise
35:31once, and then clockwise three times.
35:39The door opens up, and in you go.
35:50Pick up the notebook, middle of desk.
35:55Examine the notebook, then search for a page with a cut piece of journal with headlines,
35:59sleep clinic forced into foreclosure, and rip it out to reveal the recipe for the sleeping
36:03powder.
36:15According to the guide.
36:16According to the guide, the petals required for the recipe change each playthrough.
36:19The flower petals can be found on the cactus's left and right of the room.
36:29Also, pick up the pills in the middle of the desk.
36:38Examine the keypad for the sealed door, right side of the room.
36:41Punch in this code 284691 to open the door.
36:47Enter the bathroom and pick up the second container of pills on a stool next to the tub.
36:54Go back to the greenhouse to retrieve the water faucet and a beaker.
36:57The water faucet is located on the left wall and activate and wait for it to loosen up.
37:03Retrieve the water faucet.
37:12The beaker is on the desk, examine the desk to find it.
37:18Turn to the bathroom.
37:19Use the water faucet on the giant plant and activate the water faucet, so it starts dripping.
37:30Use the beaker on the running faucet to collect sap.
37:35Now we go back to the greenhouse and interact with the ashtray, right end of the table, to
37:39receive a lighter.
37:41Examine the desk, and now we are cooking.
37:43Turn the gas valve below the desk, light up the burner.
37:48Place petals in the spoon, hover the spoon with petals over the flame to dry.
37:52When it stops giving out white smoke, take it off the flame and retrieve the dry petals.
37:57Repeat the actions with second petals too.
38:00Let's begin.
38:29earth
38:296
38:29and
38:29the
38:36Now with the dried petals we need to grind them, also the pills.
38:39Pick up the pestle and place in the mortar the petals and grind them.
38:52Then pick up the powdered form of petals.
38:54Repeat these actions with the other dried petals in both of the pills.
39:28Now you have all the ingredients, so put the powdered petals and the powdered pills into
39:32the beaker containing the sap.
39:34What all the ingredients?
39:36If it is correctly made and after exiting the table, the achievement will be triggered.
39:58Party Pooper disrupt the tea party.
40:03This is a progression type achievement.
40:05Follow these steps to get this achievement faster.
40:08Go to ED's apartment on the second floor.
40:22Ring the doorbell.
40:33After the interaction with ED, enter the apartment and go to the kitchen.
40:42Pour the sleeping powder in the teapot.
40:48Pick up the pot on the stove and check if it is full of hot water.
40:52If it is empty, then turn on the faucet above the sink and fill up the pot.
40:56Once it has water in it, place it on the stove and make sure the stove is turned on.
41:00Wait for the water to boil.
41:09Pour the hot water from the pot into the teapot.
41:12Then enter the living room to take your seat by the table.
41:30Ask ED for some tea, then invite them to drink the tea.
41:33After the water to boil.
41:36After the water to boil.
41:54If it is heavy, then take the tea.
42:15When they collapse on the table, the achievement is triggered.
42:26I like to watch via peeping Tom.
42:31This is a challenge type achievement.
42:33Follow these steps to get this achievement faster.
42:36Place the receiver device on Victor and place the sender device on Edie to enter her dream.
43:03Examine the wall with photos.
43:07Reorganize the photos so that the photo is on the right side of the kitchen.
43:13Then enter the kitchen and find a photo on the floor.
43:17Pick it up.
43:29Back to the wall, we need to reorganize photos so that the living room is on the right side
43:33of the hallway and the kitchen is placed above the hallway.
43:37Then enter the kitchen, again by going through the hallway, which would bring us to the fridge.
43:45Pick up the ripped piece of a photo off the fridge and head back to the wall.
43:51Use the ripped piece of a photo on the kitchen photo to fill in the massive gap.
43:55Then head back to the kitchen, again, to find a portrait of a young man.
44:02Examine the portrait and take out the photo from the frame.
44:11Head back to the wall and place the photo with the young man on the , a hallway photo.
44:18Then go to the , a hallway, to find a new photo on the wall.
44:30Back to the wall, place the photo of the , right of the kitchen.
44:33Go to the bedroom to find a photo of young Edie on the nightstand.
44:39Examine the portrait and take out the photo from the frame.
44:53Head back to the wall and reorganize the photos so that is on the left side of the living room.
44:58Then place the portrait photos of young Edie and young man on bedroom photo.
45:03Then exit and look through the window to trigger the achievement.
45:15The teddy bear's lament.
45:16Listen to the teddy bear's song.
45:20This is a challenge type achievement.
45:22Follow these steps to get this achievement faster.
45:24Back to the wall, we need to reorganize the photos so that living room is on the left of the
45:29, a hallway, and above it must be the kitchen.
45:31And in on the , photo place the young man and young Edie.
45:35Head to the kitchen and find a new photo, the bathroom, on the wall next to the fridge.
45:39Back to the wall, replace the kitchen with the bathroom.
45:46Go to the bathroom to meet the teddy.
46:02Tell the teddy that you are their owner and listen to their song.
46:05And don't interrupt the song.
46:07After the song is finished, the achievement is triggered.
46:12IDIK
46:12IDIUT Your feet
46:12IDIIT
46:18IDIIT
46:40WE WERE
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